Hui-Yin Wu
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Documents
Publications
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Designing Guided User Tasks in VR Embodied ExperiencesProceedings of the ACM on Human-Computer Interaction , 2022, 6 (158), pp.1-24. ⟨10.1145/3532208⟩
Article dans une revue
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An Open Virtual Reality Toolbox for Accessible News ReadingERCIM News, 2022, Assistive Technologies for a More Accessible and Inclusive Society, 130
Article dans une revue
hal-03764389v1
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Towards Accessible News Reading Design in Virtual Reality for Low VisionMultimedia Tools and Applications, 2021, ⟨10.1007/s11042-021-10899-9⟩
Article dans une revue
hal-03192461v2
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Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic StorytellingACM Transactions on Multimedia Computing, Communications and Applications, 2018, 14 (4), pp.1-23. ⟨10.1145/3241057⟩
Article dans une revue
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HandyNotes: using the hands to create semantic representations of contextually aware real-world objectsIEEE VR 2024 - The 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2024, Orlando, Florida, United States
Communication dans un congrès
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Task-based methodology to characterise immersive user experience with multivariate dataIEEE VR 2024 - 31st IEEE conference on virtual reality and 3D user interfaces, Mar 2024, Orlando (FL), United States
Communication dans un congrès
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An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality2023 IMX - ACM International Conference on Interactive Media Experiences, Jun 2023, Nantes, France. https://dl.acm.org/conference/imx, ⟨10.1145/3573381.3596150⟩
Communication dans un congrès
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À travers les yeux d'un patient malvoyant : une expérience de sensibilisation axée sur les interactions sociales en réalité virtuelle2023 - Journée Scientifique de la Fedrha sur le thème “Handicap visuel et participation sociale : les apports de la recherche”, Oct 2023, Lyon, France
Communication dans un congrès
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Research Proposal: Analyzing and Understanding Embodied Interactions in Virtual Reality SystemsACM MMSys 2022 - 13th ACM Multimedia Systems Conference, Jun 2022, Athlone, Ireland. ⟨10.1145/3524273.3533928⟩
Communication dans un congrès
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PTVR : a user-friendly open-source script programming package to create Virtual Reality experimentsECVP 2022 - European Conference on Visual Perception, Aug 2022, Nijmegen, Netherlands
Communication dans un congrès
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Evaluation of deep pose detectors for automatic analysis of film style10th Eurographics Workshop on Intelligent Cinematography and Editing, Apr 2022, Reims, France
Communication dans un congrès
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On the link between emotion, attention and content in virtual immersive environmentsICIP 2022 - IEEE International Conference on Image Processing, Oct 2022, Bordeaux, France. ⟨10.1109/ICIP46576.2022.9897903⟩
Communication dans un congrès
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PEM360: A dataset of 360° videos with continuous Physiological measurements, subjective Emotional ratings and Motion tracesMMSys 2022 - 13th ACM Multimedia Systems Conference, Jun 2022, Athlone, Ireland. ⟨10.1145/3524273.3532895⟩
Communication dans un congrès
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Creating a virtual reality serious game using a domain specific language for interactive 3D environmentsIMX 2021 - XR in Games, Jun 2021, New York, United States
Communication dans un congrès
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Création de jeux sérieux à l'aide d'un langage dédié pour des expériences incarnées en réalité virtuelleLes journées Françaises de l'Informatique Graphique, Nov 2021, Biot, France
Communication dans un congrès
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Joint Attention for Automated Video EditingIMX 2020 - ACM International Conference on Interactive Media Experiences, Jun 2020, Barcelona, Spain. pp.55-64, ⟨10.1145/3391614.3393656⟩
Communication dans un congrès
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Designing an Adaptive Assisting Interface for Learning Virtual FilmmakingWICED 2020 - 9th Workshop on Intelligent Cinematrography and Editing, May 2020, Norrköping, Sweden. ⟨10.2312/wiced.20201126⟩
Communication dans un congrès
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Using ECPs for Interactive Applications in Virtual CinematographyEurographics Workshop on Intelligent Cinematography and Editing, Apr 2017, Lyon, France
Communication dans un congrès
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Analyzing Elements of Style in Annotated Film ClipsWICED 2017 - Eurographics Workshop on Intelligent Cinematography and Editing, Apr 2017, Lyon, France. pp.29-35, ⟨10.2312/wiced.20171068⟩
Communication dans un congrès
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Analysing Cinematography with Embedded Constrained PatternsWICED - Eurographics Workshop on Intelligent Cinematography and Editing, May 2016, Lisbon, Portugal
Communication dans un congrès
hal-01413407v1
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A Cognitive-Based Model of Flashbacks for Computational NarrativesAIIDE 2016 - 12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Oct 2016, San Francisco, United States. pp.239-245
Communication dans un congrès
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Logic Control for Story Graphs in 3D Game Narratives2015 International Symposium on Smart Graphics, Aug 2015, Chengdu, China
Communication dans un congrès
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Stylistic Patterns for Generating Cinematographic Sequences4th Workshop on Intelligent Cinematography and Editing Co-Located w/ Eurographics 2015, May 2015, Zurich, Switzerland. ⟨10.2312/wiced.20151077⟩
Communication dans un congrès
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Insight: An annotation tool and format for film analysisEurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland. pp.57, ⟨10.2312/wiced.20151079⟩
Communication dans un congrès
hal-01240276v1
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A Pattern-based Tool for Creating Virtual Cinematography in Interactive StorytellingSG 2014 : 12th International Symposium on Smart Graphics, Aug 2014, Taipei, Taiwan. pp.121, ⟨10.1007/978-3-319-11650-1_11⟩
Communication dans un congrès
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Stories Animated: A Framework for Personalized Interactive Narratives using Filtering of Story CharacteristicsCASA - Computer Animation and Social Agents, May 2013, Istanbul, Turkey
Communication dans un congrès
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Shaping Interactive Stories in 3D EnvironmentsMotion in Games, Nov 2013, Dublin, Ireland
Communication dans un congrès
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Analyzing Gaze Behaviors in Interactive VR ScenesNeuroMod 2023 - Annual Meeting of the NeuroMod Institute, Jun 2023, Antibes, France
Poster de conférence
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Can patients with central field loss perform head pointing in a virtual reality environment?Vision 2020+1, Jul 2021, Dublin, Ireland
Document associé à des manifestations scientifiques
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Through the Eyes of Women in EngineeringTexts of Discomfort, Carnegie Mellon University: ETC Press, pp.387 - 414, 2021, 978-1-7948-8071-9. ⟨10.1184/R1/17071172⟩
Chapitre d'ouvrage
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Exploring, walking, and interacting in virtual reality with simulated low vision: a living contextual dataset2023
Pré-publication, Document de travail
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Towards Accessible News Reading Design in Virtual Reality for Low Vision[Research Report] RR-9298, UCA; Inria. 2020, pp.20
Rapport
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Multilayered Analysis of Newspaper Structure and Design[Research Report] RR-9281, UCA, Inria. 2019
Rapport
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Propriétés du discours de la caméra virtuelleComputer Vision and Pattern Recognition [cs.CV]. Université de Rennes, 2016. English. ⟨NNT : 2016REN1S097⟩
Thèse
tel-01491029v1
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