Pascal Guehl

Research Engineer and Postdoc in Computer Graphics. Head of a Master in advanced computer graphics and virtual production.
88%
Libre accès
16
Documents
Affiliations actuelles
  • Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX)
  • École polytechnique (X)
  • Centre National de la Recherche Scientifique (CNRS)
  • Institut Polytechnique de Paris (IP Paris)
Identifiants chercheurs

Présentation

French experienced software engineer in industry, IT services and research labs. I have obtained a PhD in Computer Graphics at ICube research lab and university of Strasbourg.

Designing new models, algorithms and prototypes for digital artists of the video games and film industry (content creation tool: texture and material synthesis).

Currently, I work as Research Engineer and Postdoc in Computer Graphics at the LIX research lab of at Ecole Polytechnique, and I am the Head of a new Master of Science and Technology in Computer graphics and new digital technologies for the film industry (2 years work-study program: R&D, 3D, applied maths, computer science, virtual production, AI, etc.), opening in September 2025.

Looking for opportunities in Computer Graphics, Computer Animation and VFX industry (R&D internship, postdoc, R&D engineer...)

Domaines de recherche

Synthèse d'image et réalité virtuelle [cs.GR]

Compétences

GPU Computing Real-Time 3D Rendering 3D Programming Computer Graphics Texture Synthesis Material Synthesis Procedural Noise Procedural Generation Real-Time Rendering

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Publications

Image document

PerceptualLift: Using hatches to infer a 3D organic shape from a sketch

Tara Butler , Pascal Guehl , Amal Dev Parakkat , Marie-Paule Cani
Expressive + WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251055⟩
Communication dans un congrès hal-05091483 v1
Image document

DepthLight: a Single Image Lighting Pipeline for Seamless Integration of Virtual Objects into Real Scenes

Raphael Manus , Marc Christie , Samuel Boivin , Pascal Guehl
Expressive + WICED 2025, May 2025, London, United Kingdom. ⟨10.2312/exw.20251060⟩
Communication dans un congrès hal-05091478 v1
Image document

Driller: An Intuitive Interface for Designing Tangled and Nested Shapes

Tara Butler , Pascal Guehl , Amal Dev Parakkat , Marie-Paule Cani
45th Eurographics 2024 - Short Papers, CYENS Centre of Excellence in collaboration with the University of Cyprus and the Cyprus University of Technology, Apr 2024, Limassol, Cyprus. ⟨10.2312/egs.20241025⟩
Communication dans un congrès hal-04824957 v1
Image document

Expressive Animation Retiming from Impulse-Based Gestures

Marie Bienvenu , Pascal Guehl , Quentin Auger , Damien Rohmer
Motion, Interaction, and Games, Nov 2024, Arlington VA USA, United States. pp.1-7, ⟨10.1145/3677388.3696323⟩
Communication dans un congrès hal-04761328 v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin
JCI 2021 (Les Journées du Campus d’Illkirch), 19 avril 2021 (en ligne), Apr 2021, Strasbourg, France
Communication dans un congrès hal-03393579 v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin
Journées Françaises d'Informatique Graphique (JFIG 2020), Nov 2020, Online, France
Communication dans un congrès hal-03083276 v1

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler , Bedrich Benes , Eric Galin
EGSR (Eurographics Symposium on Rendering) 2020, Jun 2020, Londres, United Kingdom
Communication dans un congrès hal-03162994 v1

Procedural Texture Extrapolation

Pascal Guehl , Rémi Allegre , Jean-Michel Dischler , Bedrich Benes , Eric Galin
Journée thématique du GdR IG-RV, Nov 2019, Marseille, France
Communication dans un congrès hal-03161277 v1

veRTIGE: Using simulation data to teach about galaxies

Yannick Boissel , Mikaël Lemercier , Fabrice Neyret , Reynald Arnerin , Frédéric Arenou et al.
Revolve IPS conference, Jun 2016, Varsovie, Poland. pp.42
Communication dans un congrès hal-02461691 v1
Image document

GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVO

Cyril Crassin , Pascal Guehl , Eric Heitz , Jérémy Jaussaud , Fabrice Neyret
AFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France
Communication dans un congrès hal-00766682 v1

Statistical and procedural representations for the control and scalability of texture/material synthesis

Pascal Guehl , Rémi Allègre , Jean-Michel Dischler
Poster Day, doctoral school MSII, Strasbourg, France, Oct 2017, Strasbourg, France. 2017
Poster de conférence hal-04700775 v1
Image document

GigaVoxels, Real-time Voxel-based Library to Render Large and Detailed Objects

Pascal Guehl , Fabrice Neyret
NVIDIA GTC - GPU Technology Conference - 2013, Mar 2013, San Jose, United States
Document associé à des manifestations scientifiques hal-00808121 v1