Pascal Guehl

Research Engineer and Postdoc in Computer Graphics. Head of a Master in advanced computer graphics and virtual production.
88 %
Libre accès
16
Documents
Affiliations actuelles
  • Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX)
  • École polytechnique (X)
  • Centre National de la Recherche Scientifique (CNRS)
  • Institut Polytechnique de Paris (IP Paris)
Identifiants chercheurs

Présentation

French experienced software engineer in industry, IT services and research labs. I have obtained a PhD in Computer Graphics at ICube research lab and university of Strasbourg.

Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis).

Currently, I work as Research Engineer and Postdoc in Computer Graphics at the LIX research lab of at Ecole Polytechnique, and I am the Head of a new Master of Science and Technology in Computer graphics and new digital technologies for the film industry (2 years work-study program: R&D, 3D, applied maths, computer science, virtual production, AI, etc.), opening in September 2025.

Looking for opportunities in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)

Domaines de recherche

Synthèse d'image et réalité virtuelle [cs.GR]

Compétences

GPU Computing Real-Time 3D Rendering 3D Programming Computer Graphics Texture Synthesis Material Synthesis Procedural Noise Procedural Generation Real-Time Rendering

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Publications

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PerceptualLift: Using hatches to infer a 3D organic shape from a sketch

Tara Butler , Pascal Guehl , Amal Dev Parakkat , Marie-Paule Cani

Expressive + WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251055⟩

Communication dans un congrès hal-05091483v1
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DepthLight: a Single Image Lighting Pipeline for Seamless Integration of Virtual Objects into Real Scenes

Raphael Manus , Marc Christie , Samuel Boivin , Pascal Guehl

Expressive+WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251060⟩

Communication dans un congrès hal-05091478v1
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Driller: An Intuitive Interface for Designing Tangled and Nested Shapes

Tara Butler , Pascal Guehl , Amal Dev Parakkat , Marie-Paule Cani

45th Eurographics 2024 - Short Papers, CYENS Centre of Excellence in collaboration with the University of Cyprus and the Cyprus University of Technology, Apr 2024, Limassol, Cyprus. ⟨10.2312/egs.20241025⟩

Communication dans un congrès hal-04824957v1
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Expressive Animation Retiming from Impulse-Based Gestures

Marie Bienvenu , Pascal Guehl , Quentin Auger , Damien Rohmer

Motion, Interaction, and Games, Nov 2024, Arlington VA USA, United States. pp.1-7, ⟨10.1145/3677388.3696323⟩

Communication dans un congrès hal-04761328v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin

JCI 2021 (Les Journées du Campus d’Illkirch), 19 avril 2021 (en ligne), Apr 2021, Strasbourg, France

Communication dans un congrès hal-03393579v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin

Journées Françaises d'Informatique Graphique (JFIG 2020), Nov 2020, Online, France

Communication dans un congrès hal-03083276v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin

EGSR (Eurographics Symposium on Rendering) 2020, Jun 2020, Londres, United Kingdom

Communication dans un congrès hal-03162994v1

Procedural Texture Extrapolation

Pascal Guehl , Rémi Allegre , Jean-Michel Dischler , Bedrich Benes , Eric Galin

Journée thématique du GdR IG-RV, Nov 2019, Marseille, France

Communication dans un congrès hal-03161277v1

veRTIGE: Using simulation data to teach about galaxies

Yannick Boissel , Mikaël Lemercier , Fabrice Neyret , Reynald Arnerin , Frédéric Arenou et al.

Revolve IPS conference, Jun 2016, Varsovie, Poland. pp.42

Communication dans un congrès hal-02461691v1
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVO

Cyril Crassin , Pascal Guehl , Eric Heitz , Jérémy Jaussaud , Fabrice Neyret

AFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France

Communication dans un congrès hal-00766682v1

Statistical and procedural representations for the control and scalability of texture/material synthesis

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler

Poster Day, doctoral school MSII, Strasbourg, France, Oct 2017, Strasbourg, France. 2017

Poster de conférence hal-04700775v1
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GigaVoxels, Real-time Voxel-based Library to Render Large and Detailed Objects

Pascal Guehl , Fabrice Neyret

NVIDIA GTC - GPU Technology Conference - 2013, Mar 2013, San Jose, United States

Document associé à des manifestations scientifiques hal-00808121v1