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Pascal Guehl
Research Engineer and Postdoc in Computer Graphics
50%
Libre accès
2
Documents
Affiliations actuelles
- 2071
- 300340
Identifiants chercheurs
- pascal-guehl
- 0000-0002-6387-6355
- IdRef : 253122449
- Google Scholar : https://scholar.google.fr/citations?user=LySBLksAAAAJ
Site web
- https://pascalguehl.jimdofree.com/
Présentation
French experienced software engineer in industry, IT services and research labs. I have obtained a PhD in Computer Graphics at [ICube](https://icube.unistra.fr/en/ "https://icube.unistra.fr/en/") research lab and [university of Strasbourg](https://en.unistra.fr/ "https://en.unistra.fr/").
Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis).
Currently, I work as Research Engineer and Postdoc in Computer Graphics at the LIX research lab of at Ecole Polytechnique,
**Looking for opportunities** in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)
Domaines de recherche
Compétences
GPU Computing
Real-Time 3D
Rendering
3D Programming
Computer Graphics
Texture Synthesis
Material Synthesis
Procedural Noise
Procedural Generation
Real-Time Rendering
Publications
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Semi‐Procedural Textures Using Point Process Texture Basis FunctionsComputer Graphics Forum, 2020, 39 (4), pp.159-171. ⟨10.1111/cgf.14061⟩
Article dans une revue
hal-03158479v1
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsJournées Françaises d'Informatique Graphique, Nov 2020, En visio, France
Communication dans un congrès
hal-03083276v1
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