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Pascal Guehl

Research Engineer and Postdoc in Computer Graphics
1
Documents
Affiliations actuelles
  • 2071
  • 300340
Identifiants chercheurs
Site web
  • https://pascalguehl.jimdofree.com/

Présentation

French experienced software engineer in industry, IT services and research labs. I have obtained a PhD in Computer Graphics at [ICube](https://icube.unistra.fr/en/ "https://icube.unistra.fr/en/") research lab and [university of Strasbourg](https://en.unistra.fr/ "https://en.unistra.fr/"). Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis). Currently, I work as Research Engineer and Postdoc in Computer Graphics at the LIX research lab of at Ecole Polytechnique, **Looking for opportunities** in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)

Domaines de recherche


Compétences

GPU Computing Real-Time 3D Rendering 3D Programming Computer Graphics Texture Synthesis Material Synthesis Procedural Noise Procedural Generation Real-Time Rendering

Publications

francoise-combes

veRTIGE: Using simulation data to teach about galaxies

Yannick Boissel , Mikaël Lemercier , Fabrice Neyret , Reynald Arnerin , Frédéric Arenou
Revolve IPS conference, Jun 2016, Varsovie, Poland. pp.42
Communication dans un congrès hal-02461691v1