Pierre LAGARRIGUE
Présentation
Publications
Publications
|
|
Is Usability Always Productive in Learning Environments?ILRN 2024 - 10th International Conference on Immersive Learning, Jun 2024, Galsgow, United Kingdom. pp.201-214, ⟨10.1007/978-3-031-80475-5_15⟩ |
|
|
Enhancing performance in bolt torque tightening using a connected torque wrench and augmented realityMaterial Forming - ESAFORM2025, May 2025, Paestum, Italy. pp.1982-1991, ⟨10.21741/9781644903599-213⟩ |
|
|
Effectiveness of machining equipment user guides: A comparative study of augmented reality and traditional mediaMaterial Forming, Apr 2024, toulouse, France. pp.2320-2328, ⟨10.21741/9781644903131-255⟩ |
|
|
Scénario pédagogique pour des opérations d'assemblage assistées par la Réalité AugmentéeS-MART 2023 : 18ème Colloque national S.mart, Arts et Métiers Paristech ENSAM Aix-en-Provence, Université de Toulon [UTLN], Apr 2023, Carry-le-Rouet, France |
|
|
Data maps for material identification in helical milling by spindle power monitoring19th CIRP Conference on Modeling of Machining Operations Germany CIRP CMMO 2023, May 2023, Karlsruhe, Germany |
|
|
Enhancing fuel cell training through the use of a virtual reality scenarioSCF 2023 - Congrès de la Société Chimique de France, Jun 2023, Nantes, France. ⟨10.20935/al178⟩ |
|
|
Material identification in helical milling for smart drilling applicationsBrazilian Manufacturing Engineering Congress 12th COBEF 2023, May 2023, Brasilia, Brazil |
|
|
EXPERIMENTAL ANALYSIS OF CIRCULAR MILLING FOR MATERIAL IDENTIFICATION IN AEROSPACE INDUSTRYESAFORM 2022, 2022, Braga, Portugal. ⟨10.4028/v-7uw143⟩ |
|
|
Tangibilisation of an educational scheduling game’s graphical interface32ème Conférence francophone sur l'Interaction Humain-Machine (IHM 2021), Apr 2021, Virtual Event, France. pp.1-5, ⟨10.1145/3451148.3458637⟩ |
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse TrainingICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩ |
|
|
|
Smart drilling for Aerospace Industry: state of art in research and education14th CIRP Conference on Intelligent Computation in Manufacturing Engineering, CIRP ICME ˈ20, Jul 2020, Naples, Italy |
A Board Game to Fight Against Misinformation and Fake News9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩ |
|
|
|
The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical UnitInteractive Collaboratibve Learning, Sep 2018, KOS Island, Greece |
|
|
3D real Time Collaborative Environment To Learn Teamwork And Non Technical Skills in The Operating Room19th International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France |
|
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926--935, ⟨10.1007/978-3-319-73210-7_105⟩ |
|
|
|
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Sep 2017, Athens, France. pp.55--62, ⟨10.1109/VS-GAMES.2017.8055811⟩ |
Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147 |
|
|
|
Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp.136-142, ⟨10.1109/CTS.2016.0040⟩ |
|
|
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
|
|
Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8, ⟨10.1109/VS-GAMES.2015.7295768⟩ |
|
|
L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02 |
Drilling of thick composite structures with pilot hole using a twist drill16th European Conference on Composite Materials (ECCM16), Seville, Spain, June 22-26, 2014, 2014, Seville, Spain |
|
Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium) |
|
Analytical model for drilling thick composite structures with pilot hole using a twist drillJoint Conference on Mechanical, Design Engineering & Advanced Manufacturing, Toulouse, France, June 18-20, 2014, 2014, Toulouse, France |
|
|
|
Cutting conditions and surface integrity during dry plunge-milling of a wrought magnesium alloyMESIC 2013 - The Manufacturing Engineering Society International Conference, Jun 2013, Zaragoza, Spain. pp.36-44, ⟨10.1016/j.proeng.2013.08.213⟩ |
|
|
Serious Game et Simulateur dans le domaine de la santéSEGAMED 2012, Université de Nice, Oct 2012, Nice, France |
|
|
Serious Game, Simulateur, Serious play : état de l'art pour la formation en santée-virtuoses / SEGAMED 2012, Université de Nice, Oct 2012, Nice, France |
Apports des Serious Games dans l’enseignement13e Colloque National AIP PRIMECA, Mar 2012, Mont-Dore, France |
|
Un simulateur pour la formation des techniciens supérieurs: analyse didactique du dispositif et des séances de formationColloque international question pédagogiques de l’enseignement supérieur, Jun 2008, Brest, France |
|
Relación entre la identidad profesional y la práctica docente: aplicación al estudio del profesorado de ingeniería de la producción en el desarrollo de un simulador.Congreso internacional de la formacion continua del profesorado, Sep 2007, Barcelona, España |
|
|
|
Approach of the Prediction of the Thermal Field within an element during the machining operationsHigh Speed Machining, Sitxt International Conference. 21-22 March 2007, San Sebastián (Spain), Mar 2007, San Sebastián, Spain |
Improving NC milling skills through practise of simulated workCongreso Internacional de la Sociedad de Ingeniería de Fabricación, Sep 2005, Calatayud, Spain |
Interaction and Communication in an Immersive Learning GameMinhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩ |
|
« Des serious games à la gamification Approches critiques des disséminations vidéoludiques »Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5 |
|
Health-care Games and the Metaphoric ApproachIGI Global; Sylvester Arnab; Ian Dunwell; Kurt Debattista. Serious Games for Healthcare: Applications and Implications, Chapter 2, Idea Group,U.S., pp.24-49/Chap.2, 2012, 978-1466619036. ⟨10.4018/978-1-4666-1903-6.ch002⟩ |