Pascal Guehl
- Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX)
- École polytechnique (X)
- Centre National de la Recherche Scientifique (CNRS)
- Institut Polytechnique de Paris (IP Paris)
Présentation
French experienced software engineer in industry, IT services and research labs. I have obtained a PhD in Computer Graphics at ICube research lab and university of Strasbourg. Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis). Currently, I work as Research Engineer and Postdoc in Computer Graphics at the LIX research lab of at Ecole Polytechnique, and I am the Head of a new Master of Science and Technology in Computer graphics and new digital technologies for the film industry (2 years work-study program: R&D, 3D, applied maths, computer science, virtual production, AI, etc.), opening in September 2025. Looking for opportunities in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)
Domaines de recherche
Compétences
Publications
Publications
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Multi-Dimensional Procedural Wave NoiseACM Transactions on Graphics, 2025, SIGGRAPH, 44 (4), ⟨10.1145/3730928⟩ |
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DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomenaComputers and Graphics, 2024, 122, pp.103956. ⟨10.1016/j.cag.2024.103956⟩ |
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Semi‐Procedural Textures Using Point Process Texture Basis FunctionsComputer Graphics Forum, 2020, 39 (4), pp.159-171. ⟨10.1111/cgf.14061⟩ |
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PerceptualLift: Using hatches to infer a 3D organic shape from a sketchExpressive + WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251055⟩ |
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DepthLight: a Single Image Lighting Pipeline for Seamless Integration of Virtual Objects into Real ScenesExpressive+WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251060⟩ |
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Driller: An Intuitive Interface for Designing Tangled and Nested Shapes45th Eurographics 2024 - Short Papers, CYENS Centre of Excellence in collaboration with the University of Cyprus and the Cyprus University of Technology, Apr 2024, Limassol, Cyprus. ⟨10.2312/egs.20241025⟩ |
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Expressive Animation Retiming from Impulse-Based GesturesMotion, Interaction, and Games, Nov 2024, Arlington VA USA, United States. pp.1-7, ⟨10.1145/3677388.3696323⟩ |
Semi-Procedural Textures Using Point Process Texture Basis FunctionsJCI 2021 (Les Journées du Campus d’Illkirch), 19 avril 2021 (en ligne), Apr 2021, Strasbourg, France |
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsJournées Françaises d'Informatique Graphique (JFIG 2020), Nov 2020, Online, France |
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Semi-Procedural Textures Using Point Process Texture Basis FunctionsEGSR (Eurographics Symposium on Rendering) 2020, Jun 2020, Londres, United Kingdom |
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Procedural Texture ExtrapolationJournée thématique du GdR IG-RV, Nov 2019, Marseille, France |
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veRTIGE: Using simulation data to teach about galaxiesRevolve IPS conference, Jun 2016, Varsovie, Poland. pp.42 |
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVOAFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France |
Statistical and procedural representations for the control and scalability of texture/material synthesisPoster Day, doctoral school MSII, Strasbourg, France, Oct 2017, Strasbourg, France. 2017 |
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Modèle d'apparence semi-procédural pour le contrôle et le passage à l'échelle de la synthèse de textures et de matériauxAutre [cs.OH]. Université de Strasbourg, 2022. Français. ⟨NNT : 2022STRAD039⟩ |
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GigaVoxels, Real-time Voxel-based Library to Render Large and Detailed ObjectsNVIDIA GTC - GPU Technology Conference - 2013, Mar 2013, San Jose, United States |