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Guillaume LOUP

18
Documents

Présentation

Guillaume Loup is an assistant professor in the IRA2 team (Interaction, Virtual & Augmented Reality, Ambient Robotics). He began his career as a R&D engineer in companies specialized in virtual reality and contributed to the implementation and experimentation of several immersive environments from 2011 to 2014. He carries out his PhD in the LIUM - IEIAH team and in collaboration with the LIRIS - SICAL team, to obtain his doctorate in computer science in 2017. He is interested in the implementation of real-time interactions and the use of immersive devices in Virtual Environments for Human Learning (VEHL). His work also focuses on the design of mixed and virtual reality-based serious games.

Publications

Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos

Daniel Xuan Hien Mai , Guillaume Loup , Jean-Yves Didier
16th International Conference on Advances in Computer-Human Interaction (ACHI 2023), Apr 2023, Venice, Italy, Italy. pp.174--180
Communication dans un congrès hal-04168725v1
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A new method of designing an interactive scenario of serious games based on panoramic videos

Daniel Xuan Hien Mai , Guillaume Loup , Jean-Yves Didier
24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France
Communication dans un congrès hal-03623310v1

Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept

Jonathan Degand , Guillaume Loup , Jean-Yves Didier
10th International Conference on Games and Learning Alliance (GALA 2021), Dec 2021, La Spezia (virtual), Italy. pp.143--152, ⟨10.1007/978-3-030-92182-8_14⟩
Communication dans un congrès hal-03504770v1
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ADDEGames: An Assistance Design tool for Digital Epistemic Games

Lahcen Oubahssi , Guillaume Loup , Claudine Piau-Toffolon , Oussema Mahdi
The 18th IEEE International Conference on Advanced Learning Technologies, Jul 2018, Bombay, India. pp. 103-107
Communication dans un congrès hal-01775217v1
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REARTH un exemple de Jeu Épistémique Numérique De la conception à l’expérimentation

Frank Sauret , Valérie Emin-Martinez , Guillaume Loup , Lahcen Oubahssi , Claudine Piau-Toffolon
Colloque Enseignement des Technologies et des Sciences de l'Information et des Systèmes (CETSIS), May 2017, Le Mans, France
Communication dans un congrès hal-01850462v1

Conception, développement et évaluation de jeux sérieux immersifs

Guillaume Loup , Audrey Serna , Sébastien George
Atelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France
Communication dans un congrès hal-02538689v1
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MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives

Guillaume Loup , Audrey Serna , Sébastien George
29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p
Communication dans un congrès hal-01577688v1

Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations

Guillaume Loup , Audrey Serna , Sébastien Iksal , Sébastien George
11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩
Communication dans un congrès hal-01388000v1
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Toward a Play Management System for Play-Based Learning

Eric Sanchez , Claudine Piau-Toffolon , Lahcen Oubahssi , Audrey Serna , Iza Marfisi-Schottman
European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩
Communication dans un congrès hal-01383214v1
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Fondements et caractérisation des jeux épistémiques numériques pervasifs

Guillaume Loup , Sébastien George , Audrey Serna
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52
Communication dans un congrès hal-01405931v1
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform

Benjamin Poussard , Guillaume Loup , Olivier Christmann , Rémy Eynard , Marc Pallot
Virtual Reality International Conference (VRIC), Apr 2014, Laval, France. 8 p., ⟨10.1145/2617841.2620720⟩
Communication dans un congrès hal-01175444v1
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User-Centred BCI Videogame Design

Emilie Loup-Escande , Fabien Lotte , Guillaume Loup , Anatole Lécuyer
R. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩
Chapitre d'ouvrage hal-01230571v1
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Conception et développement d’interactions immersives pour jeux sérieux

Guillaume Loup
Environnements Informatiques pour l'Apprentissage Humain. Le Mans Université, 2017. Français. ⟨NNT : 2017LEMA1041⟩
Thèse tel-01820652v1