Samuel Hornus
37
Documents
Publications
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Procedural bridges-and-pillars support generationEurographics 2022 - 43rd annual conference of the european association for computer graphics, Apr 2022, Reims, France
Conference papers
hal-03700018v1
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Iterative carving for self-supporting 3D printed cavitiesEurographics 2018 - Short Papers, Apr 2018, Delft, Netherlands
Conference papers
hal-01764291v1
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Tight printable enclosures and support structures for additive manufacturingEurographics Workshop on Graphics for Digital Fabrication, May 2016, Lisbonne, Portugal
Conference papers
hal-01399931v1
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Graphite-MicroMégas, a tool for DNA modelingJournée Visu 2011, Oct 2011, Bruyères le Chatel, France
Conference papers
hal-00756029v1
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Persistence-sensitive simplication of functions on surfaces in linear timeTopoInVis'09, 2009, Salt Lake City, United States
Conference papers
hal-02293165v1
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Radiance Space, as Represented by the Visibility 2-SkeletonToponVis 2009, Feb 2009, Snowbird, United States
Conference papers
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Incremental construction of the Delaunay graph in medium dimensionProceedings of the 25th Annual Symposium on Computational Geometry, Jun 2009, Aarhus, Denmark. pp.208-216, ⟨10.1145/1542362.1542403⟩
Conference papers
inria-00412437v1
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Farthest-Polygon Voronoi Diagrams15th Annual European Symposium on Algorithms - ALGO 2007, Oct 2007, Eilat, Israel. pp.407-418, ⟨10.1007/978-3-540-75520-3_37⟩
Conference papers
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Texture Sprites: Texture Elements Splatted on SurfacesSymposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 2005, Washington, United States
Conference papers
inria-00510158v1
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ZP+: correct Z-pass stencil shadowsSymposium on Interactive 3D Graphics and Games, ACM, 2005, Washington, United States
Conference papers
inria-00510159v1
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Maintaining Visibility Information of Planar Point Sets with a Moving Viewpoint17th Canadian Conference on Computational Geometry - CCCG'2005, Aug 2005, Windsor, Canada
Conference papers
inria-00000569v1
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MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games)Eurographics - Education, Eurographics, 2004, Grenoble, France
Conference papers
inria-00510166v1
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A Simple Kinetic Visibility Polygon18th European Workshop on Computational Geometry, 2002, Varsovie, Poland. pp.27-30
Conference papers
inria-00510032v1
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Subdivision Curve Primitives: a New Solution for Interactive Implicit ModelingShape Modeling International, IEEE, 2001, Gênes, Italy
Conference papers
inria-00510051v1
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Per-Pixel Lists for Single Pass A-BufferWolfgang Engel. GPU Pro 5: Advanced Rendering Techniques, A K Peter / CRC Press, 2014, 9781482208634
Book sections
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Octree Textures on the GPUPharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37
Book sections
inria-00402118v1
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By-example Synthesis of Architectural TexturesFrance, Patent n° : FR10/02902. 2010
Patents
inria-00602491v1
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Maintenance de la visibilité d'un point mobile, et applicationsMathématiques [math]. Université Joseph-Fourier - Grenoble I, 2006. Français. ⟨NNT : ⟩
Theses
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