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Présence et incarnation dans les jeux sérieux : Une revue de la littératureIHM '23: 34th International Francophone Conference on Human-Computer Interaction, Apr 2023, TROYES, France. pp.1-12, ⟨10.1145/3583961.3583982⟩
Conference papers
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Adaptive and Privacy-Aware Persuasive Strategies to Promote Healthy Eating Habits: Position PaperUMAP 2023 - 31st ACM Conference on User Modeling, Adaptation and Personalization, Jun 2023, Limassol, Cyprus. pp.129-131, ⟨10.1145/3563359.3596987⟩
Conference papers
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Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious GameProceedings of the 14th International Conference on Computer Supported Education, Apr 2022, Prague, Czech Republic. pp.614-621, ⟨10.5220/0011046400003182⟩
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La ludification adaptative pour motiver les élèves : Résultats et recommandations pratiques.Journée scientifique LUDIMOODLE : état des lieux et prospectives. La ludification comme levier de motivation des élèves, Nov 2021, Lyon, France
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Exploration de la physicalisation de données motivationnelles dans l’acquisition de bons comportements liés au sommeil pour les adolescents32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21), Apr 2021, Virtual Event, France. pp.7:1-5, ⟨10.1145/3451148.3458642⟩
Conference papers
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Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21), Apr 2021, Virtual Event, France. pp.6:1-6, ⟨10.1145/3451148.3458641⟩
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To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation21th International Conference on Artificial Intelligence in Education, Jul 2020, Ifane, Morocco. pp.216-227, ⟨10.1007/978-3-030-52237-7_18⟩
Conference papers
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Adaptive gamification in education: A literature review of current trends and developmentsEuropean Conference on Technology Enhanced Learning (EC-TEL), Sep 2019, Delft, Netherlands. pp.294-307, ⟨10.1007/978-3-030-29736-7_22⟩
Conference papers
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Factors to Consider for Tailored GamificationCHI Play, Oct 2019, Barcelona, Spain. pp.559-572, ⟨10.1145/3311350.3347167⟩
Conference papers
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Impacts d’éléments ludiques sur la motivation et l’engagement d’élèves en 4ème pour l’apprentissage des Mathématiques.Journée scientifique LUDIMOODLE : état des lieux et prospectives. La ludification comme levier de motivation des élèves., Jun 2019, Lyon, France
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Structural Gamification for Adaptation based on Learning AnalyticsEARLI, Aug 2019, Aachen, Germany. pp.383
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MAN : Mise en Place d'une Méthode d’Évaluation Croisée de l'Accès aux Ressources NumériquesHANDICAP, Jun 2018, Paris, France. pp.211-212
Conference papers
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MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p
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Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Mumbai, India. pp.202-222, ⟨10.1007/978-3-319-67687-6_14⟩
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Supporting Decision-making Activities in Multi-Surface Learning EnvironmentsProceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017), Apr 2017, Porto, Portugal. pp.70-81
Conference papers
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REARTH un exemple de Jeu Épistémique Numérique De la conception à l’expérimentationColloque Enseignement des Technologies et des Sciences de l'Information et des Systèmes (CETSIS), May 2017, Le Mans, France
Conference papers
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Conception, développement et évaluation de jeux sérieux immersifsAtelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France
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F-formations and Collaboration Dynamics Study for Designing Mobile Collocation18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI 2016) , Sep 2016, Florence, Italy. pp.1138-1141, ⟨10.1145/2957265.2962656⟩
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Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩
Conference papers
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Smart Lighting in Dementia Care FacilityUbicomp 2016. Workshop on Tangible Interaction with Light in the IoT, ACM, , 2016, Heidelberg, Germany. pp.1636-1639, ⟨10.1145/2968219.2968526⟩
Conference papers
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Towards Supporting Caregivers to Monitor the Whereabouts of People with DementiaNordiCHI, 2016, goteborg, Sweden. pp.57
Conference papers
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Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩
Conference papers
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Toward a Play Management System for Play-Based LearningEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩
Conference papers
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De l’efficacité de visualisations indicielles ou symboliques pour la régulation d’activités collaborativesActes de la 28ième conférence francophone sur l’Interaction Homme-Machine, Oct 2016, Fribourg, Suisse. pp.144-154, ⟨10.1145/3004107.3004115⟩
Conference papers
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It's Not How You Stand, It's How You Move: F-formations and Collaboration Dynamics in a Mobile Learning GameIn Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16). ACM, New York, NY, USA, Sep 2016, Florence, Italy. pp.318-329, ⟨10.1145/2935334.2935343⟩
Conference papers
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Fondements et caractérisation des jeux épistémiques numériques pervasifs7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52
Conference papers
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Multi-Devices Territoriality to Manage Collaborative Activities in a Learning Game9th European Conference on Games-Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.570--578
Conference papers
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JEN.cards : un outil pour faciliter la conception collaborative de learning gamesProceedings of the JEN workshop, EIAH conference, 2015, Agadir, Maroc
Conference papers
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Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and NavigationInteraccion, XVI International Conference on Human Computer Interaction, Sep 2015, vilanova, Spain. pp.31:1--31:4
Conference papers
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Serious game pour le décodage des situations sociales chez les adolescents AspergerHandicap 2014, 8ème congrès sur les aides techniques pour les personnes en situation de handicape, les technologies d’assistance : de la compensation à l’autonomie., Jun 2014, Paris, France. pp.132-137
Conference papers
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Rapid Prototyping for Mobile Serious GamesFirst International Conference, LCT 2014, Held as Part of HCI International 2014, Jun 2014, Heraklion, Crete, Greece. pp.194-205, ⟨10.1007/978-3-319-07485-6_20⟩
Conference papers
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Interactive Surface Composition Based on Arduino in Multi-Display Environmentsthe Ninth ACM International Conference on Interactive Tabletops and Surfaces, Nov 2014, Dresden, Germany. pp.369-374, ⟨10.1145/2669485.2669548⟩
Conference papers
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How would a smart radio for people with dementia do? A case study.RAate 2013, Nov 2013, Coventry, United Kingdom. pp.1-2
Conference papers
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Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge TransferIEEE 12th International Conference on Advanced Learning Technologies (ICALT 2012), Jul 2012, Rome, Italy. pp.610-612, ⟨10.1109/ICALT.2012.73⟩
Conference papers
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Exploring the Potential of Tabletops for Collaborative Learning11th International Conference on Intelligent Tutoring Systems (ITS 2012), Jun 2012, Chania, Crete, Greece. pp.632-633, ⟨10.1007/978-3-642-30950-2_96⟩
Conference papers
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Revue de littérature sur l’évaluation de l’usage de dispositifs mobiles et tactiles ludo-éducatifs pour les jeunes enfantsWorkshop "IHM avancées pour l'apprentissage" in conjonction with EIAH 2011, May 2011, Mons, Belgique. pp.11-18
Conference papers
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Introducing mobility in serious games: enhancing situated and collaborative Learning14th International Conference on Human-Computer Interaction (HCI 2011), Jul 2011, Orlando, United States. pp.12-20, ⟨10.1007/978-3-642-21619-0_2⟩
Conference papers
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Penser "Plasticité" peut améliorer la Qualité des Interfaces Homme-Machine : une étude de casErgo'IA '10 Proceedings of the Ergonomie et Informatique Avancee Conference, Oct 2010, Biarritz, France. pp.77-84, ⟨10.1145/1868650.1868663⟩
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Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligentsERGO'IA 2010 : 12ème Conférence Internationale Ergonomie et Informatique Avancée : Innovation, Interactions, Qualité de vie, Oct 2010, Biarritz, France. pp.3 - 10, ⟨10.1145/1868650.1868652⟩
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How Assessing Plasticity Design Choices Can Improve UI Quality: A Case StudyEICS 2010 - Proceeding of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Jun 2010, Berlin, Germany. pp.29-34, ⟨10.1145/1822018.1822024⟩
Conference papers
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La plasticité des IHM en action : un exemple de téléprocédure plastiqueproc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine, 2009, Grenoble, France. pp.359-362
Conference papers
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Exploring the physicalization of motivational data in the acquisition of good sleep behaviors for adolescents32ème conférence internationale francophone sur l'interaction homme-machine, Apr 2021, Metz, France
Conference poster
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A design space for the exploration of motivational affordances continuity in hybrid learning environments32ème conférence internationale francophone sur l'interaction homme-machine, Apr 2021, Metz, France
Conference poster
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Le grand Lego des données et des servicesJean-Michel Salaun, Benoit Habert. Architecture de l'information : Méthodes, Outils et Enjeux, De Boeck, pp.119-138, 2015, Information & Stratégie, 978-2-8041-9140-5
Book sections
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Plasticité des IHMLopisteguy Philippe, Rieu Dominique, Roose Philippe. L'Adaptation dans tous ses états, 1, Cédapudès Editions, pp.13-37, 2012
Book sections
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Envisioning Advanced User Interfaces for E-Government Applications: A Case StudySaïd Assar, Imed Boughzala, Isabelle Boydens. Practical Studies in E-Government: Best Practices from Around the World, Springer New York, pp.205-228, 2011, 978-1-4419-7532-4. ⟨10.1007/978-1-4419-7533-1_12⟩
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Transport: a Fertile Ground for the Plasticity of User InterfacesChristophe Kolski. Human-Computer Interactions in Transport, John Wiley & Sons, pp.343-368, 2011, ISTE, 9781848212794
Book sections
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TransportKolski, Christophe. Human-computer interactions in transport, Wiley; ISTE, pp.343-368, 2011, 978-1-8482-1279-4
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Les transports : un terrain fertile pour la plasticité des Interfaces Homme-MachineC. Kolski. Interaction homme-machine dans les transports - information voyageur, personnalisation et assistance, Hermes Lavoisier Publications, Paris, pp.287-312, 2010
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When Gamification meets Learning AnalyticsCompanion Proceedings of the 11th International Conference on Learning Analytics & Knowledge LAK21, 2021, pp.198-201
Other publications
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Dynamic gamification adaptation framework based on engagement detection through learning analyticsCompanion Proceedings of the 11th International Conference on Learning Analytics & Knowledge LAK21, 2021
Other publications
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A Design Space For Meaningful Structural Gamification2018, pp.LBW073
Other publications
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Observation et modélisation des processus exécutifs et de leur dégradation lors du vieillissement cognitif dans la réalisation des activités de la vie quotidienne. Étude pour la conception d'un système d'assistance.Interface homme-machine [cs.HC]. Institut National Polytechnique de Grenoble - INPG; Université de Sherbrooke, 2008. Français. ⟨NNT : ⟩
Theses
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