Guillaume LOUP
Présentation
Guillaume Loup is an assistant professor in the IRA2 team (Interaction, Virtual & Augmented Reality, Ambient Robotics). He began his career as a R&D engineer in companies specialized in virtual reality and contributed to the implementation and experimentation of several immersive environments from 2011 to 2014. He carries out his PhD in the LIUM - IEIAH team and in collaboration with the LIRIS - SICAL team, to obtain his doctorate in computer science in 2017. He is interested in the implementation of real-time interactions and the use of immersive devices in Virtual Environments for Human Learning (VEHL). His work also focuses on the design of mixed and virtual reality-based serious games.
Publications
Publications
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The immersive Debriefing : Comparative evaluation of Full and Segmented Redo methods in Virtual Reality24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025), Oct 2025, Daejeon, South Korea. pp.109--119, ⟨10.1109/ISMAR67309.2025.00024⟩ |
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Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project19th International Conference on Software Technologies (ICSOFT 2024), Jul 2024, Dijon, France. pp.283--292, ⟨10.5220/0012837800003753⟩ |
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Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study30th ACM Symposium on Virtual Reality Software and Technology (VRST 2024), Oct 2024, Trier, Germany. pp.1-10, ⟨10.1145/3641825.3687748⟩ |
Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos16th International Conference on Advances in Computer-Human Interaction (ACHI 2023), Apr 2023, Venice, Italy, Italy. pp.174--180 |
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A new method of designing an interactive scenario of serious games based on panoramic videos24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France |
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept10th International Conference on Games and Learning Alliance (GALA 2021), Dec 2021, La Spezia (virtual), Italy. pp.143--152, ⟨10.1007/978-3-030-92182-8_14⟩ |
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ADDEGames: An Assistance Design tool for Digital Epistemic GamesThe 18th IEEE International Conference on Advanced Learning Technologies, Jul 2018, Bombay, India. pp. 103-107 |
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MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p |
Conception, développement et évaluation de jeux sérieux immersifsAtelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France |
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REARTH un exemple de Jeu Épistémique Numérique De la conception à l’expérimentationColloque Enseignement des Technologies et des Sciences de l'Information et des Systèmes (CETSIS), May 2017, Le Mans, France |
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Toward a Play Management System for Play-Based LearningEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩ |
Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩ |
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Fondements et caractérisation des jeux épistémiques numériques pervasifs7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52 |
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platformVirtual Reality International Conference (VRIC), Apr 2014, Laval, France. 8 p., ⟨10.1145/2617841.2620720⟩ |
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User-Centred BCI Videogame DesignR. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩ |
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Virtual Reality Learning Optimization: Immersive Debriefing with Review and Redo for Effective, Targeted Training32nd IEEE Conference On Virtual Reality And 3d User Interfaces (VR 2025), Mar 2025, Saint-Malo, France. , pp.1360--1361, 2025, ⟨10.1109/VRW66409.2025.00326⟩ |
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Conception et développement d’interactions immersives pour jeux sérieuxEnvironnements Informatiques pour l'Apprentissage Humain. Le Mans Université, 2017. Français. ⟨NNT : 2017LEMA1041⟩ |
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Design and Usability Assessment of a Cognitive Screening Digital Tool on Tablet: AlzVR Project2024 |
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Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project2024 |