Valérie Gouranton
84
Documents
Présentation
Welcome!
I am doing my research at l'[UMR IRISA](http://www.irisa.fr) and the [Inria Rennes Bretagne Atlantique](http://www.inria.fr/centre/rennes), in [Hybrid](http://www.inria.fr/equipes/hybrid) team.
Associate professor at [INSA Rennes](http://www.insa-rennes.fr), Hab. (HdR), Computer Science Department.
I am responsible for the Arts, Culture and Heritage transverse art at l'[UMR IRISA](http://www.irisa.fr)
Keywords : XR, Virtual Reality, Augmented Reality, Mixed Reality, 3D interaction, collaboration, Cultural Heritage
Research themes
· Collaborative Virtual Environments Methods and Platforms
· Virtual Reality Methods and Tools for Health, Construction, Arts & Cultural Heritage
Current PhD Students (7)
- Vincent Goupil, 26th November 2020-25th November 2023, defense
- Emilie Hummel, October 2021-
- Mathieu Risy, October 2022-
- Julien Lomet, October 2022-
- Sony Saint-Auret, November 2022-
- Romain Chabbert, October 2023-
- Maxime Dumonteil, October 2023-
Current Projects
- PIA4 DEMOS AIR (leader INSA Rennes) 2022-2025
- Rennes-Métropôle Créativité Croisée BASTET (leader) 2022-2023
- Equipex+ Continuum 2022-2029
- CNPAO (co-leader)
Past PhD Students (14)
- Lysa Gramoli, 2023
- Guillaume Vailland, 2021
- Guillaume Bataille, 2020
- Romain Terrier, 2020
- Flavien Lécuyer, 2020
- Anne-Solène DRIS, 2018
- Gwendal Le Moulec, 2018
- Jean-Baptiste Barreau, 2017
- Guillaume Claude, 2016
- François Lehericey, 2016
- Morgan Le Chénéchal, 2016
- Cédric Fleury, 2012
- Quentin Avril, 2011
- Souley Madougou, 2005
Past Projets
- ANR-FRQSC INTROSPECT (leader)
- Interreg ADAPT (member)
- Cominlabs SUNSET (leader INSA Rennes)
- Cominlabs RobotX (leader INSA Rennes)
- Cominlabs S3PM (leader INSA Rennes)
- ANR CORVETTE, COLLAVIZ (leader INSA Rennes)
- FUI SIFORAS, PREVIZ (leader INSA Rennes)
- INFRA VISIONAIR
- Imag'in CNRS IRMA (leader INSA Rennes)
Publications
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Handing Pedagogical Scenarios Back Over To Domain Experts: A Scenario Authoring Model for VR with Pedagogical ObjectivesVISIGRAPP 2024 - 19th International Conference on Computer Graphics Theory and Applications, GRAPP, Feb 2024, Rome, Italy. pp.1-12
Communication dans un congrès
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Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual RealityICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2023, Dublin, Ireland. pp.1-10
Communication dans un congrès
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Control Your Virtual Agent in its Daily-activities for Long PeriodsPAAMS 2022 - 20th International Conference on Practical Applications of Agents and Multi-Agent Systems, Jul 2022, L'Aquila, Italy. pp.203-216, ⟨10.1007/978-3-031-18192-4_17⟩
Communication dans un congrès
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A BIM-based model to study wayfinding signage using virtual realityWBC 2022 - CIB World Building Congress, Jun 2022, Melbourne, Australia. pp.1-10, ⟨10.1088/1755-1315/1101/9/092028⟩
Communication dans un congrès
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Needs Model for an Autonomous Agent during Long-term SimulationsAIVR 2021 - 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, Nov 2021, Taichung, Taiwan. pp.1-5
Communication dans un congrès
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Managing Mutual Occlusions between Real and Virtual Entities in Virtual RealityGRAPP 2021 - 16th International Conference on Computer Graphics Theory and Applications, Feb 2021, Online Streaming, France. pp.37-44, ⟨10.5220/0010213800370044⟩
Communication dans un congrès
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Scenario-based VR Application for Collaborative DesignGRAPP 2021 - 16th International Conference on Computer Graphics Theory and Applications, Feb 2021, Online Streaming, France. pp.237-244, ⟨10.5220/0010268602370244⟩
Communication dans un congrès
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Simulateur de Conduite de Fauteuil Roulant avec Retours Vestibulaires : Une Etude PiloteHandicap 2020 - 11ème Conférence sur les Aides Techniques pour les Personnes en Situation de Handicap, Nov 2020, Paris, France. pp.1-8
Communication dans un congrès
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Scenario-based VR Framework for Product DesignVISIGRAPP 2020 - 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Feb 2020, Valletta, Malta. pp.1-8
Communication dans un congrès
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A Unified Design & Development Framework for Mixed Interactive SystemsVISIGRAPP 2020 - 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Feb 2020, Valletta, Malta. pp.1-12
Communication dans un congrès
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Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot StudyHRI 2020 - ACM/IEEE International Conference on Human-Robot Interaction, Mar 2020, Cambridge, United Kingdom. ⟨10.1145/3319502.3374825⟩
Communication dans un congrès
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User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applicationsICORR 2019 - International Conference on Rehabilitation Robotics, Jun 2019, Toronto, Canada. pp.1-6
Communication dans un congrès
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Create by doing - Action sequencing in VRCGI 2019 - Computer Graphics International, Advances in Computer Graphics, Jun 2019, Calgary, Canada. pp.329-335, ⟨10.1007/978-3-030-22514-8_27⟩
Communication dans un congrès
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Training situation awareness through error recognition in an immersive virtual operating roomInternational conference for multi-area simulation ICMASim 2019, Oct 2019, Angers, France. pp.208-216
Communication dans un congrès
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Am I better in VR with a real audience?Advances in Computer Graphics, CGI 2019 - Computer Graphics International, Jun 2019, Calgary, Canada. pp.28-39, ⟨10.1007/978-3-030-22514-8_3⟩
Communication dans un congrès
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Authoring AR Interaction by ARICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8
Communication dans un congrès
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INSIDE Interactive and Non-destructive Solution for Introspection in Digital EnvironmentsDigital Heritage 2018 - 3rd International Congress & Expo, IEEE, Oct 2018, San Francisco, United States. pp.1-4
Communication dans un congrès
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OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications35th CIB W78 Conference, Oct 2018, Chicago, United States. pp.1-10
Communication dans un congrès
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Risk-Hunting Training in Interactive Virtual Environments24th CIB W99 Conference, Aug 2018, Salvador, Brazil. pp.1-8
Communication dans un congrès
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Lift the veil off the block samples from the Warcq chariot burial: CT-scan, photogrammetry, 3D printing and mixed reality3D imaging in Cultural Heritage, Nov 2017, London, United Kingdom
Communication dans un congrès
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AGENT: Automatic Generation of Experimental Protocol RuntimeACM Symposium on Virtual Reality Software and Technology (VRST), Nov 2017, Gothenburg, Sweden
Communication dans un congrès
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Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision DetectionWHC 2017 - IEEE World Haptics Conference, Jun 2017, Munich, Germany. pp.406-411
Communication dans un congrès
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From Observations to Collaborative Simulation: Application to Surgical Training ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2016, Little Rock, Arkansas, United States
Communication dans un congrès
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Virtual Reality Rehearsals for Acting with Visual EffectsInternational Conference on Computer Graphics & Interactive Techniques, 2016, Victoria-BC, Canada. pp.1-8
Communication dans un congrès
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Étude d'une structure dédiée à la production de données 3D et exploration appliquée à la recherche en archéologie.Journées Informatique et Archéologie de Paris (JIAP) 2016, Jun 2016, Paris, France
Communication dans un congrès
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Internal 3D Printing of Intricate Structures6th International Conference on Culturage Heritage - EuroMed 2016, Oct 2016, Nicosia, Cyprus. pp.432-441
Communication dans un congrès
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Digital and handcrafting processes applied to sound-studies of archaeological bone flutesInternational Conference on Culturage Heritage, EuroMed, 2016, Nicosia, Cyprus. pp.184-195
Communication dans un congrès
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When the Giant meets the Ant An Asymmetric Approach for Collaborative and Concurrent Object Manipulation in a Multi-Scale Environment3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, United States. pp.1 - 4, ⟨10.1109/3DCVE.2016.7563562⟩
Communication dans un congrès
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Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Mar 2016, Greenville, États-Unis. pp.1 - 5, ⟨10.1109/3DCVE.2016.7563559⟩
Communication dans un congrès
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Integration concept and model of Industry Foundation Classes (IFC) for interactive virtual environments33rd CIB W78 Conference, 2016, Brisbane, Australia
Communication dans un congrès
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Toward an Enhanced Mutual Awareness in Asymmetric CVEProceedings of International Conference on Collaboration Technologies and Systems (CTS 2015), 2015, Atlanta, United States. ⟨10.1109/CTS.2015.7210428⟩
Communication dans un congrès
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#FIVE : High-Level Components for Developing Collaborative and Interactive Virtual EnvironmentsProceedings of Eighth Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2015), conjunction with IEEE Virtual Reality (VR), Mar 2015, Arles, France
Communication dans un congrès
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Roles in Collaborative Virtual Environments for TrainingProceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments , 2015, Kyoto, Japan. pp.1-8
Communication dans un congrès
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Extended version: GPU Ray-Traced Collision Detection for Cloth SimulationProceedings of Journées de l'Association Française de la Réalité Virtuelle, 2015, Bordeaux, France
Communication dans un congrès
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GPU Ray-Traced Collision Detection: Fine Pipeline ReorganizationProceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, Berlin, Germany
Communication dans un congrès
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Versatile Scenario Guidance for Collaborative Virtual EnvironmentsProceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Mar 2015, berlin, Germany
Communication dans un congrès
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The Stretchable Arms for Collaborative Remote GuidingProceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, 2015, Kyoto, Japan. ⟨10.2312/egve.20151322⟩
Communication dans un congrès
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GPU Ray-Traced Collision Detection for Cloth SimulationProceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China
Communication dans un congrès
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Dealing with Frame Cancellation for Stereoscopic Displays in 3D User InterfacesProceedings of 10th IEEE Symposium on 3D User Interfaces, Mar 2015, Arles, France. pp.73 - 80, ⟨10.1109/3DUI.2015.7131729⟩
Communication dans un congrès
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Preservative Approach to Study Encased Archaeological ArtefactsInternational Conference on Culturage Heritage, EuroMed, 2014, Nov 2014, Lemessos, Cyprus. pp.332 - 341, ⟨10.1007/978-3-319-13695-0_32⟩
Communication dans un congrès
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Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual EnvironmentICAT-EGVE, International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Dec 2014, Bremen, Germany. pp.1-4
Communication dans un congrès
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From 3D Bimanual Toward Distant Collaborative Interaction Techniques: An Awareness Issue2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States. ⟨10.1109/3DCVE.2014.7160929⟩
Communication dans un congrès
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An interaction abstraction model for seamless avatar exchange in CVET2014 International Workshop on Collaborative Virtual Environments (3DCVE), IEEE VR, Mar 2014, Minneapolis, United States
Communication dans un congrès
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The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for TrainingVRIC '13 - Proceedings of the Virtual Reality International Conference: Laval Virtual, Mar 2013, Laval, France. pp.29
Communication dans un congrès
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The Perceptive Puppet: Seamless Embodiment Exchange Between Real and Virtual Humans in Virtual Environments for TrainingGRAPP, International Conference on Computer Graphics Theory and Applications, Feb 2013, Barcelone, Spain. pp.1-6
Communication dans un congrès
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Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance5th Joint Virtual Reality Conference of EuroVR - EGVE, 2013, Paris, France. pp.1-8
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New Iterative Ray-Traced Collision Detection Algorithm for GPU ArchitecturesVRST, 2013, Singapore. pp.215-218
Communication dans un congrès
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Échange de Connaissances entre Utilisateurs et Agents Autonomes dans les EVFCJournées de l'Association Française de la Réalité Virtuelle, 2013, Laval, France. pp.1-8
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Infrastructures immersives ouvertes dans le cadre du projet européen Visionair, exemple de la plateforme ImmersiaLes 3e Journées d'Informatique et Archéologie de Paris, Jun 2012, France
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Fast Collision Culling in Large-Scale Environments Using GPU Mapping FunctionEGPGV 2012 - Eurographics Symposium on Parallel Graphics and Visualization, May 2012, Cagliari, Italy. pp.71-80
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Collaboration et interchangeabilité entre humains réels et humains virtuels en Environnement Virtuel de FormationAFRV, Association Française de la Réalité Virtuelle, Oct 2012, Strasbourg, France. pp.1-8
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Collaborative Virtual Environments For Training: A Unified Interaction Model For Real Humans And Virtual HumansInternational Conference on Serious Games and Edutainment, 2012, Germany. pp.1-12
Communication dans un congrès
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Dynamic Adaptation of Broad Phase Collision Detection AlgorithmsISVRI, Conjunction with IEEE Virtual Reality (VR), Mar 2011, Singapore. 7p
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A Generic Model for Embedding Users' Physical Workspaces into Multi-Scale Collaborative Virtual EnvironmentsICAT 2010 (20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia
Communication dans un congrès
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Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual EnvironmentsSEARIS 2010 (IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems), Mar 2010, Waltham, United States
Communication dans un congrès
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A Broad Phase Collision Detection Algorithm Adapted to Multi-cores ArchitecturesVRIC 2010 - 12th Virtual Reality International Conference, Apr 2010, Laval, France. pp.95
Communication dans un congrès
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Synchronization-Free Parallel Collision Detection Pipeline(20th International Conference on Artificial Reality and Telexistence), Dec 2010, Adelaide, Australia. pp.1-7
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A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual EnvironmentsJVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), Sep 2010, Fellbach, Germany
Communication dans un congrès
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Adaptation in Collaborative Virtual Environments for TrainingEdutainment '09: the 4th International Conference on E-Learning and Games, Aug 2009, Banff, Canada. pp.316-327, ⟨10.1007/978-3-642-03364-3_40⟩
Communication dans un congrès
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Détection de Collision : D'un Algorithme sur Multi-Cœurs à une Nouvelle Dimension dans le Pipeline 3DAFRV, Dec 2009, Lyon, France
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Adaptability properties of a Collaborative Virtual Environment for TrainingEdutainment, 2009, Banff, Canada. pp 316-327, ⟨10.1007/978-3-642-03364-3⟩
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New trends in collision detection performanceVRIC, Apr 2009, Laval, France. pp.53
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Modeling, Simulation and Training Procedural Skills: User experience and acceptability of a virtual reality simulator for scrub nurses in neurosurgery19th International Meeting on Simulation in Healthcare (IMSH), Jan 2019, San Antonio, TX, United States. 36, pp.1, 2019
Poster de conférence
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When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation3DUI 2016 : 11th IEEE Symposium on 3D User Interfaces, Mar 2016, Greenville, SC, United States. IEEE, pp.273 - 274, 2016, ⟨10.1109/3DUI.2016.7460078⟩
Poster de conférence
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De l’imagerie médicale à la réalité virtuelle pour l’archéologieCNRS Editions. L’interdisciplinarité – Voyages au-delà des disciplines, CNRS Editions, pp.316, 2023, 978-2-271-13983-2
Chapitre d'ouvrage
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New applicationsVirtual Reality and Augmented Reality - Myths and Realities, chapter 1, pp.1-71, 2018, 978-1-786-30105-5. ⟨10.1002/9781119341031.ch1⟩
Chapitre d'ouvrage
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