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Guillaume LOUP
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Documents
Presentation
Guillaume Loup is an assistant professor in the IRA2 team (Interaction, Virtual & Augmented Reality, Ambient Robotics). He began his career as a R&D engineer in companies specialized in virtual reality and contributed to the implementation and experimentation of several immersive environments from 2011 to 2014. He carries out his PhD in the LIUM - IEIAH team and in collaboration with the LIRIS - SICAL team, to obtain his doctorate in computer science in 2017. He is interested in the implementation of real-time interactions and the use of immersive devices in Virtual Environments for Human Learning (VEHL). His work also focuses on the design of mixed and virtual reality-based serious games.
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A new method of designing an interactive scenario of serious games based on panoramic videos24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France
Conference papers
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Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept10th International Conference on Games and Learning Alliance (GALA 2021), Dec 2021, La Spezia (virtual), Italy. pp.143--152, ⟨10.1007/978-3-030-92182-8_14⟩
Conference papers
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ADDEGames: An Assistance Design tool for Digital Epistemic GamesThe 18th IEEE International Conference on Advanced Learning Technologies, Jul 2018, Bombay, India. pp. 103-107
Conference papers
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REARTH un exemple de Jeu Épistémique Numérique De la conception à l’expérimentationColloque Enseignement des Technologies et des Sciences de l'Information et des Systèmes (CETSIS), May 2017, Le Mans, France
Conference papers
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MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p
Conference papers
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Conception, développement et évaluation de jeux sérieux immersifsAtelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France
Conference papers
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Toward a Play Management System for Play-Based LearningEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩
Conference papers
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Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩
Conference papers
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Fondements et caractérisation des jeux épistémiques numériques pervasifs7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52
Conference papers
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platformVirtual Reality International Conference (VRIC), Apr 2014, Laval, France. 8 p., ⟨10.1145/2617841.2620720⟩
Conference papers
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Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storagePsychology and Education Journal, 2020, 57 (2), pp.111--116
Journal articles
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From Design to Management of Digital Epistemic GamesInternational Journal of Serious Games, 2020, 7 (1), pp.23-46. ⟨10.17083/ijsg.v7i1.336⟩
Journal articles
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A Visual Programming Tool to Design Mixed and Virtual Reality InteractionsInternational Journal of Virtual Reality, 2018, 18 (02), pp.19-29
Journal articles
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Towards a Model of User Experience in Immersive Virtual EnvironmentsAdvances in Human-Computer Interaction, 2018, 2018, pp.7827286
Journal articles
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User-Centred BCI Videogame DesignR. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩
Book sections
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Conception et développement d’interactions immersives pour jeux sérieuxEnvironnements Informatiques pour l'Apprentissage Humain. Le Mans Université, 2017. Français. ⟨NNT : 2017LEMA1041⟩
Theses
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