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Catherine PONS LELARDEUX
45
Documents
Researcher identifiers
catherine-pons-lelardeux
- IdRef : 226122476
Presentation
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Fostering Awareness about Academic Success for First-Generation Students through a Digital Serious Game25th International Conference on Interactive Collaborative Learning (ICL 2022), Sep 2022, Vienne, Austria. pp.760-769, ⟨10.1007/978-3-031-26876-2_72⟩
Conference papers
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Méthode pour faciliter l’appropriation d’un serious game dédié à sensibiliser les étudiants de première génération aux enjeux de leur réussiteColloque International Ticemed13: Hybridation des formations : de la continuité à l'innovation pédagogique ? (TiceMed 2022), Oct 2022, Athènes, Grèce
Conference papers
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Tangibilisation of an educational scheduling game’s graphical interface32ème Conférence francophone sur l'Interaction Humain-Machine (IHM 2021), Apr 2021, Virtual Event, France. pp.1-5, ⟨10.1145/3451148.3458637⟩
Conference papers
hal-03562159v1
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Les serious games : vecteur d’innovation territoriale ?Les Entretiens de l'Innovation Territoriales 2020, Sep 2020, Pau, France
Conference papers
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A Board Game to Fight Against Misinformation and Fake News9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩
Conference papers
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Factors Affecting Success in a Digital Simulation Game for Nurse Training9th International Conference Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. pp.263-272, ⟨10.1007/978-3-030-63464-3_25⟩
Conference papers
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A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse TrainingICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩
Conference papers
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Un jeu sérieux de simulation pour la formation à l’organisation du travail infirmiers pour une meilleure qualité des soinsSociété francophone de simulation en santé, May 2019, Strasbourg, France
Conference papers
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Les EdTechs au service de l’innovation en santé70 ans d'innovations des formations en Santé (2019), CEFIEC : Comité d'Entente des Formations Infirmières et Cadres, Jun 2019, Paris, France
Conference papers
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Clone, un jeu de simulation pour la formation à l’organisation des soins infirmiersColloque TIC- Santé : Le numérique en santé : quelle valeur ajoutée ? (TIC- Santé 2019), Association FORMATICSanté, Feb 2019, Paris, France
Conference papers
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LES SERIOUS GAMES : ENVIRONNEMENTS NUMÉRIQUES INNOVANTS ?Journée nationale thématique du Comité des usages Mutualisés du Numérique pour l'Enseignement : Les serious games, état de l'art et retours d'expérience, Apr 2018, Paris, France
Conference papers
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La gamification de la formation professionnelle : du mythe à la réalitéLa gamification: virtualisation du prendre soin éducatif ?, Jun 2018, Tours, France
Conference papers
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The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical UnitInteractive Collaboratibve Learning, Sep 2018, KOS Island, Greece
Conference papers
hal-02127200v1
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Serious Games : environnements numériques innovants de formation ?Journée thématique nationale 2018 du CUME: "Serious Games : Etat de l'art et retours d'expériences", Apr 2018, Paris, France
Conference papers
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Learning Games : objet éducatif non identifié ?Journée du Numérique - Printemps des Entreprises, Mar 2017, Vannes, France
Conference papers
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3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France
Conference papers
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A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩
Conference papers
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3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating RoomInternational Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Conference papers
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Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
Conference papers
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Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
Conference papers
hal-01787391v1
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Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147
Conference papers
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Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
Conference papers
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L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
Conference papers
hal-01219906v1
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Communication and Knowledge Sharing in an Immersive Learning GameIEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
Conference papers
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Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium)
Conference papers
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3D Virtual Operating Room : un outil pour accompagner le changement des pratiques dans la gestion des risques en bloc opératoireCongrès international d’Actualité de la Recherche en Éducation et en Formation (AREF 2013), AECSE (Association des Enseignants et des Chercheurs en Sciences de l’Éducation); SSRE (Société Suisse pour la Recherche en Éducation); ABC-Educ (Association belge francophone des chercheurs en Education), Jul 2013, Montpellier, France
Conference papers
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« Des serious games à la gamification Approches critiques des disséminations vidéoludiques »Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5
Book sections
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Health-care Games and the Metaphoric ApproachSerious Games for Healthcare: Applications and Implications, Chapter 2, Idea Group,U.S., pp.24-49, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩
Book sections
hal-03200597v1
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Les serious games2017
Other publications
hal-03200531v1
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Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision MakingModeling and Simulation. Université Paul Sabatier (Toulouse 3), 2017. English. ⟨NNT : ⟩
Theses
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