Frédéric Davesne
Présentation
Depuis mon travail de thèse, soutenu en avril 2002, mes activités se concentrent autour de la modélisation, de l'implémentation et de l'évaluation de la boucle perception/action/cognition chez l'homme ou chez l'artefact. Mes travaux actuels ont comme cadre la plateforme de Réalité Mixte EVR@ (Environnement Virtuel et de Réalité Augmentée) de l'Université d'Évry et de Genopole. J'en assume la direction technique et participe aux travaux de recherche de l'équipe Interaction, Réalité Augmentée, Robotique Ambiante (IRA2) du laboratoire IBISC, dirigée par Malik Mallem (PR Université d'Évry), en particulier sur les modèles d'interaction 3D sous contraintes et collaborative sous l'impulsion de Samir Otmane (PR Université d'Évry). En outre, je développe les protocoles expérimentaux permettant de valider ou d'invalider les modèles proposés et testés sur EVR@. Mots-clés : Boucle Perception/action/cognition; Interaction 3D sous contraintes; Evaluation et protocole expérimental; Réalité Mixte; Apprentissage (humain et artefact).
Publications
Publications
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Conception and usability pilot study of a new digital cognitive screening tool on tablet: AlzVR projectDigital Health, 2025, 11, ⟨10.1177/20552076251317352⟩ |
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Autonomous gesture recognition using multi-layer LSTM networks and laban movement analysisInternational Journal of Knowledge-Based and Intelligent Engineering Systems, 2023, 26 (4), pp.289--297. ⟨10.3233/KES-208195⟩ |
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Augmenting 3D Interactions with Haptic Guide in Large Scale Virtual EnvironmentsInternational Journal of Virtual Reality, 2009, 8 (2), pp.25--31 |
Augmenting 3D Interactions with Haptic Guide in Large-Scale Virtual EnvironmentInternational Journal of Virtual Reality, 2009, 8 (2), pp.25-31 |
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Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project19th International Conference on Software Technologies (ICSOFT 2024), Jul 2024, Dijon, France. pp.283--292, ⟨10.5220/0012837800003753⟩ |
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Cognitive assessment in virtual environments: How to choose the Natural User Interfaces?24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France |
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Human Action Recognition Using Laban Movement Analysis and Dynamic Time Warping24th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES 2020), Sep 2020, Verona (virtual), Italy. ⟨10.1016/j.procs.2020.08.040⟩ |
Characterization of the indecisiveness class of the customer through a hierarchical representation of his path in the selling area28th International Congress of Applied Psychology (ICAP 2014), Jul 2014, Paris, France |
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Workflow Model for Collaborative 3D Interaction - Application to co-located manipulationInternational Conference on Computer Graphics Theory and Application (GRAPP 2012), Feb 2012, Rome, Italy. pp.407--412 |
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Towards multi-platform software architecture for Collaborative Teleoperation2nd Mediterranean Conference on Intelligent Systems and Automation (CISA'09), Mar 2009, Zarzis, Tunisia. pp.347--349, ⟨10.1063/1.3106500⟩ |
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Utilization of Human Scale SPIDAR-G in the framework of Assistance to 3D interaction in a semi-immersive AR/VR platform.Joint Virtual Reality Conference EGVE-ICAT-EURO VR (JCVR 2009), Dec 2009, Lyon, France. pp.129--134 |
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A Distributed Architecture for Collaborative Teleoperation using Virtual Reality and Web Platforms6th Annual IEEE Consumer Communications & Networking Conference (IEEE CCNC 2009), Jan 2009, Las Vegas, NV, United States. elec. proc., ⟨10.1109/CCNC.2009.4784826⟩ |
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The Use of Haptic Guide with 3D Interactions in a large Scale Virtual Environment18th International Conference on Artificial Reality and Telexistence (ICAT 2008), Dec 2008, Yokohama, Japan. (elec. proc.) |
The Use of Haptic Guide with 3D Interactions in Large-Scale Virtual Environment18th International Conference on Artificial Reality and Telexistence (ICAT 2008), Dec 2008, Yokohama, Japan |
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Creating 3D Interaction Technique Empirical Evaluation with the use of a Knowledge Database of Interaction ExperimentsIEEE Conference on Human System Interaction (HSI 2008), May 2008, Krakow, Poland. pp.170--175, ⟨10.1109/HSI.2008.4581428⟩ |
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A Distributed Software Architecture for Collaborative Teleoperation based on a VR Platform and Web Application Interoperability18th International Conference on Artificial Reality and Telexistence (ACM ICAT 2008), Dec 2008, Yokohama, Japan. pp.265-268 |
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Augmenting 3D Interactions with haptic guide in a Large Scale Virtual Environment7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, Dec 2008, Singapour, Singapore. pp.6, ⟨10.1145/1477862.1477891⟩ |
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Software to prototype 3D Interaction Technique Empirical Evaluation10th ACM/IEEE Virtual Reality International Conference (VRIC 2008), Apr 2008, Laval, France. pp.45--55 |
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Empirical Evaluation Assistant Tool for 3D Interaction Techniques4th International Conference on Enactive Interfaces Grenoble (ENACTIVE'07), 2007, Grenoble, France. pp.89--92 |
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Evaluation of the FOLLOW-ME technique for grabbing virtual objects in semi-immersive virtual environment8th International Conference on Virtual Reality (VRIC 2006), Apr 2006, Laval, France. pp.85--94 |
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Quantify distinguishability in robotics9th International Conference on Intelligent Autonomous Systems (IAS-9), Mar 2006, Tokyo, France. pp.425-432 |
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FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction2nd ACM International Conference on Virtual Reality Continuum and Its Applications (VRCIA 2006), Jun 2006, Hong Kong, China. pp.137--144, ⟨10.1145/1128923.1128945⟩ |
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Topological characterization of mobile robot behaviorInternational Conference on Intelligent Robots and Systems (IROS 2006), Oct 2006, Beijing, China. pp.4157-4162, ⟨10.1109/IROS.2006.281905⟩ |
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3D interaction technique to enhance telemanipulation tasks using virtual environmentIROS 2006, Oct 2006, Beijing, China. pp.5201--5207, ⟨10.1109/IROS.2006.281658⟩ |
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A proposal for a tool that helps handling variability and remains compliant with falsifiabilityTowards Autonomous RObotic Systems (TAROS 2005), Sep 2005, London, United Kingdom. pp.43--50 |
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Using physics-like interaction law to perform active environment recognition in mobile roboticsIEEE 17th IMACS World Congress Scientific Computation, Applied Mathematics, Jul 2005, Paris, France |
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Learning from Reward as an emergent property of Physics-like interactions between neurons in an artificial neural network.European Symposium on Artificial Neural Networks (ESANN 2004), Apr 2004, Bruges, Belgium. pp.537--542 |
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Influence of the context of a Reinforcement Learning Technique on the learning performances - A case studyArtificial Intelligence and Applications (AIA 2003), Sep 2003, Benalmádena, Spain. elec. proc |
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A reactive navigation method based on an incremental learning of tasks sequencesFirst IEEE Workshop on Robot Motion and Control (RoMoCo 1999), Jun 1999, Kiekrz, Poland. pp.29--34, ⟨10.1109/ROMOCO.1999.791048⟩ |
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Reactive Navigation of a Mobile Robot Using a Hierarchical Set of Learning AgentsIntelligent Robots and Systems conference (IROS '99), Oct 1999, Kyongju, South Korea. pp.482--487, ⟨10.1109/IROS.1999.813050⟩ |
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A Cohenence Approach to Learning from Reward. Application to the Reactive Navigation of a simulated Mobile Robot4th European Workshop on Reinforcement Learning (EWRL’99), Oct 1999, Lugano, Switzerland |
Collaborative 3D interaction in Virtual Environments : a workflow-based approachJae-Jin Kim. Virtual Reality, InTech Publishing, pp.49--68, 2011 |
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Etude de l'émergence de facultés d'apprentissage fiables et prédictibles d'actions réflexes, à partir de modèles paramétriques soumis à des contraintes internes.Informatique [cs]. Université d'Evry-Val d'Essonne, 2002. Français. ⟨NNT : ⟩ |