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Pascal Guehl
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Documents
Researcher identifiers
pascal-guehl
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0000-0002-6387-6355
- IdRef : 253122449
Presentation
French experienced software engineer in industry, IT services and research labs. Currently enrolled in a PhD in Computer Graphics at [ICube](https://icube.unistra.fr/en/ "https://icube.unistra.fr/en/") research lab and [university of Strasbourg](https://en.unistra.fr/ "https://en.unistra.fr/").
Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis).
**Looking for opportunities** in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)
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Semi‐Procedural Textures Using Point Process Texture Basis FunctionsComputer Graphics Forum, 2020, 39 (4), pp.159-171. ⟨10.1111/cgf.14061⟩
Journal articles
hal-03158479v1
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsJCI 2021 (Les Journées du Campus d’Illkirch), 19 avril 2021 (en ligne), Apr 2021, Strasbourg, France
Conference papers
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsEGSR (Eurographics Symposium on Rendering), Jun 2020, Londres, United Kingdom
Conference papers
hal-03162994v1
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsJournées Françaises d'Informatique Graphique, Nov 2020, En visio, France
Conference papers
hal-03083276v1
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Procedural Texture ExtrapolationJournée thématique du GdR IG-RV, Nov 2019, Marseille, France
Conference papers
hal-03161277v1
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veRTIGE: Using simulation data to teach about galaxiesRevolve IPS conference, Jun 2016, Varsovie, Poland. pp.42
Conference papers
hal-02461691v1
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVOAFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France
Conference papers
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