Armelle Prigent
Publications
Publications
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Modélisation et supervision d’applications robotiques interactives destinées au milieu culturelRevue Ouverte d'Intelligence Artificielle, 2022, 3 (3-4), pp.311-344. ⟨10.5802/roia.33⟩ |
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CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museumsEAI Endorsed Transactions on Creative Technologies, 2017, 4 (13), ⟨10.4108/eai.8-11-2017.153336⟩ |
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Fast, low resource, head detection and tracking for interactive applicationsPsychNology Journal, 2009, 7 (3), pp.243-264 |
Adaptive Storytelling Based On Model-Checking ApproachesInternational Journal of Intelligent Games & Simulation (IJIGS), 2009, 5 (2), pp.33-42 |
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Adaptive storytelling based on model-checking approachesIJIGS, 2009, 5 (2), pp.33 |
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Edit distance with Quasi Real Penalties: a hybrid distance for network-constrained trajectories2022 IEEE International Conference on Data Mining Workshops (ICDMW), Nov 2022, Orlando, United States. pp.1045-1053, ⟨10.1109/ICDMW58026.2022.00136⟩ |
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Une approche basée graphes pour la détection de zones fonctionnelles urbainesEGC, Jan 2019, Metz, France |
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CELTIC/EDAIN : une approche de modélisation et de supervision d'expériences interactivesConférence Nationale en Intelligence Artificielle, Jérôme Lang, Jul 2019, Toulouse, France. pp.77-85 |
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CELTIC/EDAIN : une approche de modélisation et de supervision d'expériences interactivesConférence Nationale en Intelligence Artificielle, Jul 2019, Toulouse, France |
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A graph based approach for functional urban areas delineationthe 34th ACM/SIGAPP Symposium, Apr 2019, Limassol, France. pp.652-658, ⟨10.1145/3297280.3297341⟩ |
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A dynamic scenario by remote supervision: a serious game in the museum with a Nao robotAdvances in Computer Entertainment Technology, Dec 2017, London, United Kingdom. pp.103--116, ⟨10.1007/978-3-319-76270-8_8⟩ |
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Review and comparison of similarity measures and community detection algorithms for clustering of network constrained trajectoriesMARAMI, Oct 2017, La Rochelle, France |
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Gestion adaptative des contenus numériquesINFORSID, May 2016, Grenoble, France. pp.25-28 |
Comment gamifier un service pour engager le client ? Proposition d’une typologie de dispositifs gamifiés appliqués au secteur du patrimoine15th International Marketing Trends Conference, Jan 2016, Venise, Italie |
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Towards a hybrid approach for supervising interactive adaptive systemsMOVEP, Jun 2016, Gênes, Italy |
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Evaluation of preys / predators systems for visual attention simulationVISAPP 2010, May 2010, Angers, France. pp.275-282 |
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Système temps réel de simulation d'attention visuelle : application aux images et séquences d'imagesRFIA 2010, Jan 2010, Caen, France. page 176 |
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Attention visuelle et systèmes proies / prédateursXXIIe Colloque GRETSI - Traitement du Signal et des Image, Sep 2009, Dijon, France. pp.ID349 |
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Adaptativité et interactivité - Vers un système de vision comportementalMajecSTIC 2008, Oct 2008, Marseille, France. pp.18 |
Adaptive storytelling based on model-checking approachesCGAMES'2008, Nov 2008, Wolverhampton, United Kingdom. p.126 |
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Real-Time Face Tracking for Attention Aware Adaptive Games6th International Conference on Computer Vision Systems, Vision for Cognitive Systems, May 2008, Santorini, Greece. pp.99-108, ⟨10.1007/978-3-540-79547-6_10⟩ |
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Gameplay experience based on a gaze tracking system“Gaze-based Creativity, Interacting with Games and On-line Communities” INPROCEEDINGS in proceedings of COGAIN 2007 (Communication by Gaze Interaction IST FP6 European Project), Sep 2007, Leicester, Royaume-Uni. pp.25-28 |
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Gameplay experience based on a gaze tracking systemCOGAIN 2007 : Gaze-based Creativity, Interacting with Games and On-line Communities, Sep 2007, Leicester, United Kingdom. pp.25-28 |
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Adaptative execution of game: unfolding a correct storyACM SIGCHI ACE 2006 (Advances in Computer Entertainment Technology), Jun 2006, Hollywood, United States |
Testing Parametrized Real-Time SystemsWRTRTES'03, 2003, Italy |
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Systèmes Informatiques de Confince, Objectifs Zéro-DéfautSystèmes Informatiques de Confince, Objectifs Zéro-Défaut, 2002, France. pp./ |
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Extending translation from SDL to PromelaAtelier SéMo'07, 2001, Grenoble, France |
Exécution adaptative de trame narrativeT. Cazenave. Intelligence artificielle et jeux, Hermès Sciences, pp.155--180, 2007 |
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Intelligence Artificielle et jeuxIntelligence artificielle et jeux, Hermès Sciences, chapitre 9 : exécution adaptative de trame narrative, 2006 |
Problématique de la recommandation sans évaluation2015 |
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Le Test de systèmes temps réel paramétrés, application à la conception d'architectures avioniques2003 |