Franck Multon
Publications
Publications
|
|
Generative Articulated Neural Fields to multiple identities and posesNGA 2025 - Next Generation Avatar Workshop, Quentin Avril; Ludovic Hoyet; Franck Multon; Victoria Abrevaya, Mar 2025, Saint-Malo, France. pp.1-5 |
|
|
Implicit Shape Avatar Generalization across Pose and IdentityEurographics 2025 - 46th Annual Conference of the European Association for Computer Graphics, May 2025, Londres, United Kingdom. pp.1-3, ⟨10.2312/egs.20251049⟩ |
|
|
How do people perceive changes in physical bounce model for virtual racket interactions?SAP 2025 - ACM Symposium on Applied Perception, Aug 2025, Vancouver (BC), Canada. pp.1-10, ⟨10.1145/3736702.3744355⟩ |
|
|
NIPIG: Neural Implicit Avatar Conditioned on Human Pose, Identity and GenderCVMP 2025 - 22nd ACM SIGGRAPH European Conference on Visual Media Production, Dec 2025, Londres, United Kingdom. pp.1-15, ⟨10.1145/3756863.3769702⟩ |
|
|
Impact of introducing sparse inertial Measurement Units in Computer Vision-Based Motion Capture Systems for Ergonomic Postural AssessmentAHFE 2025 - 16th International Conference on Applied Human Factors and Ergonomics, Jul 2025, Orlando, United States. pp.1-9, ⟨10.54941/ahfe1006571⟩ |
GeoTransfer: Generalizable Few-Shot Multi-view Reconstruction via Transfer LearningComputer Vision – ECCV 2024 Workshops, Sep 2024, Milan, Italy. pp.252-269, ⟨10.1007/978-3-031-92387-6_19⟩ |
|
|
|
Comparison of two Qwan ki do punching techniques2024 - Sport Physics conference, Dec 2024, Rennes, France. pp.1-1 |
|
|
Generalization of Marker Augmenter Learning Models on a New Motion Database for Inverse Kinematics2024 - 49ème congrès de la société de biomécanique, Oct 2024, Compiègne, France. pp.1-2 |
|
|
Learning Generalizable Light Field Networks from Few ImagesICASSP 2023 - IEEE International Conference on Acoustics, Speech, and Signal Processing, IEEE, Jun 2023, Rhodes, Greece. pp.1-5, ⟨10.1109/icassp49357.2023.10096979⟩ |
|
|
Estimation of Upper-Limb Joint Torques in Static and Dynamic Phases for Lifting TasksDHM 2023 - 8th International Digital Human Modeling Symposium, Sep 2023, Antwerpen, Belgium. pp.1-10 |
|
|
Neural Mesh-Based GraphicsECCV 2022 Workshops, Oct 2022, Tel-Aviv, Israel. pp.739-757, ⟨10.1007/978-3-031-25066-8_45⟩ |
Regularizing Neural Radiance Fields from Sparse Rgb-D Inputs2023 IEEE International Conference on Image Processing (ICIP), Oct 2023, Kuala Lumpur, Malaysia. ⟨10.1109/icip49359.2023.10222706⟩ |
|
|
|
Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth imageInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, Limassol, Cyprus. pp.1-8, ⟨10.1109/IMET54801.2022.9929833⟩ |
|
|
Safeguarding our Dance Cultural HeritageEurographics 2022 - 43nd Annual Conference of the European Association for Computer Graphics, European Association for Computer Graphics, Apr 2022, Reims, France. pp.1-6, ⟨10.2312/egt.20221055⟩ |
|
|
Impact of Self-Contacts on Perceived Pose EquivalencesMIG 2022 - ACM SIGGRAPH Conference on Motion, Interaction and Games, Nov 2022, Guanajuato Mexico, Mexico. pp.1-10, ⟨10.1145/3561975.3562946⟩ |
|
|
Monocular Human Shape and Pose with Dense Mesh-borne Local Image FeaturesFG 2021 - IEEE International Conference on Automatic Face and Gesture Recognition, Dec 2021, Jodhpur (online), India. pp.1-5, ⟨10.1109/FG52635.2021.9666993⟩ |
|
|
Neural Human Deformation Transfer3DV 2021 - 9th International Conference on 3D Vision, Dec 2021, Londres (on line event), United Kingdom. pp.1-12, ⟨10.1109/3DV53792.2021.00064⟩ |
|
|
The impact of stylization on face recognitionSAP 2020 - ACM Symposium on Applied Perception, Sep 2020, Virtual, United States. pp.1-9, ⟨10.1145/3385955.3407930⟩ |
|
|
Posture Assessment and Subjective Scale Agreement in Picking Tasks with Low MassesAHFE - 11th Applied Human Factors and Ergonomics Conference, Jul 2020, San Diego, United States |
|
|
Contact Preserving Shape Transfer For Rigging-Free Motion RetargetingMIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Oct 2019, Newcastle Upon Tyne, United Kingdom. pp.1-10, ⟨10.1145/3359566.3360075⟩ |
Influence of Motion Speed on the Perception of Latency in Avatar ControlAIVR 2019 - 2nd IEEE International Conference on Artificial Intelligence & Virtual Reality, Dec 2019, San-Diego, United States |
|
|
|
Walking with hominins: from the reconstruction of a plausible anatomical model to gait energetics in Neandertals. Methodological aspects44ème Colloque Annuel de la Société de Biomécanique, Société de Biomécanique, Oct 2019, Poitiers, France. pp.S519-S520, ⟨10.1080/10255842.2020.1715003⟩ |
|
|
Surface based motion retargeting by preserving spatial relationshipMIG '18 - 11th Annual International Conference on Motion, Interaction, and Games, Nov 2018, Limassol, Cyprus. pp.1-11, ⟨10.1145/3274247.3274507⟩ |
|
|
Détection précoce d'actions squelettiques 3D dans un flot non segmenté à base de modèles curvilignesRFIAP 2018 Reconnaissance des Formes, Image, Apprentissage et Perception, Jun 2018, Paris, France. pp.1-8 |
|
|
Normalized Euclidean Distance Matrices for Human Motion RetargetingMIG 2017 - Motion in Games, Nov 2017, Barcelona, Spain. ⟨10.1145/3136457.3136466⟩ |
|
|
A Distance-Based Approach for Human Posture SimulationsFedCSIS 2017 - Federated Conference on Computer Science and Information Systems, Sep 2017, Prague, Czech Republic. pp.441-444, ⟨10.15439/2017F98⟩ |
|
|
Dynamic hand gesture recognition based on 3D pattern assembled trajectoriesIPTA 2017 - 7th IEEE International Conference on Image Processing Theory, Tools and Applications, Nov 2017, Montreal, Canada. pp.1-6 |
|
|
3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition12th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2017), May 2017, Washington, DC., United States. pp.462 - 467, ⟨10.1109/FG.2017.63⟩ |
|
|
Dynamically balanced and plausible trajectory planning for human-like characters20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, Feb 2016, Redmond, United States. pp.39-48, ⟨10.1145/2856400.2856405⟩ |
|
|
Ergonomics Measurements using Kinect with a Pose Correction FrameworkDigital Human Modeling, Jun 2016, Montreal, Canada. pp.8 |
|
|
HIF3D: Handwriting-Inspired Features for 3D Skeleton-Based Action Recognition23rd IEEE International Conference on Pattern Recognition (ICPR 2016), Dec 2016, Cancun, Mexico |
|
|
A Reachability-based planner for sequences of acyclic contacts in cluttered environmentsInternational Symposium on Robotics Research (ISSR 2015), Sep 2015, Sestri Levante, Italy |
Task efficient contact configurations for arbitrary virtual creaturesGraphics Interface'2014, May 2014, Montreal, Canada. pp.9-16 |
|
Third Person View And Guidance For More Natural Motor Behaviour In Immersive Basketball PlayingACM Symposium on Virtual Reality Software and Technology VRST, Nov 2014, Edinburgh, United Kingdom. pp.55-64, ⟨10.1145/2671015.2671023⟩ |
|
Évaluation de l’asymétrie de la marche chez une population hémiplégiqueCongrès de la Société Francophone Posture Equilibre Locomotion (SOFPEL), Dec 2014, Rennes, France. pp.503-504, ⟨10.1016/j.neucli.2014.09.036⟩ |
|
Rendre compte de l'expérience utilisateur dans un environnement virtuel pour l'apprentissage de gestes de karatéACAPS (Association des Chercheurs en Activités Physiques et Sportives), 2013, Grenoble, France |
|
Fast Grasp Planning by Using Cord Geometry to Find Grasping PointsIEEE International Conference on Robotics and Automation ICRA, May 2013, Karlsruhe, Germany. pp.3265 - 3270, ⟨10.1109/ICRA.2013.6631032⟩ |
|
Multiple depth cameras calibration and body volume reconstruction for gait analysisInformation Science, Signal Processing and their Applications (ISSPA) 2012, Jul 2012, Montreal, Canada. ⟨10.1109/ISSPA.2012.6310598⟩ |
|
Machine Learning Approach for Gesture Recognition Based on Automatic Feature SelectionMotion in Games MIG2012, Nov 2012, Rennes, France |
|
|
|
The King-Kong Effects: Improving Sensation of Walking in VR with Visual and Tactile Vibrations at each StepIEEE Symposium on 3D User Interfaces, Mar 2012, Orange County, CA, United States |
Lower limb movement asymmetry measurement with a depth camera.Annual International Conference of the IEEE - Engineering in Medicine and Biology Society (EMBC), Aug 2012, SanDiego (CA), United States. pp.6793-6796, ⟨10.1109/EMBC.2012.6347554⟩ |
|
Coupling biomechanics, computer animation and perceptual studies to enhance performance of virtual human simulationCAD/Graphics 2012, Jul 2012, QingDao, China |
|
Dealing with Variability When Recognizing User's Performance in Natural Gesture InterfacesMotion in Games MIG2012, Nov 2012, Rennes, France. pp.370-373 |
|
Using virtual humans and computer animations to learn complex motor skills: a case study in karateSKILLS, Dec 2011, Montpellier, France |
|
Gait analysis with multiple depth camerasIEEE Eng Med Biol Soc., Aug 2011, Boston, Massachusetts, United States. ⟨10.1109/IEMBS.2011.6091546⟩ |
|
Contactless Abnormal Gait Detection, Gait analysis with multiple depth camerasEMBC, IEEE, Aug 2011, Boston, United States |
|
|
|
Comparing Virtual Trajectories Made in Slalom Using Walking-In-Place and Joystick TechniquesEuroVR / EGVE Joint Virtual Reality Conference, Sep 2011, Nottingham, United Kingdom |
|
|
Can We Distinguish Biological Motions of Virtual Humans? Biomechanical and Perceptual Studies With Captured Motions of Weight LiftingSymposium on Virtual Reality Software and Technology (VRST 2010), Nov 2010, Hong-Kong, Hong Kong SAR China |
|
|
Shake-Your-Head: Revisiting Walking-In-Place for Desktop Virtual RealityACM Symposium on Virtual Reality Software and Technology, 2010, Hong Kong, Hong Kong SAR China. pp.27--34 |
Gait asymetry analysis based on 3D volume reconstructionCongrès de la Société de Biomécanique, Aug 2010, Le Mans, France |
|
Perception based real-time dynamic adaptation of human motionsMotion in Games, Boulic, Ronan and Chrysanthou, Yiorgos and Komura, Taku, Nov 2010, Zeist, Netherlands. pp.266-277, ⟨10.1007/978-3-642-16958-8_25⟩ |
|
Fall detection using body volume reconstruction and vertical repartition analysisInternational Conference on Image and Signal Processing, Jun 2010, trois-Rivières, Canada |
|
Responsive action generation by physically-based motion retrieval and adaptationMotion in Games 2010, Nov 2010, Zeist, Netherlands |
|
|
|
Handball goalkeeping and the analysis of the perception-action coupling in virtual environmentVirtual Reality and Graphical Interaction conference, 2009, Rennes, France |
La prise d’informations visuelles du gardien de but de handball : analyse d’une situation en environnement virtuelCongrès de l'Association des Chercheurs en Activités Physiques et Sportives (ACAPS), 2009, Lyon, France |
|
Balance in dynamic situations: role of COP, xCOM and ground reaction forceISPGR Satellite Symposium, Jun 2009, Pavia, Italy |
|
Model-based computation of plausible locomotion for living and fossilized hominidsMIRAGE 2009, May 2009, Rocquencourt, France |
|
Using real-time virtual humans for analyzing interactions in sportsCASA - Computer Animation and Social Agents, Jun 2009, Amsterdam, Netherlands |
|
Intuitive Motion Retrieval with Motion SensorsComputer Graphics International, Jun 2008, Istanbul, Turkey |
|
Interactive animation of virtual characters: application to virtual kung-fu fightingIEEE Cyberworlds, Sep 2008, Hangzhou, China |
|
|
|
Influence du Niveau de Détails d'un Mouvement de Tir Virtuel sur la Perception des Gardiens de But de HandballJournée de l'Association Française de Réalité Virtuelle (AFRV), 2007, Marseille, France |
Dynamic motion adaptation for 3D acrobatic humanoidsIEEE Humanoids, Nov 2007, Pittsburg, United States |
|
Interactive control of physically-valid aerial motion: application to VR training system for gymnastsACM VRST, 2007, Newport Beach, United States |
|
|
|
Captured Motion Data Processing for Real Time Synthesis of Sign Language(Revised Selected Papers), May 2005, Vannes, France. pp.168-171 |
|
|
Évaluation de la perception du gardien de handball : mise en place d'un cadre de travail en environnement virtuelJournée de l'Association Française de Réalité Virtuelle (AFRV), 2006, Paris, France |
|
|
Agent virtuel signeur - Aide à la communication pour personnes sourdes4ème conférence pour l'essor des technologies d'assistance, Handicap2006, Jun 2006, France. pp. 1-6 |
Virtual humanoids endowed with expressive communication gestures: the HuGEx projectIEEE International Conference on Systems, Man, and Cybernetics, 2006, Taipei, Taiwan |
|
Réalité virtuelle pour l’étude du duel gardien-tireurCongrès de l'Association des Chercheurs en Activités Physiques et Sportives (ACAPS), 2005, Paris, France |
|
Fast inverse kinematics and kinetics solver for human-like figuresIEEE Humanoids, 2006, Tsukuba, Japan |
|
|
|
COMBINING MORPHOLOGICAL INTERPOLATION AND BIOMECHANICAL INVERSE KINEMATICS TO SIMULATE BIPEDAL LOCOMOTIONIASTED Visualization, Imaging & Image Processing (VIIP), Sep 2005, Benidorm, Spain |
|
|
Morphology-independent representation of motions for interactive human-like animationEurographics, M. Alexa, J. Marks, Aug 2005, Dublin,/Ireland, France |
|
|
Caractérisation d'un générateur portable : de l'énergie humaine à l'électricitéGEVIQ, Jun 2002, MARSEILLE, France. pp.11-16 |
Simulation Levels of Detail for Real-time Virtual WorldsASTC-VR'99, 1999, San Diego, United States |
|
Animation Levels of Detail Design for Real-Time Virtual HumanEurographics Workshop on Computer Animation and Simulation, 1999, Milan, Italy. pp.35-44, ⟨10.1007/978-3-7091-6423-5_4⟩ |
|
|
|
Dynamic analysis of human walking8th Eurographics Workshop on Computer Animation and Simulation, 1997, Budapest, Hungary. pp.53--65 |
STAPS : anatomie, physiologie, neurosciences et biomécanique - 2eme EditionElsevier Masson, 2025, 9782294785535 |
|
STAPS : anatomie, physiologie, neurosciences et biomécaniqueElsevier Masson, 2018, 9782294752674 |
|
|
An international research network on bipedalism15th annual European Society for the study of Human Evolution meeting (ESHE 2025), Sep 2025, Paris, France. Paleoanthropology, 2025 (2), pp.435-436, 2025, ⟨10.48738/2025.iss2.4032⟩ |
|
|
3D Human Shape and Pose from a Single Depth Image with Deep Dense Correspondence Enabled Model FittingEurographics 2022 - 43nd Annual Conference of the European Association for Computer Graphics, Apr 2022, Reims, France. pp.1-2, ⟨10.2312/egp.20221008⟩ |
|
|
AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character ControlSIGGRAPH Asia 2022 - 15th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Dec 2022, Daegu, South Korea. , pp.2, SIGGRAPH Asia 2022 Posters. ⟨10.1145/3550082.3564207⟩ |
Reliability of Kinect measurements for assessing the movement of operators in ergonomic studies13th International Symposium on 3D Analysis of Human Movement, May 2014, Tokyo, Japan |
|
|
Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features2021 |
|
|
FaceTuneGAN: Face Autoencoder for Convolutional Expression Transfer Using Neural Generative Adversarial Networks2021 |
Motion analysis of work conditions using commercial depth cameras in real industrial conditionsDHM and Posturography, Elsevier, pp.673-682, 2019, ⟨10.1016/B978-0-12-816713-7.00052-0⟩ |
|
Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual RealitySteinicke, Franck and Visell, Yon and Campos, Jennifer and Lécuyer, Anatole. Human Walking in Virtual Environments: perception, technology and applications, Springer, 2013, 978-1-4419-8432-6 |
|
Human Walking in Virtual Environments: perception, technology and applicationsSteinicke, F.; Visell, Y.; Campos, J.; Lécuyer, A. Human Walking in Virtual Environments: perception, technology and applications, Cognition and biomechanics of walking, Springer, 2013 |
|
The Handbook of Anthropometry: Physical Measures of Human Form in Health and DiseaseV.R Preedy. The Handbook of Anthropometry: Physical Measures of Human Form in Health and Disease, Use of anthropometry in bipedal locomotion, Springer, 2012 |
|
Anthropometry in bipedal locomotion: the link between anatomy and gaitCollectif. Handbook of Anthropometry: Physical Measures of Human Form in Health and Disease, Springer, pp.2927-2949, 2012 |
|
Cognition and biomechanics of walkingJenny Campos, Anatole Lécuyer, Yon Visell, Frank Steinicke. Human Walking in Virtual Environments: perception, technology and applications, Springer, 2012 |
|
Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling LocomotionJenny Campos, Anatole Lécuyer, Yon Visell, Frank Steinicke. Human Walking in Virtual Environments: Perception, Technology, and Applications, Springer, 2012 |
|
In what manner do quadrupedal primates walk on two legs ? Preliminary results on Olive Baboons (Papio anubis)Vereecke E., D'Août K. Primate Locomotion: Linking In Situ and Ex Situ Research, Springer, pp.61-82, 2011, Developments in Primatology : Progress and Prospects Series |
|
Primate Locomotion: Linking Field and Laboratory ResearchK. D'Août and E.E. Vereecke. Primate Locomotion: Linking Field and Laboratory Research, In what manner do quadrupedal primates walk on two legs? Preliminary results on Olive baboons Papio anubis, Springer, 2011 |
|
Animation traditionnelle par ordinateurInformatique graphique, modélisation géométrique et animation Série Traitement du Signal et de l'Image (Traité IC2), 2007 |
|
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse KinematicsH.-P. Seidel,T. Nishita, Q. Peng,. CGI 2006, LNCS 4035. Advances in Computer Graphics, Springer Verlag, pp.586-593, 2006, Advances in computer graphics |
|
|
Analyse, Modélisation et Simulation du Mouvement HumainInterface homme-machine [cs.HC]. Université Rennes 1, 2006 |
|
|
A Global Framework for Motion Capture[Research Report] RR-4360, INRIA. 2002 |
|
|
Computer Animation of Human Walking: a Survey[Research Report] RR-3441, INRIA. 1998 |
|
|
A Software Toolbox to Carry-out Virtual Experiments on Human Motion[Research Report] RR-3303, Inria. 1997 |