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Marco Winckler
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Designing Guided User Tasks in VR Embodied ExperiencesProceedings of the ACM on Human-Computer Interaction , 2022, 6 (158), pp.1-24. ⟨10.1145/3532208⟩
Article dans une revue
hal-03635452v2
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HandyNotes: using the hands to create semantic representations of contextually aware real-world objectsIEEE VR 2024 - The 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2024, Orlando, Florida, United States
Communication dans un congrès
hal-04425616v1
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Task-based methodology to characterise immersive user experience with multivariate dataIEEE VR 2024 - 31st IEEE conference on virtual reality and 3D user interfaces, Mar 2024, Orlando (FL), United States
Communication dans un congrès
hal-04446066v1
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An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality2023 IMX - ACM International Conference on Interactive Media Experiences, Jun 2023, Nantes, France. https://dl.acm.org/conference/imx, ⟨10.1145/3573381.3596150⟩
Communication dans un congrès
hal-04102737v2
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On the link between emotion, attention and content in virtual immersive environmentsICIP 2022 - IEEE International Conference on Image Processing, Oct 2022, Bordeaux, France. ⟨10.1109/ICIP46576.2022.9897903⟩
Communication dans un congrès
hal-03825059v1
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Research Proposal: Analyzing and Understanding Embodied Interactions in Virtual Reality SystemsACM MMSys 2022 - 13th ACM Multimedia Systems Conference, Jun 2022, Athlone, Ireland. ⟨10.1145/3524273.3533928⟩
Communication dans un congrès
hal-03698833v1
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PEM360: A dataset of 360° videos with continuous Physiological measurements, subjective Emotional ratings and Motion tracesMMSys 2022 - 13th ACM Multimedia Systems Conference, Jun 2022, Athlone, Ireland. ⟨10.1145/3524273.3532895⟩
Communication dans un congrès
hal-03710323v1
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Creating a virtual reality serious game using a domain specific language for interactive 3D environmentsIMX 2021 - XR in Games, Jun 2021, New York, United States
Communication dans un congrès
hal-03464417v1
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Création de jeux sérieux à l'aide d'un langage dédié pour des expériences incarnées en réalité virtuelleLes journées Françaises de l'Informatique Graphique, Nov 2021, Biot, France
Communication dans un congrès
hal-03464373v1
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Through the Eyes of Women in EngineeringTexts of Discomfort, Carnegie Mellon University: ETC Press, pp.387 - 414, 2021, 978-1-7948-8071-9. ⟨10.1184/R1/17071172⟩
Chapitre d'ouvrage
hal-03515116v1
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Exploring, walking, and interacting in virtual reality with simulated low vision: a living contextual dataset2023
Pré-publication, Document de travail
hal-04429351v1
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