- 38
- 33
- 7
- 5
- 4
- 4
- 3
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
Rémi Ronfard
107
Documents
Presentation
I am a research director at Inria, and the scientific leader of the Imagine team.
I graduated from Mines Paris Tech in 1986, where I also got my PhD in 1991. I have conducted research in a variety of domains, from geometric design to 3D animation and computer vision.
This includes work on non-manifold topology in CATIA (Dassault Systèmes, 1991), mesh LODs (IBM Research, 1992), digital cartoon storyboarding (INA, 1995), aesthetic surface design (IBM Research and Dassault Systèmes, 2000), video indexing (INA, 2000), action recognition and statistical analysis of image and film styles (INRIA 2002-2007). I was an expert in the international MPEG group from
1997 to 2000.
In 2007, I joined Xtranormal Technologies in Montreal, where I became R&D director for virtual cinematography. My team created the patented “magicam” system, which was used to produce two million user-generated animation movies.
I came back to INRIA in 2009 with a new research program devoted to “directing virtual worlds”. I helped to create the IMAGINE team in 2012, where I now lead the “narrative design” part of the project.
Towards this goal, I investigate computational models of visual storytelling and movie-making. This leads to inspiring collaborations with the national film school (ENS Louis Lumière), Célestins Theatre in Lyon, University of Geneva, Bernard Stiegler’s Institut de Recherche et d’Innovation, and with companies UBICAST, Thalès-Angénieux and Binocle 3D.
I have co-chaired international workshops on modeling people and human interaction (Beijing, 2005), 3-D cinematography (New York City, 2006; Banff, 2008; Providence, 2012), intelligent cinematography and editing
(Quebec, 2014; Zurich, 2015) and computational models of narratives (Atlanta, 2015).
I served as head of the “Geometry and Image” Department at Laboratoire Jean Kuntzmann, University of Grenoble from 2012 to 2016.
I am a Computer Science researcher with a rich experience in industry and academia in France and North America.
I graduated from Mines Paris Tech in 1986, where I also got my PhD in 1991. I have conducted research in a variety of domains, from geometric design to 3D animation and computer vision.
This includes work on non-manifold topology in CATIA (Dassault Systèmes, 1991), mesh LODs (IBM Research, 1992), digital cartoon storyboarding (INA, 1995), aesthetic surface design (IBM Research and Dassault Systèmes, 2000), video indexing (INA, 2000), action recognition and statistical analysis of image and film styles (INRIA 2002-2007). I was an expert in the international MPEG group from
1997 to 2000.
In 2007, I joined Xtranormal Technologies in Montreal, where I became R&D director for virtual cinematography. My team created the patented “magicam” system, which was used to produce two million user-generated animation movies.
I came back to INRIA in 2009 with a new research program devoted to “directing virtual worlds”. I helped to create the IMAGINE team in 2012, where I now lead the “narrative design” part of the project.
Towards this goal, I investigate computational models of visual storytelling and movie-making. This leads to inspiring collaborations with the national film school (ENS Louis Lumière), Célestins Theatre in Lyon, University of Geneva, Bernard Stiegler’s Institut de Recherche et d’Innovation, and with companies UBICAST, Thalès-Angénieux and Binocle 3D.
I have co-chaired international workshops on modeling people and human interaction (Beijing, 2005), 3-D cinematography (New York City, 2006; Banff, 2008; Providence, 2012), intelligent cinematography and editing
(Quebec, 2014; Zurich, 2015) and computational models of narratives (Atlanta, 2015).
I am currently serving as head of the “Geometry and Image” Department at Laboratoire Jean Kuntzmann, University of Grenoble.
Publications
- 13
- 6
- 5
- 3
- 3
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 9
- 7
- 6
- 6
- 6
- 6
- 6
- 5
- 5
- 5
- 5
- 5
- 5
- 4
- 4
- 4
- 4
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 4
- 4
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 2
- 7
- 3
- 5
- 6
- 3
- 10
- 3
- 11
- 9
- 6
- 5
- 3
- 3
- 1
- 1
- 1
- 6
- 2
- 3
- 1
- 2
- 1
- 5
- 2
- 1
- 2
- 2
- 1
- 53
- 17
- 16
- 12
- 7
- 2
- 1
- 1
- 1
|
Theater in the age of the metaverseSVSN 2023 - Spectacle vivant, scènes numériques, Festival d'Avignon, Jul 2023, Avignon (FR), France
Conference papers
hal-04376157v1
|
|
Montage as a narrative vector for virtual reality experiencesVirtual Reality International Conference (VRIC), Laval Virtual., S. Richir, Apr 2022, Laval, France
Conference papers
hal-03654937v1
|
|
Blocking notation: a tool for annotating and directing theaterJournées d’Informatique Théâtrale, ENSATT, Oct 2022, Lyon, France
Conference papers
hal-04130264v1
|
|
Visualizing Isadora Duncan’s movements qualitiesC&C 2022 - 14th ACM conference on Creativity & Cognition, Jun 2022, Venice, Italy. pp.196-207, ⟨10.1145/3527927.3532805⟩
Conference papers
hal-03778399v1
|
|
(Re-)Framing Virtual RealityWICED 2022 - 10th Workshop on Intelligent Cinematography and Editing, Apr 2022, Reims, France. pp.1-8, ⟨10.2312/wiced.20221051⟩
Conference papers
hal-03654922v1
|
|
The Prose Storyboard Language: A Tool for Annotating and Directing MoviesWICED 2022 - 10th Workshop on Intelligent Cinematography and Editing, Apr 2022, Reims, France. pp.1-16
Conference papers
hal-03654906v1
|
|
Elastic Rods for Fluid Dance Movements ModelingAFIG 2021, 2021, Sofia Antipolis, France
Conference papers
hal-04136667v1
|
Blocking notation. Un outil pour l’annotation de la mise en scène2021 - Convegno internazionale “Marivaux et les scènes européennes", Nov 2021, Florence, Italie
Conference papers
hal-03531039v1
|
|
|
Réalité augmentée sur scèneJIT 2020 - Journées d’Informatique Théâtrale, Performance Lab, Univ. Grenoble Alpes, Feb 2020, Grenoble, France. pp.1-3
Conference papers
hal-03419974v1
|
|
Pourquoi l'informatique théâtrale ?JIT 2020 - Journées d’Informatique Théâtrale, Performance Lab, Univ. Grenoble Alpes, Feb 2020, Grenoble, France. pp.1-4
Conference papers
hal-03419986v1
|
|
Etude des répétitions 2.0 : KINOAI, logiciel webJIT 2020 - Journées d’Informatique Théâtrale, Performance Lab, Univ. Grenoble Alpes, Feb 2020, Grenoble, France. pp.1-3
Conference papers
hal-03419976v1
|
|
Recognition of Laban Effort Qualities from Hand MotionMOCO'20 - 7th International Conference on Movement and Computing, Jul 2020, Jersey City/ Virtual, United States. pp.1-8, ⟨10.1145/3401956.3404227⟩
Conference papers
hal-02899999v1
|
Recognizing Manipulation Actions from State-TransformationsEPIC@CVPR 2019 - Fourth International Workshop on Egocentric Perception Interaction and Computing, Jun 2019, Long Beach, United States. pp.1-4
Conference papers
hal-02197549v1
|
|
|
Approximate Reconstruction of 3D Scenes From Bas-ReliefsGCH 2019 - EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Nov 2019, Sarajevo, Bosnia and Herzegovina. pp.109-118, ⟨10.2312/gch20191356⟩
Conference papers
hal-02313660v1
|
|
Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion AnalysisMIG 2019 - ACM SIGGRAPH Conference on Motion, Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. ⟨10.1145/3359566.3360061⟩
Conference papers
hal-02303803v1
|
|
Text-to-Movie Authoring of Anatomy LessonsAIME 2019 - 17th conference on artificial intelligence in medicine, Jun 2019, Poznan, Poland. pp.304-308, ⟨10.1007/978-3-030-21642-9_39⟩
Conference papers
hal-02143822v1
|
|
Recognition and Localization of Food in Cooking VideosJoint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management (CEA-MADiMa 2018), Jul 2018, Stockholm, Sweden. pp.21-24, ⟨10.1145/3230519.3230590⟩
Conference papers
hal-01815512v3
|
|
Répétitions en cours : la fabrique de la fabrique des monstresAttention, machine ! Pratiques artistiques et recyclages médiatiques, Feb 2018, Grenoble, France
Conference papers
hal-03501250v1
|
|
Automatic Generation of Geological Stories from a Single SketchExpressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Aug 2018, Victoria, Canada. pp.17-19, ⟨10.1145/3229147.3229161⟩
Conference papers
hal-01817923v1
|
|
Implementing Hitchcock - the Role of Focalization and ViewpointEurographics Workshop on Intelligent Cinematography and Editing, Eurographics Association, Apr 2017, Lyon, France. ⟨10.2312/wiced.20171065⟩
Conference papers
hal-01515023v1
|
|
A system for creating virtual reality content from make-believe gamesIEEE Virtual Reality 2017, Mar 2017, Los Angeles, United States. pp.207-208, ⟨10.1109/VR.2017.7892249⟩
Conference papers
hal-01578326v1
|
|
Figurines, a multimodal framework for tangible storytellingWOCCI 2017 - 6th Workshop on Child Computer Interaction at ICMI 2017 - 19th ACM International Conference on Multi-modal Interaction, Nov 2017, Glasgow, United Kingdom. pp.52-57, ⟨10.21437/WOCCI.2017-9⟩
Conference papers
hal-01595775v2
|
|
Making Movies from Make-Believe GamesWICED 2017 - 6th Workshop on Intelligent Cinematography and Editing (WICED 2017), Apr 2017, Lyon, France. ⟨10.2312/wiced.20171074⟩
Conference papers
hal-01518981v2
|
|
The Stereoscopic ZoomComputation Cameras and Displays, Jul 2017, Honolulu, United States. pp.1295-1304, ⟨10.1109/CVPRW.2017.170⟩
Conference papers
hal-01572470v1
|
|
Five Challenges for Intelligent Cinematography and EditingEurographics Workshop on Intelligent Cinematography and Editing, Eurographics Association, Apr 2017, Lyon, France. ⟨10.2312/wiced.20171069⟩
Conference papers
hal-01515027v1
|
|
Characterization of Audiovisual Dramatic AttitudesInterspeech 2016 - 17th Annual Conference of the International Speech Communication Association, Sep 2016, San Francisco, United States. pp.585-589, ⟨10.21437/Interspeech.2016-75⟩
Conference papers
hal-01337077v1
|
|
Capturing and Indexing Rehearsals: The Design and Usage of a Digital Archive of Performing ArtsDigital Heritage, Sep 2015, Grenade, Spain. pp.533-540, ⟨10.1109/DigitalHeritage.2015.7419570⟩
Conference papers
hal-01178053v1
|
|
Curtains Up! Lights, Camera, Action! Documenting the Creation of Theater and Opera Productions with Linked Data and Web TechnologiesInternational Conference on Web Engineering ICWE 2015, International Society for the Web Engineering, Jun 2015, Amsterdam, Netherlands. pp.10
Conference papers
hal-01159826v1
|
|
Continuity Editing for 3D AnimationAAAI Conference on Artificial Intelligence, Jan 2015, Austin, Texas, United States. pp.753-761
Conference papers
hal-01088561v2
|
|
A Computational Framework for Vertical Video Editing4th Workshop on Intelligent Camera Control, Cinematography and Editing, Eurographics, May 2015, Zurich, Switzerland. pp.31-37, ⟨10.2312/wiced.20151075⟩
Conference papers
hal-01160591v1
|
|
Adding dynamics to sketch-based character animationsSketch-Based Interfaces and Modeling (SBIM) 2015, Jun 2015, Istanbul, Turkey. pp.27-34
Conference papers
hal-01154847v1
|
|
Comparing film-editingEurographics Workshop on Intelligent Cinematography and Editing, WICED '15 , May 2015, Zurich, Switzerland. pp.5-12, ⟨10.2312/wiced.20151072⟩
Conference papers
hal-01160593v2
|
|
Camera-on-rails: Automated Computation of Constrained Camera PathsACM SIGGRAPH Conference on Motion in Games, Nov 2015, Paris, France. pp.151-157, ⟨10.1145/2822013.2822025⟩
Conference papers
hal-01220119v1
|
|
Audiovisual Generation of Social Attitudes from Neutral StimuliFAAVSP 2015 - 1st Joint Conference on Facial Analysis, Animation and Auditory-Visual Speech Processing, Sep 2015, Vienne, Austria. pp.34-39
Conference papers
hal-01178056v1
|
Computer Generation of Filmic Discourse from a Cognitive/Affective PerspectiveEurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland
Conference papers
hal-01160592v1
|
|
|
Narrative-Driven Camera Control for Cinematic Replay of Computer GamesMIG'14 - 7th International Conference on Motion in Games , Nov 2014, Los Angeles, United States. pp. 109-117 ⟨10.1145/2668064.2668104⟩
Conference papers
hal-01067016v1
|
|
Beyond Basic Emotions: Expressive Virtual Actors with Social AttitudesMIG 2014 - 7th International ACM SIGGRAPH Conference on Motion in Games 2014 (MIG 2014), Nov 2014, Los Angeles, United States. pp.39-47, ⟨10.1145/2668084.2668084⟩
Conference papers
hal-01064989v1
|
How generative digital media is reshaping narrativeInternational Conference on Narrative, Mar 2014, Cambridge, United States
Conference papers
hal-00983261v1
|
|
|
Multi-Clip Video Editing from a Single ViewpointCVMP 2014 - European Conference on Visual Media Production, Nov 2014, London, United Kingdom. pp.Article No. 9 ⟨10.1145/2668904.2668936⟩
Conference papers
hal-01067093v1
|
Stereoscopic Previz in the Blender Game EngineBlender Conference, Blender Foundation, Oct 2014, Amsterdam, Netherlands
Conference papers
hal-01086760v1
|
|
|
Where story and media meet: computer generation of narrative discourse5th Workshop on Computational Models of Narrative, Jul 2014, Quebec City, Canada. pp.164-176
Conference papers
hal-01005381v1
|
|
Dynamic Stereoscopic PrevizInternational Conference on 3D Imaging, Professeur Jacques G. Verly, Dec 2014, Liege, Belgium. ⟨10.1109/IC3D.2014.7032600⟩
Conference papers
hal-01083848v1
|
|
How Do We Evaluate the Quality of Computational Editing Systems?AAAI Workshop on Intelligent Cinematography And Editing, Jul 2014, Québec, Canada. pp.35-39
Conference papers
hal-00994106v1
|
|
Audio-Visual Speaker Conversion using Prosody FeaturesAVSP 2013 - 12th International Conference on Auditory-Visual Speech Processing, Aug 2013, Annecy, France. pp.11-16
Conference papers
hal-00842928v1
|
|
The Prose Storyboard Language: A Tool for Annotating and Directing Movies2nd Workshop on Intelligent Cinematography and Editing part of Foundations of Digital Games - FDG 2013, Society for the Advancement of the Science of Digital Games, May 2013, Chania, Crete, Greece
Conference papers
hal-00814216v1
|
|
Captation vidéo et analyse génétique du théâtre : l'informatique au service de la recherche théâtrale.International Federation for Theatre Research, International Federation for Theatre Research, Jul 2013, Barcelone, Spain
Conference papers
hal-00841579v1
|
|
Steering Behaviors for Autonomous CamerasMIG 2013 - ACM SIGGRAPH conference on Motion in Games, Nov 2013, Dublin, Ireland. pp.93-102, ⟨10.1145/2522628.2522899⟩
Conference papers
hal-00862713v1
|
|
Detecting and Naming Actors in Movies using Generative Appearance ModelsCVPR 2013 - International Conference on Computer Vision and Pattern Recognition, IEEE, Jun 2013, Portland, Oregon, United States. pp.3706-3713, ⟨10.1109/CVPR.2013.475⟩
Conference papers
hal-00814197v1
|
|
Notation et reconnaissance des actions scéniques par ordinateurLa notation du travail théâtral : du manuscrit au numérique, Monique Martinez, Sophie Proust, Matthieu Pouget, Apr 2012, Toulouse, France
Conference papers
hal-00768893v1
|
|
A Review of Film Editing Techniques for Digital GamesWorkshop on Intelligent Cinematography and Editing, May 2012, Raleigh, United States
Conference papers
hal-00694444v1
|
|
La simulation du travail théâtral et sa " notation " informatiqueLa notation du travail théâtral : du manuscrit au numérique, Monique Martinez and Sophie Proust and Matthieu Pouget, Apr 2012, Toulouse, France
Conference papers
hal-00768897v1
|
|
Film Editing for Third Person Games and MachinimaWorkshop on Intelligent Cinematography and Editing, May 2012, Raleigh, United States
Conference papers
hal-00694455v1
|
|
Generating 3D Scenes in the style of Keith HaringGenerative Arts, Dec 2012, Lucca, Italy. pp.297-307
Conference papers
hal-00767471v1
|
|
Automated Camera Planner for Film Editing Using Key ShotsSCA 2011 - ACM Siggraph / Eurographics Symposium on Computer Animation, ACM SIGGRAPH / Eurographics, Aug 2011, Vancouver, Canada
Conference papers
hal-00646404v1
|
|
Computational Model of Film Editing for Interactive StorytellingICIDS 2011 - International Conference on Interactive Digital Storytelling, Nov 2011, Vancouver, Canada. pp.305-308, ⟨10.1007/978-3-642-25289-1_35⟩
Conference papers
hal-00646405v1
|
|
Action Recognition from Arbitrary Views using 3D ExemplarsICCV 2007 - 11th IEEE International Conference on Computer Vision, Oct 2007, Rio de Janeiro, Brazil. pp.1-7, ⟨10.1109/ICCV.2007.4408849⟩
Conference papers
inria-00544741v1
|
|
Tracking with the Kinematics of Extremal ContoursAsian Conference on Computer Vision, 2006, Hyderabad, India. pp.664-673, ⟨10.1007/11612032_67⟩
Conference papers
inria-00262291v1
|
|
Automatic Discovery of Action Taxonomies from Multiple ViewsIEEE Conference on Computer Vision and Pattern Recognition (CVPR '06), Jun 2006, New York, United States. pp.1639--1645, ⟨10.1109/CVPR.2006.65⟩
Conference papers
inria-00590216v1
|
|
Articulated-Body Tracking Through Anisotropic Edge DetectionWorkshop on Dynamical Vision, May 2006, Graz, Austria. pp.86-99, ⟨10.1007/978-3-540-70932-9_7⟩
Conference papers
inria-00544742v1
|
|
Multiple Camera Calibration using Robust Perspective Factorization3D Data Processing, Visualization and Transmission, 2006, Chapel Hill, United States. pp.504 -511
Conference papers
inria-00545155v1
|
|
Motion History Volumes for Free Viewpoint Action RecognitionWorkshop on modeling People and Human Interaction (PHI'05), Oct 2005, Beijing, China
Conference papers
inria-00590197v1
|
|
Detail-preserving variational surface design with multiresolution constraintsShape Modeling Applications, 2004, Genova, Italy. pp.119 - 128, ⟨10.1109/SMI.2004.1314499⟩
Conference papers
inria-00544740v1
|
Reading Movies An Integrated DVD Player for Browsing Movies And Their ScriptsACM Multimedia, ACM, 2004, New York City, United States
Conference papers
inria-00545143v1
|
|
|
A framework for aligning and indexing movies with their scriptProceedings of IEEE International Conference on Multimedia and Expo (ICME), Jul 2003, Baltimore, MD, United States
Conference papers
inria-00423417v1
|
|
Learning to parse pictures of peopleEuropean Conference on Computer Vision, 2002, Copenhague, Denmark. pp.700--714
Conference papers
inria-00545109v1
|
Variational Surface Design with Multiresolution ConstraintsSIAM Conference on Geometric Design and Computing, Nov 2001, Sacramento, United States
Conference papers
inria-00590150v1
|
|
|
Conceptual indexing of television images based on face and caption sizes and locations4th International Conference on Advances in Visual Information Systems (VISUAL '00), Nov 2000, Lyon, France. pp.349--359, ⟨10.1007/3-540-40053-2_31⟩
Conference papers
inria-00590141v1
|
|
A Language for Audiovisual Template Specification and Recognition6th International Conference on Principles and Practice of Constraint Programming (CP '00), Sep 2000, Singapore, Singapore. pp.128--142, ⟨10.1007/3-540-45349-0_11⟩
Conference papers
inria-00590131v1
|
|
From Video Shot Clustering to Sequence SegmentationInternational Conference on Pattern Recognition, IEEE, 2000, Barcelone, Spain. pp.254-257, ⟨10.1109/ICPR.2000.902907⟩
Conference papers
inria-00545119v1
|
|
Clavis - a temporal reasoning system for classification of audiovisual sequencesRecherche d'Informations Assistée par Ordinateur (RIAO '00), Apr 2000, Paris, France. pp.1400--1415
Conference papers
inria-00590130v1
|
|
Scene Segmentation and Image Feature Extraction for Video Indexing and Retrieval3d International Conference on Visual Information Systems (VISUAL'99), Jun 1999, Amsterdam, Netherlands. pp.245--253, ⟨10.1007/3-540-48762-X_31⟩
Conference papers
inria-00590110v1
|
Audiovisual-based hypermedia authoring - using structured representations for efficient access to av documents.Hypertext, ACM, 1999, Darmstadt, Germany. pp.169-178, ⟨10.1145/294469.294620⟩
Conference papers
inria-00545189v1
|
|
|
Using Description Logics for Indexing Audiovisual DocumentsInternational Workshop on Description Logics (DL '98), Jun 1998, Trento, Italy
Conference papers
inria-00590092v2
|
Proceedings of Eurographics Workshop on Intelligent Cinematography and Editing (WICED 2017)2017
Books
hal-01837223v1
|
|
Image and Geometry Processing for 3-D CinematographyHerbert Edelsbrunner and Leif Kobbelt and Konrad Polthier. Springer, 5, pp.305, 2010, Geometry and Computing, 978-3642123917. ⟨10.1007/978-3-642-12392-4⟩
Books
inria-00544644v1
|
|
Notation et reconnaissance des actions scéniques par ordinateurMonique Martinez; Sophie Proust. La notation du travail théâtral : du manuscrit au numérique., Lansman, 2016
Book sections
hal-01389847v1
|
|
La simulation du travail théâtral et sa " notation " informatiqueMonique Martinez; Sophie Proust. La notation du travail théâtral : du manuscrit au numérique., Lansman, 2016
Book sections
hal-01389848v1
|
Image and Geometry Processing for 3-D Cinematography: An IntroductionRemi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. ⟨10.1007/978-3-642-12392-4_1⟩
Book sections
inria-00548693v1
|
|
MPEG, une norme pour la compression, la structuration et la description du sonJean-Pierre BRIOT and François PACHET. Informatique musicale : du signal au signe musical, Hermes, pp.403--422, 2004, Informatique et Systemes d'Information, 978-2-7462-0825-4
Book sections
inria-00590174v1
|
|
|
Logiques de descriptions pour l'analyse structurelle de filmManuel Zacklad and Gilles Kassel and Didier Bourigault and Jean Charlet. Ingénierie des Connaissances : evolutions récentes et nouveaux défis, Eyrolles, Paris, pp.423--440, 2000
Book sections
inria-00590112v1
|
|
Rapport de la mission exploratoire sur les métaversMinistère de la Culture (France); Ministère de l'Économie, des Finances et de la Souveraineté industrielle et numérique. 2022
Reports
hal-04056414v1
|
|
Recognizing Manipulation Actions from State-Transformations (Technical Report)[Research Report] Univ. Grenoble Alps, CNRS, Inria, Grenoble INP, LIG, 38000 Grenoble, France. 2019
Reports
hal-02197595v1
|
|
Animation par croquis dans le logiciel RUMBA - Rapport final du projet COLLODI2[Rapport de recherche] RT-0505, Inria. 2019
Reports
hal-02374171v1
|
|
A Survey of Vision-Based Methods for Action Representation, Segmentation and Recognition[Research Report] RR-7212, INRIA. 2010, pp.54
Reports
inria-00459653v1
|
|
Human Motion Tracking with a Kinematic Parameterization of Extremal Contours[Research Report] RR-6007, INRIA. 2006, pp.38
Reports
inria-00104098v2
|
Detail-preserving variational surface design with multiresolution constraints[Research Report] 2002
Reports
inria-00590166v1
|
|
Analyse automatique de film - Des séquences d'images aux séquences d'actions.Interface homme-machine [cs.HC]. Université de Grenoble, 2009
Habilitation à diriger des recherches
tel-00450230v1
|