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Pierre LAGARRIGUE
62
Documents
Identifiants chercheurs
- pierre-lagarrigue
- IdRef : 076768961
- 0000-0003-4376-8119
Présentation
I am a full professor at « Institut National Universitaire Champollion », located in Albi. I am a permanent member of the Clément Ader Institute since 1990 and Head of the Serious Game Research Lab between 2009 and 2020. (https://www.univ-jfc.fr/grp/serious-game-research-lab-sgrl) . I am now the head of the "Immersive Lab" since 2020 (https://blogs.univ-jfc.fr/gamelabsnet/)
• Keywords: Machining, NC machine tools, learning games, innovative digital tools for training, virtual machining, Immersive learning
• Publications: 3 softwares, 2 book sections, 41 international journal articles, 10 articles in books of synthesis, 7 French journal articles, 5 invited conferences, 41 international conference papers.
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Scénario pédagogique pour des opérations d'assemblage assistées par la Réalité AugmentéeS-MART 2023 : 18ème Colloque national S.mart, Arts et Métiers Paristech ENSAM Aix-en-Provence, Université de Toulon [UTLN], Apr 2023, Carry-le-Rouet, France
Communication dans un congrès
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Material identification in helical milling for smart drilling applicationsBrazilian Manufacturing Engineering Congress 12th COBEF 2023, May 2023, Brasilia, Brazil
Communication dans un congrès
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Data maps for material identification in helical milling by spindle power monitoring19th CIRP Conference on Modeling of Machining Operations Germany CIRP CMMO 2023, May 2023, Karlsruhe, Germany
Communication dans un congrès
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EXPERIMENTAL ANALYSIS OF CIRCULAR MILLING FOR MATERIAL IDENTIFICATION IN AEROSPACE INDUSTRYESAFORM 2022, 2022, Braga, Portugal. ⟨10.4028/v-7uw143⟩
Communication dans un congrès
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Tangibilisation of an educational scheduling game’s graphical interface32ème Conférence francophone sur l'Interaction Humain-Machine (IHM 2021), Apr 2021, Virtual Event, France. pp.1-5, ⟨10.1145/3451148.3458637⟩
Communication dans un congrès
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A Board Game to Fight Against Misinformation and Fake News9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩
Communication dans un congrès
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Smart drilling for Aerospace Industry: state of art in research and education14th CIRP Conference on Intelligent Computation in Manufacturing Engineering, CIRP ICME ˈ20, Jul 2020, Naples, Italy
Communication dans un congrès
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A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse TrainingICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩
Communication dans un congrès
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The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical UnitInteractive Collaboratibve Learning, Sep 2018, KOS Island, Greece
Communication dans un congrès
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3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France
Communication dans un congrès
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Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Sep 2017, Athens, France. pp.55--62, ⟨10.1109/VS-GAMES.2017.8055811⟩
Communication dans un congrès
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A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926--935, ⟨10.1007/978-3-319-73210-7_105⟩
Communication dans un congrès
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3D real Time Collaborative Environment To Learn Teamwork And Non Technical Skills in The Operating Room19th International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Communication dans un congrès
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Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147
Communication dans un congrès
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Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
Communication dans un congrès
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Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp.136-142, ⟨10.1109/CTS.2016.0040⟩
Communication dans un congrès
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3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating RoomInternational Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Communication dans un congrès
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Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
Communication dans un congrès
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Communication and Knowledge Sharing in an Immersive Learning GameIEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
Communication dans un congrès
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L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
Communication dans un congrès
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Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium)
Communication dans un congrès
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Drilling of thick composite structures with pilot hole using a twist drill16th European Conference on Composite Materials (ECCM16), Seville, Spain, June 22-26, 2014, 2014, Seville, Spain
Communication dans un congrès
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Analytical model for drilling thick composite structures with pilot hole using a twist drillJoint Conference on Mechanical, Design Engineering & Advanced Manufacturing, Toulouse, France, June 18-20, 2014, 2014, Toulouse, France
Communication dans un congrès
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Cutting conditions and surface integrity during dry plunge-milling of a wrought magnesium alloyMESIC 2013 - The Manufacturing Engineering Society International Conference, Jun 2013, Zaragoza, Spain. pp.36-44, ⟨10.1016/j.proeng.2013.08.213⟩
Communication dans un congrès
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Un simulateur pour la formation des techniciens supérieurs: analyse didactique du dispositif et des séances de formationColloque international question pédagogiques de l’enseignement supérieur, Jun 2008, Brest, France
Communication dans un congrès
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Approach of the Prediction of the Thermal Field within an element during the machining operationsHigh Speed Machining, Sitxt International Conference. 21-22 March 2007, San Sebastián (Spain), Mar 2007, San Sebastián, Spain
Communication dans un congrès
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Relación entre la identidad profesional y la práctica docente: aplicación al estudio del profesorado de ingeniería de la producción en el desarrollo de un simulador.Congreso internacional de la formacion continua del profesorado, Sep 2007, Barcelona, España
Communication dans un congrès
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Improving NC milling skills through practise of simulated workCongreso Internacional de la Sociedad de Ingeniería de Fabricación, Sep 2005, Calatayud, Spain
Communication dans un congrès
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Interaction and Communication in an Immersive Learning GameMinhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩
Chapitre d'ouvrage
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« Des serious games à la gamification Approches critiques des disséminations vidéoludiques »Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5
Chapitre d'ouvrage
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Health-care Games and the Metaphoric ApproachSerious Games for Healthcare: Applications and Implications, Chapter 2, Idea Group,U.S., pp.24-49, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩
Chapitre d'ouvrage
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