Francois Garnier
Présentation
François Garnier teaches at the École Nationale Supérieure des Arts Décoratifs, where he supervises the EnsadLab research group "Spatial Media", Creation/mediation via digital spaces. Our team questions the notion of "Spatial Media" by exploring new forms of mediation related to the use of digital spaces: Virtual Worlds, Virtual Reality, Augmented Reality, Mixed Reality.
The aim is to identify practices, understand perceptual and cognitive processes, experiment and develop uses and technologies, and study the aesthetic and sociological implications of these new forms of mediation.
We are developing "arts and sciences" research combining artistic creations and scientific research around the following themes: Our projects bring together multidisciplinary teams in the fields of the arts and creativity, digital humanities, cognitive and social sciences and digital technologies.
Ecosystem: EUR ArTeC and Labex ICCA, PSL, Cognition Carnot, IBM Global University Programs... Francois Garnier is member of SACRe (Sciences Arts Création Recherche, EA 7410), Paris Sciences & Lettres Research University (PSL) and is preparing his HDR at Université Paris 8 Vincennes-Saint-Denis, Section CNU18. Guarantor, Chu-Yin CHEN, University Professor in Arts at Université Paris 8 dep. Arts et Technologies de l'Image, Director of the INRéV team, Lab. AI-AC (EA 4010).
Publications
Publications
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L'acteur en réalité virtuelle : repenser l'avatar sous le prisme du personnageJournées d'informatique théâtrale, Oct 2024, Avignon, France |
Electronic arts in the age of the metaverse: what kind of a positive symbiotic organization?ISEA 2024 - 28th International Symposium on Electronic Art, May 2023, Paris, France |
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The Hitchcock Experience - a Spatial Montage projectInternational Symposium on Electronic Art (ISEA), May 2023, Paris, France. pp.1-7 |
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Feeling One's Way: In Search of a Symbiotic Vocabulary of the VirtualISEA 2023 - Internation Symposium on Electronic Art, May 2023, Paris, France. pp.1-9 |
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(Re-)Framing Virtual RealityWICED 2022 - 10th Workshop on Intelligent Cinematography and Editing, Apr 2022, Reims, France. pp.1-8, ⟨10.2312/wiced.20221051⟩ |
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Montage as a narrative vector for virtual reality experiencesVirtual Reality International Conference (VRIC), Laval Virtual., S. Richir, Apr 2022, Laval, France |
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Exploring the Virtuality Continuum Frontiers: Multisensory and Magical Experiences in Interactive Art3rd International Conference on Human Computer Interaction Theory and Applications, VISIGRAPP, Feb 2019, Prague, France. pp.175-182, ⟨10.5220/0007573901750182⟩ |
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Shared Diminished Reality: A New VR Framework for the Study of Embodied IntersubjectivityFrontiers in Virtual Reality, 2021, 2, ⟨10.3389/frvir.2021.646930⟩ |
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Shared Diminished Reality: a new VR framework for the study of embodied intersubjectivityFrontiers in Virtual Reality, 2021 |
Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binauralInternational Journal of Virtual Reality, 2017, 17 (02), pp.30-39 |
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An immersive paradigm to study emotional perception in co-presence through avatars.International Journal of Virtual Reality, 2017, 17 (02), pp.46-64. ⟨10.20870/IJVR.2017.17.2.2891⟩ |