
Katja Zibrek
87%
Libre accès
15
Documents
Affiliations actuelles
- Centre Inria de l'Université de Rennes
- Computer Science Department Trinity College [Dublin] (cs.tcd)
Identifiants chercheurs
Présentation
Katja Zibrek is an interdisciplinary researcher at Inria center at Rennes University, France. She holds a bachelor's and master's degree in Psychology from the University of Ljubljana, Slovenia, and a doctorate in Computer Science from Trinity College Dublin, Ireland. She is a Marie Sklodowska-Curie recipient. Her primary research focus is on the perception of virtual humans (render style realism, body and facial animation). She is exploring indirect measures to evaluate the perception, using virtual reality as the main method for collecting behavioral data.
Domaines de recherche
Interface homme-machine [cs.HC]
Synthèse d'image et réalité virtuelle [cs.GR]
Compétences
Virtual Reality development (Unreal Engine 5), motion capture (Vicon, Xsens), Statistics (Statistica, SPSS, RStudio)
Publications
Publications
|
Quality assessment of 3D human animation: Subjective and objective evaluation2025
Pré-publication, Document de travail
hal-05116550
v1
|
|
Exploring Human Perception Using Virtual RealityCognitive Science 2024, Oct 2024, Ljubljana, Slovenia. pp.1-4, ⟨10.70314/is.2024.cog.12⟩
Communication dans un congrès
hal-04871624
v1
|
|
Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual EnvironmentSAP 2024 - ACM Symposium on Applied Perception, Aug 2024, Dublin, Ireland. pp.1-13, ⟨10.1145/3675231.3675236⟩
Communication dans un congrès
hal-04681152
v1
|
|
The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual RealitySAP 2023 - ACM Symposium on Applied Perception, Aug 2023, Los Angeles, United States. pp.1-10, ⟨10.1145/3605495.3605796⟩
Communication dans un congrès
hal-04150082
v1
|
|
The Stare-in-the-Crowd Effect in Virtual RealityVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.281-290, ⟨10.1109/VR51125.2022.00047⟩
Communication dans un congrès
hal-03581916
v2
|
|
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal CommunicationIVA 2021: ACM International Conference on Intelligent Virtual Agents, Sep 2021, Virtual Event Japan, France. pp.164-166, ⟨10.1145/3472306.3478351⟩
Communication dans un congrès
hal-03349919
v1
|
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactionsVR 2021 - 28th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2021, Lisbon, Portugal. ⟨10.1109/VRW52623.2021.00033⟩
Communication dans un congrès
hal-03368050
v1
|
|
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual realityVR 2020 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Virtuel, United States. pp.169-170, ⟨10.1109/VRW50115.2020.00036⟩
Communication dans un congrès
hal-02998469
v1
|
|
A Survey on Realistic Virtual Human Animations: Definitions, Features and EvaluationsComputer Graphics Forum, 2024, 43 (2), pp.e15064:1-21. ⟨10.1111/cgf.15064⟩
Article dans une revue
hal-04553021
v1
|
|
Warping character animations using visual motion featuresComputers and Graphics, 2023, 110 (38-48), ⟨10.1016/j.cag.2022.11.008⟩
Article dans une revue
hal-03877972
v2
|
|
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measuresComputers and Graphics, 2023, 110, pp.162-172. ⟨10.1016/j.cag.2023.01.001⟩
Article dans une revue
hal-03967572
v2
|
|
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd SimulationComputer Graphics Forum, In press, pp.1-14. ⟨10.1111/cgf.14491⟩
Article dans une revue
hal-03642462
v1
|
|
The effect of gender and attractiveness of motion on proximity in virtual realityACM Transactions on Applied Perception, 2020, 17 (4), pp.1-15. ⟨10.1145/3419985⟩
Article dans une revue
hal-02951875
v1
|
|
Proximity in VR: The Importance of Character Attractiveness and Participant GenderVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.1-2
Poster de conférence
hal-03584119
v1
|
|
Interaction Fields: Sketching Collective BehavioursMIG 2020: Motion, Interaction, and Games, Oct 2020, N. Charleston, United States
Poster de conférence
hal-02969013
v1
|
Chargement...
Chargement...