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Thibault Carron
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Documents
Identifiants chercheurs
- thibault-carron
- 0000-0001-6982-7055
- Google Scholar : https://scholar.google.fr/citations?user=7cyHzkAAAAAJ&hl=fr
- IdRef : 072429062
Présentation
Researcher in Computer Science, accredited Research Supervisor in 2011.
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Mixed Reality GamesInternational Journal of Game-Based Learning, 2015, 5 (1), pp.32-47. ⟨10.4018/ijgbl.2015010103⟩
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From Traces to indicators for Serious Games: Case study concerning a new way to introduce Product Lifecycle ManagementInternational Journal of Learning Technology, 2013, 8 (2), pp.127-146. ⟨10.1504/IJLT.2013.055670⟩
Article dans une revue
hal-01174619v1
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Un environnement d'apprentissage basé sur le jeu: Learning AdventureArgos. La revue des BCD et CDI, 2012, 50, pp.16-21
Article dans une revue
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Observe and React: Interactive Indicators for Monitoring Pedagogical SessionsInternational Journal of Learning Technology, 2012, 7 (3), pp.277-296. ⟨10.1504/IJLT.2012.049195⟩
Article dans une revue
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Développement de Jumeau Numérique pour la Formation au sein du pôle S.mart RAOS-MART 2023 : 18ème Colloque national S.mart, Arts et Métiers Paristech ENSAM Aix-en-Provence, Université de Toulon [UTLN], Apr 2023, Carry-le-Rouet, France
Communication dans un congrès
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Digital Twin and Ecological Transition Integration in Training ProcessInternational Conference on Electrical, Computer, Communications and Mechatronics Engineering (IEEE ICECCME), Oct 2021, Flicenflac, Mauritius. 6p / 596
Communication dans un congrès
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Approche de ludification des enseignements ou comment motiver des étudiants aux concepts mathématiquesCIMOM'18, Nov 2018, Mayotte, France
Communication dans un congrès
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Proposing and evaluating a model of co-construction of the learning scenario by the learner15th International Conference Cognition and Exploratory Learning in Digital Age, International Association for Development of the Information Society, Oct 2018, Budapest, Hungary. pp.208-215
Communication dans un congrès
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A Gamification Approach for Serious Games2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018, Wollongong, Australia. pp.551-558, ⟨10.1109/TALE.2018.8615285⟩
Communication dans un congrès
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Enseignement du numérique : Les apports d'un Learning LabTelecom’2017 & 10es JFMMA, May 2017, Rabat, Maroc
Communication dans un congrès
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MDA approach for reusability in serious game and e-learning designICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Communication dans un congrès
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Identification and modeling of the skills within MOOCsAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Communication dans un congrès
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Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩
Communication dans un congrès
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Modeling skills in a learner-centred approach within MOOCsICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Communication dans un congrès
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Models and Mechanisms for implementing playful scenariosAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Communication dans un congrès
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Serious Games for vocational training: a compared approachAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Communication dans un congrès
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Complex resources in MOOCs: structural and behavioral integration approachICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Communication dans un congrès
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Scenario modeling for serious games : an approach for industry sectorICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Communication dans un congrès
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Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)E-Learn 2015: World Conference on E-Learning, Oct 2015, Kona, Hawaii, United States
Communication dans un congrès
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Serious game framework confronted with specificities of industrial training: application to steel industryThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Communication dans un congrès
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An ITS and Experiential Training approach to support lifelong change management in enterprises2015 International Conference on Education, Management and Systems Engineering, EMSE2015, Aug 2015, Phuket, Thailand. pp.157-161
Communication dans un congrès
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Integration of complex ressources in a tel environment7th International Conference on Education and New Learning Technologies, EDULEARN15, Jul 2015, Barcelona, Spain. pp.7514-7522
Communication dans un congrès
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Integration of Game Based Learning into a TEL Platform: Application to MOOCs9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.321-331
Communication dans un congrès
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Model Driven Architecture Approach for smooth integration of playful scenarios into learning environmentsThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Communication dans un congrès
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A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. pp.15-25
Communication dans un congrès
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An approach to help Knowledge assessment: From Serious Game to MOOC (best article presentation award)International Conference on Innovative Trends in Science, Engineering and Management 2014 (ICITSEM 2014), Feb 2014, Dubaï, United Arab Emirates. pp.125-130
Communication dans un congrès
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Adaptive and playful approach in the MOOC: thanks to Serious Game9th IEEE International Conference on Digital Information Management (ICDIM 2014), Sep 2014, Phitsanulok, Thailand. pp.201--204, ⟨10.1109/ICDIM.2014.6991423⟩
Communication dans un congrès
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PLM Serious Game Approach available both for Change Management and Knowledge Assessment11th IFIP International Conference on Product Lifecycle Management (PLM 2014), Jul 2014, Yokohama, Japan. pp.323-332, ⟨10.1007/978-3-662-45937-9_32⟩
Communication dans un congrès
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Plateforme Serious Game mutualisée et pluridisciplinaire: les IUT en première ligneSecond congrès national de la recherche en IUT, Jun 2013, Corte, France
Communication dans un congrès
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Vérification de scénarios complexes issus du processus de ludification ("gamification") dans les jeux sérieuxRencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2013, Rochebrune, France. 1-12 (in press)
Communication dans un congrès
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Issues of Learning Games: From Virtual to RealInternational Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Oct 2013, Fort Worth, Texas, United States. pp.133-140
Communication dans un congrès
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Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeuEIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53
Communication dans un congrès
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Integrating non-virtual Electronic activities in Game-Based Learning Environments7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385
Communication dans un congrès
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Managing the accompaniment to change using ICT and experiential training: RD context8th IEEE International Conference on Networked Computing and Advanced Information Management, 2012, Seoul, South Korea. pp.265-272
Communication dans un congrès
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Virtual coaching for change management12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Jul 2012, Roma, Italy. pp.634-638, ⟨10.1109/ICALT.2012.98⟩
Communication dans un congrès
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Learning PLM system with a Serious Game19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩
Communication dans un congrès
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Méthodologie pour identifier la mémoire d'entreprise en s'appuyant sur un environnement de serious game observable.XIX iemes Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2012, Rochebrune, France. pp.1--10
Communication dans un congrès
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Serious Gaming: A new way to introduce Product Lifecycle ManagementIEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. pp.89-100, ⟨10.1007/978-3-642-30859-8_9⟩
Communication dans un congrès
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Towards a Model of Learner-Directed Learning: An Approach Based on the Co-construction of the Learning Scenario by the LearnerOnline Teaching and Learning in Higher Education, Springer, pp.41-63, 2020, Cognition and Exploratory Learning in the Digital Age, 978-3-030-48190-2. ⟨10.1007/978-3-030-48190-2_3⟩
Chapitre d'ouvrage
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Jeux sérieux: une approche de ludification au sein de filières technologiques pour la formation en présentiel et en distanciel (Chapitre 7)Pratiques et innovations à l'ère du numérique en formation à distance Technologie, pédagogie et formation, Presses de l'Université du Québec, pp.139-156, 2019, Formation à distance / Distance Learning, 978-2-7605-5173-2
Chapitre d'ouvrage
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A Serious Game Environment to Support Organisational Changes in EnterpriseUbiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, ⟨10.1007/978-1-4614-3329-3_16⟩
Chapitre d'ouvrage
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