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Thibault Carron
27
Documents
Identifiants chercheurs
- thibault-carron
- 0000-0001-6982-7055
- Google Scholar : https://scholar.google.fr/citations?user=7cyHzkAAAAAJ&hl=fr
- IdRef : 072429062
Présentation
Researcher in Computer Science, accredited Research Supervisor in 2011.
Publications
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Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩
Communication dans un congrès
hal-01372051v1
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Model Driven Architecture Approach for smooth integration of playful scenarios into learning environmentsThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Communication dans un congrès
hal-01213527v1
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A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. pp.15-25
Communication dans un congrès
hal-01261218v1
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Integration of Game Based Learning into a TEL Platform: Application to MOOCs9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.321-331
Communication dans un congrès
hal-01261217v1
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PLM Serious Game Approach available both for Change Management and Knowledge Assessment11th IFIP International Conference on Product Lifecycle Management (PLM 2014), Jul 2014, Yokohama, Japan. pp.323-332, ⟨10.1007/978-3-662-45937-9_32⟩
Communication dans un congrès
hal-01215658v1
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Integrating non-virtual Electronic activities in Game-Based Learning Environments7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385
Communication dans un congrès
hal-01339237v1
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Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeuEIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53
Communication dans un congrès
hal-01216132v1
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Serious Gaming: A new way to introduce Product Lifecycle ManagementIEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. pp.89-100, ⟨10.1007/978-3-642-30859-8_9⟩
Communication dans un congrès
hal-01273042v1
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Learning PLM system with a Serious Game19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩
Communication dans un congrès
hal-01282398v1
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Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenchesEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.46-56
Communication dans un congrès
hal-01354561v1
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Use of Profiling to optimise a collaborative session in a learning gameEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.88-97
Communication dans un congrès
hal-01354562v1
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How to bring immersion in Learning Games?IEEE-ICALT 2009, Jul 2009, Riga, Latvia, Latvia. pp.6, ⟨10.1109/ICALT.2009.49⟩
Communication dans un congrès
hal-00968716v1
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Collaborative Indicators in Learning Games: An Immersive FactorEuropean Conference on Game-Based Learning, Oct 2008, Barcelona, Spain
Communication dans un congrès
hal-01528868v1
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Apporter de la flexibilité dans l'observation d'une activité pédagogiqueJun 2007
Communication dans un congrès
hal-00162138v1
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Visualisation et régulation de l'activité des apprenants dans un EIAH tracéJun 2007
Communication dans un congrès
hal-00161498v1
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A Serious Game Environment to Support Organisational Changes in EnterpriseUbiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, ⟨10.1007/978-1-4614-3329-3_16⟩
Chapitre d'ouvrage
hal-01221708v1
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Learning Games Factory: Construction of Learning Games Using a Component-Based ApproachLeading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9
Chapitre d'ouvrage
hal-01273024v1
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Enhancement of Adaptation and Monitoring in Game-Based Learning EnvironmentsStudent Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. ⟨10.4018/978-1-4666-1987-6.ch009⟩
Chapitre d'ouvrage
hal-01273028v1
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A Model for CSCL Allowing Tailorability: Implementation in the “Electronic Schoolbag” GroupwareGroupware: Design, Implementation, and Use, pp.322-337, 2004, ⟨10.1007/978-3-540-30112-7_27⟩
Chapitre d'ouvrage
hal-02885266v1
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Une aide à l'interprétation de traces : application à l'amélioration de scénarios pédagogiques2005
Pré-publication, Document de travail
hal-00005668v1
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