Valérie Gouranton
Présentation
Publications
Publications
Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students11th International Conference of the Immersive Learning Research Network-iLRN-Annual, Jun 2025, Chicago, United States. ⟨10.1007/978-3-031-98080-0_16⟩ |
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Exploring Non-Euclidean Geometry Through Virtual and Real Experiences to Unlock Non-Experts' IntuitionVR 2026 - 33rd IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2026, Daegu, South Korea |
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A method for standardizing eye-tracking and behavioral data in real and virtual environmentsGRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications, VISIGRAPP, Feb 2025, Porto, Portugal. pp.1-12, ⟨10.5220/0013124100003912⟩ |
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The Secret of Bastet: Integrating VR and 3D Printing for the Study and Exhibition of a Cat MummyDH 2025 - Digital Heritage International Congress, Sep 2025, Sienne, Italy. pp.1-10, ⟨10.2312/dh.20253203⟩ |
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Permettre au formateur de scénariser sa formation en réalité virtuelleEIAH 2025 - 12ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain / Atelier GT Apprentissage et Éducation, Jun 2025, Lille, France. pp.1-4 |
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For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and LandscapesARCHERIX 2025 - 1st Workshop on Archaeology and Cultural Heritage through XR, IEEE Virtual Reality (VR), Mar 2025, Saint-Malo, France. pp.1-4, ⟨10.1109/VRW66409.2025.00018⟩ |
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Cognitive Archaeology in Virtual EnvironmentARCHERIX 2025 - 1st Workshop on Archaeology and Cultural Heritage through XR, IEEE Virtual Reality (VR), Mar 2025, Saint-Malo, France. pp.1-4, ⟨10.1109/VRW66409.2025.00017⟩ |
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Acting Like an Expert: Analyzing Eye and Movement Behavior when Exploring Archaeological ArtifactsDH 2025 - Digital Heritage International Congress, Sep 2025, Sienne, Italy. pp.1-10, ⟨10.2312/dh.20253200⟩ |
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A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries through Virtual RealityKELVAR 2025 - Workshop K-12+ Embodied Learning through Virtual and Augmented Reality, IEEE Virtual Reality (VR), Mar 2025, Saint-Malo, France. pp.1-4, ⟨10.1109/VRW66409.2025.00054⟩ |
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Toward Multimodal Asynchronous Collaboration in VR Artistic Creation with SPARKVRST 2025 - Virtual Reality Software and Technology, Nov 2025, Montréal, Canada. pp.1-10, ⟨10.1145/3756884.3765998⟩ |
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How do people perceive changes in physical bounce model for virtual racket interactions?SAP 2025 - ACM Symposium on Applied Perception, Aug 2025, Vancouver (BC), Canada. pp.1-10, ⟨10.1145/3736702.3744355⟩ |
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Reconstructing Gladiator Combat: A Multisensory Virtual Reality Training EnvironmentDH 2025 - Digital Heritage International Congress, Sep 2025, Siena, Italy. pp.1-10, ⟨10.2312/dh.20253202⟩ |
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A Whole New World: Can Virtual Reality Help To Understand Non-Euclidean Geometries?GRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications, VISIGRAPP, Feb 2025, Porto, Portugal. pp.1-8, ⟨10.5220/0013150900003912⟩ |
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Gladiator training in XR2025 - 1st Workshop on Archaeology and Cultural Heritage through XR, IEEE Virtual Reality (VR), Mar 2025, Saint Malo, France. pp.39-42, ⟨10.1109/vrw66409.2025.00016⟩ |
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Handing Pedagogical Scenarios Back Over To Domain Experts: A Scenario Authoring Model for VR with Pedagogical ObjectivesVISIGRAPP 2024 - 19th International Conference on Computer Graphics Theory and Applications, GRAPP, Feb 2024, Rome, Italy. pp.1-12 |
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A dissemination experiment centered on the scientific analysis of a cat mummyInART 2024 - 6th International Conference on Innovation in Art Research and Technology, Jun 2024, Oslo, Norway. pp.1-3 |
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Do we study an archaeological artifact differently in VR and in reality?ICAT-EGVE 2024 - joint 34th International Conference on Artificial Reality and Telexistence & the 29th Eurographics Symposium on Virtual Environments, Dec 2024, Tsukuba, Japan. pp.1-9 |
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Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual RealityEurohaptics 2024 - 14th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, Jun 2024, Lille, France. pp.433-439, ⟨10.1007/978-3-031-70061-3_35⟩ |
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Reducing Stress while Enhancing Self-Efficacy and Knowledge: Virtual Training for Inexperienced Nursing Students in the Operating RoomLaval Virtual 2024 - Doctoral Consortium, Laval Virtual, Apr 2024, Laval, France. pp.1-2 |
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XR et arts numériques : un retour fructueux de l'inter-disciplinaritéJournées d'informatique théâtrale, Oct 2024, Avignon (FR), France |
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Virtual Reality for the Preservation and Promotion of Historical Real TennisCGI 2023 - Computer Graphics International, Aug 2023, Shangai, China. pp.1-13 |
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Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual RealityICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2023, Dublin, Ireland. pp.1-10 |
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Haptic Rattle: Multi-Modal Rendering of Virtual Objects Inside a Hollow ContainerEuroHaptics 2022 - International conference on Haptics: Science, Technology, Applications, May 2022, Hamburg, Germany. pp.1-8, ⟨10.1007/978-3-031-06249-0_22⟩ |
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Control Your Virtual Agent in its Daily-activities for Long PeriodsPAAMS 2022 - 20th International Conference on Practical Applications of Agents and Multi-Agent Systems, Jul 2022, L'Aquila, Italy. pp.203-216, ⟨10.1007/978-3-031-18192-4_17⟩ |
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A BIM-based model to study wayfinding signage using virtual realityWBC 2022 - CIB World Building Congress, Jun 2022, Melbourne, Australia. pp.1-10, ⟨10.1088/1755-1315/1101/9/092028⟩ |
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Collaboration in a virtual reality artwork: the experience of co-presence, co-creation and letting goMOCO 2022 - 8th International Conference on Movement and Computing, Jun 2022, Chicago & Virtual, United States |
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Could you relax in an artistic co-creative virtual reality experience?ICAT-EGVE, joint international conference of the the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments., Nov 2022, Yokohama, Japan. pp.1-9, ⟨10.2312/egve.20221282⟩ |
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Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path GenerationICRA 2021 - IEEE International Conference on Robotics and Automation, May 2021, Xian, China. pp.7894-7900 |
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VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular UsersVR 2021 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2021, Lisbon, Portugal. pp.1-8 |
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Managing Mutual Occlusions between Real and Virtual Entities in Virtual RealityGRAPP 2021 - 16th International Conference on Computer Graphics Theory and Applications, Feb 2021, Online Streaming, France. pp.37-44, ⟨10.5220/0010213800370044⟩ |
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Needs Model for an Autonomous Agent during Long-term SimulationsAIVR 2021 - 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, Nov 2021, Taichung, Taiwan. pp.1-5 |
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Immersive Volumetric Point Cloud Manipulation for Cultural HeritageICAT-EGVE 2021 - 31th International Conference on Artificial Reality and Telexistence (ICAT 2021) and the 26th Eurographics Symposium on Virtual Environments (EGVE 2021), Sep 2021, Sankt Augustin, Germany. pp.1-5 |
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Interactions avec la sirène de Cagniard-Latour en réalité virtuelleHumanistica 2021 - Colloque de l'Association francophone des humanités numériques, Martin Grandjean; Nicolas Thély, May 2021, Rennes, France. pp.36-38, ⟨10.5281/zenodo.4745006⟩ |
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Scenario-based VR Application for Collaborative DesignGRAPP 2021 - 16th International Conference on Computer Graphics Theory and Applications, Feb 2021, Online Streaming, France. pp.237-244, ⟨10.5220/0010268602370244⟩ |
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Simulateur de Conduite de Fauteuil Roulant avec Retours Vestibulaires : Une Etude PiloteHandicap 2020 - 11ème Conférence sur les Aides Techniques pour les Personnes en Situation de Handicap, Nov 2020, Paris, France. pp.1-8 |
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Scenario-based VR Framework for Product DesignVISIGRAPP 2020 - 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Feb 2020, Valletta, Malta. pp.1-8 |
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A Unified Design & Development Framework for Mixed Interactive SystemsVISIGRAPP 2020 - 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Feb 2020, Valletta, Malta. pp.1-12 |
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Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot StudyHRI 2020 - ACM/IEEE International Conference on Human-Robot Interaction, Mar 2020, Cambridge, United Kingdom. ⟨10.1145/3319502.3374825⟩ |
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Le projet Introspect : archéologie et eXtended Reality (XR)Les Rencontres du Consortium 3D SHS, Florent Laroche; Mehdi Chayani; Xavier Granier; Caroline Delevoie, Dec 2019, Nantes, France |
Expérience de conduite en fauteuil roulant dans une ville virtuelle avec un simulateur multisensoriel conçu selon une approche centrée sur l'utilisateur : une étude de casSOFMER 2019 - 34e congrès de la Société Français de Médecine Physique et de Réadaptation, Oct 2019, Bordeaux, France |
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Evaluation of a Mixed Reality based Method for Archaeological Excavation SupportICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8 |
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Expressive potentials of motion capture in the Vis Insita musical performanceNIME 2019 - The International Conference on New Interfaces for Musical Expression, Jun 2019, Porto Alegre, Brazil. pp.1-5 |
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User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applicationsICORR 2019 - International Conference on Rehabilitation Robotics, Jun 2019, Toronto, Canada. pp.1-6 |
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Authoring AR Interaction by ARICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8 |
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Am I better in VR with a real audience?Advances in Computer Graphics, CGI 2019 - Computer Graphics International, Jun 2019, Calgary, Canada. pp.28-39, ⟨10.1007/978-3-030-22514-8_3⟩ |
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Training situation awareness through error recognition in an immersive virtual operating roomInternational conference for multi-area simulation ICMASim 2019, Oct 2019, Angers, France. pp.208-216 |
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Create by doing - Action sequencing in VRCGI 2019 - Computer Graphics International, Advances in Computer Graphics, Jun 2019, Calgary, Canada. pp.329-335, ⟨10.1007/978-3-030-22514-8_27⟩ |
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Interactive and Immersive Tools for Point Clouds in ArchaeologyICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8 |
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Making virtual archeology great again (without scientific compromise)CIPA 2019 - 27th CIPA International Symposium - Documenting the Past for a Better Future, Sep 2019, Ávila, Spain. pp.879-886, ⟨10.5194/isprs-archives-XLII-2-W15-879-2019⟩ |
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3D pour l’archéologie : quelles interactions, pour quoi faire ?Archéologie : imagerie numérique et 3D - 3e séminaire scientifique et technique de l’Inrap, Sylvie Eusèbe; Théophane Nicolas; Valérie Gouranton; Ronan Gaugne, Jun 2018, Rennes, France. ⟨10.34692/xvyt-hr49⟩ |
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A digital introspection of a mummy catDigital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San francisco, United States. pp.1-8 |
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OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications35th CIB W78 Conference, Oct 2018, Chicago, United States. pp.1-10 |
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Risk-Hunting Training in Interactive Virtual Environments24th CIB W99 Conference, Aug 2018, Salvador, Brazil. pp.1-8 |
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INSIDE Interactive and Non-destructive Solution for Introspection in Digital EnvironmentsDigital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San Francisco, United States. pp.1-4 |
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Virtual Reality (VR) interactions with multiple interpretations of archaeological artefactsEG GCH 2018 - 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Nov 2018, Vienna, Austria. pp.1-9, ⟨10.2312/gch.20181339⟩ |
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Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologiesDigital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San Francisco, United States. pp.1-8 |
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Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision DetectionWHC 2017 - IEEE World Haptics Conference, Jun 2017, Munich, Germany. pp.406-411 |
Post-Mortem Practices in the Mesolithic of Brittany : A Multi-Modal Digital Approach3D Imaging in Cultural Heritage, Nov 2017, Londres, United Kingdom |
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AGENT: Automatic Generation of Experimental Protocol RuntimeACM Symposium on Virtual Reality Software and Technology (VRST), Nov 2017, Gothenburg, Sweden |
Lift the veil off the block samples from the Warcq chariot burial: CT-scan, photogrammetry, 3D printing and mixed reality3D imaging in Cultural Heritage, Nov 2017, London, United Kingdom |
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A multi-modal digital analysis of a mesolithic clavicle : preserving and studying the oldest human bone in Brittany2017 - 3D Imaging in Cultural Heritage Conference, Nov 2017, London, United Kingdom |
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Méthodes d’introspection numérique pour les objets archéologiquesGMPCA 2017 - XXIème colloque international du Groupe des Méthodes Pluridisciplinaires Contribuant à l’Archéologie, Apr 2017, rennes, France |
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Integration concept and model of Industry Foundation Classes (IFC) for interactive virtual environments33rd CIB W78 Conference, 2016, Brisbane, Australia |
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Take-over control paradigms in collaborative virtual environments for trainingACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany |
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Internal 3D Printing of Intricate Structures6th International Conference on Culturage Heritage - EuroMed 2016, Oct 2016, Nicosia, Cyprus. pp.432-441 |
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Virtual Reality Rehearsals for Acting with Visual EffectsInternational Conference on Computer Graphics & Interactive Techniques, 2016, Victoria-BC, Canada. pp.1-8 |
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From Observations to Collaborative Simulation: Application to Surgical TrainingICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2016, Little Rock, Arkansas, United States |
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3D Reconstitution of the Loyola Sugar Plantation and Virtual Reality ApplicationsProceedings of Computer Applications & Quantitative Methods in Archaeology, CAA, 2015, Sienna, Italy. pp.117-124 |
Étude d'une structure dédiée à la production de données 3D et exploration appliquée à la recherche en archéologie.Journées Informatique et Archéologie de Paris (JIAP) 2016, Jun 2016, Paris, France |
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Digital and handcrafting processes applied to sound-studies of archaeological bone flutesInternational Conference on Culturage Heritage, EuroMed, 2016, Nicosia, Cyprus. pp.184-195 |
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Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, États-Unis. pp.1 - 5, ⟨10.1109/3DCVE.2016.7563559⟩ |
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When the Giant meets the Ant An Asymmetric Approach for Collaborative and Concurrent Object Manipulation in a Multi-Scale Environment3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, United States. pp.1 - 4, ⟨10.1109/3DCVE.2016.7563562⟩ |
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GPU Ray-Traced Collision Detection for Cloth SimulationProceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China |
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Dealing with Frame Cancellation for Stereoscopic Displays in 3D User InterfacesProceedings of 10th IEEE Symposium on 3D User Interfaces, Mar 2015, Arles, France. pp.73 - 80, ⟨10.1109/3DUI.2015.7131729⟩ |
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Versatile Scenario Guidance for Collaborative Virtual EnvironmentsProceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, berlin, Germany |
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The Stretchable Arms for Collaborative Remote GuidingProceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, 2015, Kyoto, Japan. ⟨10.2312/egve.20151322⟩ |
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#FIVE : High-Level Components for Developing Collaborative and Interactive Virtual EnvironmentsProceedings of Eighth Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2015), conjunction with IEEE Virtual Reality (VR), Mar 2015, Arles, France |
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Roles in Collaborative Virtual Environments for TrainingProceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments , 2015, Kyoto, Japan. pp.1-8 |
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Extended version: GPU Ray-Traced Collision Detection for Cloth SimulationProceedings of Journées de l'Association Française de la Réalité Virtuelle, 2015, Bordeaux, France |
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Toward an Enhanced Mutual Awareness in Asymmetric CVEProceedings of International Conference on Collaboration Technologies and Systems (CTS 2015), 2015, Atlanta, United States. ⟨10.1109/CTS.2015.7210428⟩ |
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GPU Ray-Traced Collision Detection: Fine Pipeline ReorganizationProceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, Berlin, Germany |
Identifying constants in 3D digital archeology21st Annual Meeting Of The European Association Of Archaeologists, Sep 2015, Glasgow, United Kingdom |
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Virtual reality tools for the West Digital Conservatory of Archaeological HeritageVRIC 2014, ACM, Apr 2014, Laval, France. pp.1-4, ⟨10.1145/2617841.2617845⟩ |
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Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual EnvironmentICAT-EGVE, International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2014, Bremen, Germany. pp.1-4 |
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From 3D Bimanual Toward Distant Collaborative Interaction Techniques: An Awareness Issue2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States. ⟨10.1109/3DCVE.2014.7160929⟩ |
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Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE SystemsSonic interaction with a virtual orchestra of factory machinery, IEEE VR, Mar 2014, Minneapolis, United States. pp.1-4 |
La réalité virtuelle au conservatoire numérique du patrimoine archéologique de l’ouestAFRV 2014 - 9es journées de l’association française de réalité virtuelle, augmentée, mixte et d’interaction 3d, Nov 2014, Reims, France |
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Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec ReconstitutionInternational Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. pp.418 - 426, ⟨10.1007/978-3-319-13695-0_40⟩ |
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Preservative Approach to Study Encased Archaeological ArtefactsInternational Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. pp.332 - 341, ⟨10.1007/978-3-319-13695-0_32⟩ |
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Ceramics Fragments Digitization by Photogrammetry, Reconstructions and ApplicationsInternational Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus |
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An interaction abstraction model for seamless avatar exchange in CVET2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States |
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Sonic interaction with a virtual orchestra of factory machinery2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE), Mar 2014, Minneapolis, United States. pp.7-12, ⟨10.1109/SIVE.2014.7006283⟩ |
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Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance5th Joint Virtual Reality Conference of EuroVR - EGVE, 2013, Paris, France. pp.1-8 |
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New Iterative Ray-Traced Collision Detection Algorithm for GPU ArchitecturesVRST, 2013, Singapore. pp.215-218 |
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Échange de Connaissances entre Utilisateurs et Agents Autonomes dans les EVFCJournées de l'Association Française de la Réalité Virtuelle, 2013, Laval, France. pp.1-8 |
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The Perceptive Puppet: Seamless Embodiment Exchange Between Real and Virtual Humans in Virtual Environments for TrainingGRAPP, International Conference on Computer Graphics Theory and Applications, Feb 2013, Barcelone, Spain. pp.1-6 |
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The West Digital Conservatory of Archaelogical Heritage ProjectDH, 2013, France. pp.1-8 |
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The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for TrainingVRIC '13 - Proceedings of the Virtual Reality International Conference: Laval Virtual, Mar 2013, Laval, France. pp.29 |
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SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based SimulationsGRAPP, International Conference on Computer Graphics Theory and Applications, Feb 2013, Barcelone, Spain. pp.1-10 |
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Experiencing the past in virtual reality A virtual reality event for the French National Days of Archaeology4th IEEE International Conference on Cognitive Infocommunications, 2013, Budapest, Hungary. pp.1-6 |
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Evaluation of Remote Collaborative Manipulation for Scientific Data AnalysisVRST 2012 - 18th Symposium on Virtual Reality Software and Technology, Dec 2012, Toronto, Canada. pp.129-136 |
Infrastructures immersives ouvertes dans le cadre du projet européen Visionair, exemple de la plateforme ImmersiaLes 3e Journées d'Informatique et Archéologie de Paris, Jun 2012, France |
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Collaboration et interchangeabilité entre humains réels et humains virtuels en Environnement Virtuel de FormationAFRV, Association Française de la Réalité Virtuelle, Oct 2012, Strasbourg, France. pp.1-8 |
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Fast Collision Culling in Large-Scale Environments Using GPU Mapping FunctionEGPGV 2012 - Eurographics Symposium on Parallel Graphics and Visualization, May 2012, Cagliari, Italy. pp.71-80 |
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Large-scale immersive reconstitution of a Neolithic corbel domeInternational Symposium on Virtual Reality, Archaeology and Cultural Heritage, Nov 2012, Brighton, United Kingdom. pp 1-8 |
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Embedding the Features of the Users' Physical Environments to Improve the Feeling of Presence in Collaborative Virtual EnvironmentsCogInfoCom 2012 (3rd IEEE International Conference on Cognitive Infocommunications), Dec 2012, Kosice, Slovakia |
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Collaborative Virtual Environments For Training: A Unified Interaction Model For Real Humans And Virtual HumansInternational Conference on Serious Games and Edutainment, 2012, Germany. pp.1-12 |
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Dynamic Adaptation of Broad Phase Collision Detection AlgorithmsISVRI, Conjunction with IEEE Virtual Reality (VR), Mar 2011, Singapore. 7p |
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Collaborative Scientific Visualization: The COLLAVIZ FrameworkJVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), Oct 2010, Fellbach, Germany |
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Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual EnvironmentsSEARIS 2010 (IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems), Mar 2010, Waltham, United States |
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A Generic Model for Embedding Users' Physical Workspaces into Multi-Scale Collaborative Virtual EnvironmentsICAT 2010 (20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia |
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Synchronization-Free Parallel Collision Detection Pipeline(20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia. pp.1-7 |
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A Broad Phase Collision Detection Algorithm Adapted to Multi-cores ArchitecturesVRIC 2010 - 12th Virtual Reality International Conference, Apr 2010, Laval, France. pp.95 |
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A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual EnvironmentsJVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), Sep 2010, Fellbach, Germany |
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Adaptability properties of a Collaborative Virtual Environment for TrainingEdutainment, 2009, Banff, Canada. pp 316-327, ⟨10.1007/978-3-642-03364-3⟩ |
Adaptation in Collaborative Virtual Environments for TrainingEdutainment '09: the 4th International Conference on E-Learning and Games, Aug 2009, Banff, Canada. pp.316-327, ⟨10.1007/978-3-642-03364-3_40⟩ |
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Détection de Collision : D'un Algorithme sur Multi-Cœurs à une Nouvelle Dimension dans le Pipeline 3DAFRV, Dec 2009, Lyon, France |
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New trends in collision detection performanceVRIC, Apr 2009, Laval, France. pp.53 |
Interactive rendering of massive terrains using pc cluster2005, pp.133-141 |
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Flowvr: a middleware for large scale virtual reality applications2004, pp.497-505 |
A scalable cluster-based parallel simplification framework for height fileds2004, pp.59-65 |
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Softgenlock: active stereo and genlock for pc cluster2003, pp.255-260 |
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Parallelizing pre-rendering computations on a net juggler PC cluster2002 |
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NetJuggler, Running VrJuggler with Multiple Displays on a Commodity Component ClusterMar 2002, pp.1-8 |
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Synchronized tree language revisited and new applicationsApr 2001, pp.1-10 |
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Deriving analysers by folding/unfolding of natural semantics and a case study: slicingSep 1998, pp 115-133 |
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Formal development of static program analysersJun 1997, pp 100-110 |
Voyage du Geste, une œuvre en réalité virtuelle collaborative pour les femmes atteintes d’un cancer du seinXR en Mouvement 2025, Jun 2025, Limoges, France. 2025 |
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Remember! VR as a vessel to explore memoriesVR 2025 - 32nd IEEE Conference on Virtual Reality and 3D User Interfaces, XR Gallery, Mar 2025, Saint-Malo, France. IEEE, IEEE Digital Library, pp.1-2, 2025, ⟨10.1109/VRW66409.2025.00488⟩ |
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Xareus: a Framework to Create Interactive Applications without CodingVR 2025 - 32nd IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2025, Saint-Malo, France. IEEE, IEEE xplore, pp.1-2, 2025, ⟨10.1109/VRW66409.2025.00474⟩ |
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Virtual Training for Inexperienced Nursing Students in the Operating Room: Reducing Stress while Enhancing Knowledge and Self-EfficacyEuropean Conference on Cognitive Ergonomics, Oct 2024, Paris, France. 2024 |
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Modeling, Simulation and Training Procedural Skills: User experience and acceptability of a virtual reality simulator for scrub nurses in neurosurgery19th International Meeting on Simulation in Healthcare (IMSH), Jan 2019, San Antonio, TX, United States. 36, pp.1, 2019 |
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Projet INTROSPECT – Méthodes d’introspection numérique interactive pour l’archéologieInrap; IRISA/Inria. Archéologie : Imagerie numérique et 3D - 3e séminaire scientifique et technique de l’Inrap, Jun 2018, Rennes, France. , Archéologie : Imagerie numérique et 3D - 3e séminaire scientifique et technique de l’Inrap, 26-27 juin 2018, Rennes, 2019, ⟨10.34692/Y5XR-JQ46⟩ |
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When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation3DUI 2016 : 11th IEEE Symposium on 3D User Interfaces, Mar 2016, Greenville, SC, United States. IEEE, pp.273 - 274, 2016, ⟨10.1109/3DUI.2016.7460078⟩ |
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