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Thibault Carron
99
Documents
Researcher identifiers
thibault-carron
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0000-0001-6982-7055
- Google Scholar : https://scholar.google.fr/citations?user=7cyHzkAAAAAJ&hl=fr
- IdRef : 072429062
Presentation
Researcher in Computer Science, accredited Research Supervisor in 2011.
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How to assist designers model learning games with Petri nets?Foundations of Digital Games 2022, Sep 2022, Athènes, Greece
Conference papers
hal-03710508v1
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Understanding online collaboration through speech acts associated to Belbin profilesCSCL 2022 - 15th International Conference on Computer-Supported Collaborative Learning, Jun 2022, Hiroshima, Japan. pp.324-327
Conference papers
hal-03701436v1
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Adapting Learning Analytics Dashboards by and for University Students17th European Conference on Technology Enhanced Learning, Sep 2022, Toulouse, France. pp.299-309, ⟨10.1007/978-3-031-16290-9_22⟩
Conference papers
hal-03918008v1
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Can a Learning Analytics Dashboard Participative Design Approach Be Transposed to an Online-Only Context?18th International Conference Cognition and Exploratory Learning in Digital Age, Oct 2021, Virtual, Portugal
Conference papers
hal-03353783v1
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Addressing Children’s Self-Evaluation and Self-Efficacy Deficits in a Literacy Application2021 International Conference on Advanced Learning Technologies (ICALT), Jul 2021, Tartu (online), Estonia. pp.141-143, ⟨10.1109/ICALT52272.2021.00050⟩
Conference papers
hal-03353177v1
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How to Model a Visual Novel Game to Train and Identify Players' Soft Skills?European Conference on Game Based Learning, Sep 2021, Brighton, United Kingdom. pp.322-330
Conference papers
hal-03375514v1
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Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple YearsCSEDU 2021 - 13th International Conference on Computer Supported Education, Apr 2021, Prague (virtual), Czech Republic. pp.331-338, ⟨10.5220/0010453903310338⟩
Conference papers
hal-03264308v1
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Digital Twin and Ecological Transition Integration in Training ProcessInternational Conference on Electrical, Computer, Communications and Mechatronics Engineering (IEEE ICECCME), Oct 2021, Flicenflac, Mauritius. 6p / 596
Conference papers
hal-03375508v1
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Fast Gamification Approach: Increase of the Motivation in Remote ClassesCSEDU 2021 - 13th International Conference on Computer Supported Education, Apr 2021, Prague (virtual), Czech Republic. pp.282-287, ⟨10.5220/0010461702820287⟩
Conference papers
hal-03263458v1
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Predicting Young Students' Self-Evaluation Deficits Through Their Activity Traces14th International Conference on Educational Data Mining, IEDMS, Jun 2021, Paris, France. pp.667-671
Conference papers
hal-03353186v1
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Faciliter le recueil de traces par la numérisation d’un outil tangible de co-design : application à la conception de tableaux de bord d’apprentissage10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Marie Lefevre, Christine Michel, Jun 2021, Fribourg, Suisse. pp.360-365
Conference papers
hal-03290120v1
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Vers un modèle de scénarisation pour l'enseignement de la pensée informatique à l'école primaireDidapro 8 – DidaSTIC, Feb 2020, Lille, France
Conference papers
hal-02496191v1
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Towards Temporality-Sensitive Recurrent Neural Networks through Enriched TracesInternational Conference on Educational Data Mining (EDM 2020), IEDMS, Jul 2020, Ifrane, Morocco. pp.658-661
Conference papers
hal-03005331v1
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Usages de jeux sérieux pour motiver les étudiants : initiatives d’enseignants et impulsions institutionnellesQuestions de Pédagogies dans l'Enseignement Supérieur, ENSTA Bretagne, IMT-A, UBO, Jun 2019, Brest, France
Conference papers
hal-02284352v1
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Quels scénarios pour l’enseignement de l’informatique à l’école élémentaire ? Premiers éléments relatifs au contenu et au modèle des scénarios dans le cadre du projet IE-CAREAtelier EIAH 2019 : Apprentissage de la pensée informatique de la maternelle à l’Université : retours d’expériences et passage à l’échelle, Jun 2019, Paris, France
Conference papers
hal-02383986v1
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Approche de ludification des enseignements ou comment motiver des étudiants aux concepts mathématiquesCIMOM'18, Nov 2018, Mayotte, France
Conference papers
hal-02181431v1
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Proposing and evaluating a model of co-construction of the learning scenario by the learner15th International Conference Cognition and Exploratory Learning in Digital Age, International Association for Development of the Information Society, Oct 2018, Budapest, Hungary. pp.208-215
Conference papers
hal-01908168v1
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A Gamification Approach for Serious Games2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018, Wollongong, Australia. pp.551-558, ⟨10.1109/TALE.2018.8615285⟩
Conference papers
hal-02181404v1
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Multi-scenario modelling of learningConférence sur le Recherche en Informatique et ses Applications, Association Sénégalaise des Chercheurs en InformatIque (ASCII), Apr 2018, Ziguinchor, Senegal. pp.199-211, ⟨10.1007/978-3-319-98878-8_19⟩
Conference papers
hal-01798303v1
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Analyser et représenter la progression de la difficulté d’un jeu sérieux du point de vue ludique et pédagogiqueEIAH 2017, Jun 2017, Strasbourg, France
Conference papers
hal-01515753v1
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Modeling Learner’s Type Using an Educational Massively Multiplayer Online Role-Playing GameEuropean Conference on Game-Based Learning, Oct 2017, Graz, Austria
Conference papers
hal-01889077v1
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Enseignement du numérique : Les apports d'un Learning LabTelecom’2017 & 10es JFMMA, May 2017, Rabat, Maroc
Conference papers
hal-02181530v1
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Aider à l'analyse du comportement d'un apprenant dans les jeux sérieuxEIAH 2017, Jun 2017, Strasbourg, France
Conference papers
hal-01515748v1
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Framework for Learner Assessment in Learning Games11th European Conference on Technology Enhanced Learning, Sep 2016, Lyon, France. pp.622-626, ⟨10.1007/978-3-319-45153-4_77⟩
Conference papers
hal-01359636v1
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Complex resources in MOOCs: structural and behavioral integration approachICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Conference papers
hal-01372228v1
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Scenario modeling for serious games : an approach for industry sectorICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Conference papers
hal-01372232v1
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Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩
Conference papers
hal-01372051v1
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Models and Mechanisms for implementing playful scenariosAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Conference papers
hal-01372311v1
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Modeling skills in a learner-centred approach within MOOCsICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Conference papers
hal-01372231v1
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Service oriented approach for modeling and generic integration of complex resources in MOOCsAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Conference papers
hal-01372280v1
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Serious Games for vocational training: a compared approachAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Conference papers
hal-01372242v1
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Understanding Learners’ Behaviors in Serious Games15th International Conference on International Conference on Web-based Learning (ICWL 2016), Oct 2016, Rome, Italy. pp.195-205, ⟨10.1007/978-3-319-47440-3_22⟩
Conference papers
hal-01372326v1
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MDA approach for reusability in serious game and e-learning designICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy
Conference papers
hal-01372236v1
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Identification and modeling of the skills within MOOCsAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco
Conference papers
hal-01372290v1
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Integration of Game Based Learning into a TEL Platform: Application to MOOCs9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.321-331
Conference papers
hal-01261217v1
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Model Driven Architecture Approach for smooth integration of playful scenarios into learning environmentsThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Conference papers
hal-01213527v1
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A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. pp.15-25
Conference papers
hal-01261218v1
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Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)E-Learn 2015: World Conference on E-Learning, Oct 2015, Kona, Hawaii, United States
Conference papers
hal-01214892v1
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Serious game framework confronted with specificities of industrial training: application to steel industryThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Conference papers
hal-01213529v1
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An ITS and Experiential Training approach to support lifelong change management in enterprises2015 International Conference on Education, Management and Systems Engineering, EMSE2015, Aug 2015, Phuket, Thailand. pp.157-161
Conference papers
hal-01213521v1
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Integration of complex ressources in a tel environment7th International Conference on Education and New Learning Technologies, EDULEARN15, Jul 2015, Barcelona, Spain. pp.7514-7522
Conference papers
hal-01214890v1
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PLM Serious Game Approach available both for Change Management and Knowledge Assessment11th IFIP International Conference on Product Lifecycle Management (PLM 2014), Jul 2014, Yokohama, Japan. pp.323-332, ⟨10.1007/978-3-662-45937-9_32⟩
Conference papers
hal-01215658v1
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Have you found the error? A Formal Framework for Learning Game Verification9th European Conference on Technology Enhanced Learning, Sep 2014, Graz, Austria. pp.476-481, ⟨10.1007/978-3-319-11200-8_45⟩
Conference papers
hal-01215670v1
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An approach to help Knowledge assessment: From Serious Game to MOOC (best article presentation award)International Conference on Innovative Trends in Science, Engineering and Management 2014 (ICITSEM 2014), Feb 2014, Dubaï, United Arab Emirates. pp.125-130
Conference papers
hal-01217288v1
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Adaptive and playful approach in the MOOC: thanks to Serious Game9th IEEE International Conference on Digital Information Management (ICDIM 2014), Sep 2014, Phitsanulok, Thailand. pp.201--204, ⟨10.1109/ICDIM.2014.6991423⟩
Conference papers
hal-01575905v1
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Plateforme Serious Game mutualisée et pluridisciplinaire: les IUT en première ligneSecond congrès national de la recherche en IUT, Jun 2013, Corte, France
Conference papers
hal-01218426v1
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Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeuEIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53
Conference papers
hal-01216132v1
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Modélisation des parcours pédago-ludiques pour l'adaptation des jeux sérieux6e Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, May 2013, Toulouse, France. pp.55-66
Conference papers
hal-00839749v1
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MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Jul 2013, Beijing, China. pp.291-293, ⟨10.1109/ICALT.2013.90⟩
Conference papers
hal-00867440v1
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An approach to model and validate scenarios of serious games in the design stageInternational Conference on Web-based Learning, Oct 2013, Kenting, Taiwan. pp.264-273, ⟨10.1007/978-3-642-41175-5_27⟩
Conference papers
hal-01216181v1
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Integrating non-virtual Electronic activities in Game-Based Learning Environments7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385
Conference papers
hal-01339237v1
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Toward Improvement of Serious Game Reliability7th European Conference on Games Based Learning, Oct 2013, Porto, Portugal. pp.80-87
Conference papers
hal-01216093v1
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Approche basée sur la méthode pédagogique des cas pour créer des Learning Games pertinents dans de nombreux domaines d'enseignementEnvironnements Informatiques pour l'Apprentissage Humain, EIAH'2013, May 2013, Toulouse, France. pp.67-78
Conference papers
hal-00845537v1
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Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational FieldsInternational Conference on Advanced Learning Technologies, ICALT, Jul 2013, Beijing, China. pp.156-160, ⟨10.1109/ICALT.2013.49⟩
Conference papers
hal-00845532v1
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Vérification de scénarios complexes issus du processus de ludification ("gamification") dans les jeux sérieuxRencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2013, Rochebrune, France. 1-12 (in press)
Conference papers
hal-01216125v1
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Issues of Learning Games: From Virtual to RealInternational Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Oct 2013, Fort Worth, Texas, United States. pp.133-140
Conference papers
hal-01216194v1
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Learning PLM system with a Serious Game19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩
Conference papers
hal-01282398v1
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Serious Gaming: A new way to introduce Product Lifecycle ManagementIEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. pp.89-100, ⟨10.1007/978-3-642-30859-8_9⟩
Conference papers
hal-01273042v1
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Méthodologie pour identifier la mémoire d'entreprise en s'appuyant sur un environnement de serious game observable.XIX iemes Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2012, Rochebrune, France. pp.1--10
Conference papers
hal-01273053v1
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Managing the accompaniment to change using ICT and experiential training: RD context8th IEEE International Conference on Networked Computing and Advanced Information Management, 2012, Seoul, South Korea. pp.265-272
Conference papers
hal-01270001v1
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Virtual coaching for change management12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Jul 2012, Roma, Italy. pp.634-638, ⟨10.1109/ICALT.2012.98⟩
Conference papers
hal-01270002v1
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Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenchesEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.46-56
Conference papers
hal-01354561v1
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Use of Profiling to optimise a collaborative session in a learning gameEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.88-97
Conference papers
hal-01354562v1
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How to bring immersion in Learning Games?IEEE-ICALT 2009, Jul 2009, Riga, Latvia, Latvia. pp.6, ⟨10.1109/ICALT.2009.49⟩
Conference papers
hal-00968716v1
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Guidage macroscopique de l'apprentissageEnvironnements Informatiques pour l'Apprentissage Humain (EIAH), May 2009, Le Mans, France
Conference papers
inria-00531658v1
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Collaborative Indicators in Learning Games: An Immersive FactorEuropean Conference on Game-Based Learning, Oct 2008, Barcelona, Spain
Conference papers
hal-01528868v1
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iSTOA: Artefacts for mathematical interactive learning exercisesSixth International Conference on Creating, Connecting and Collaborating through Computing, 2008 (C5 2008), Jan 2008, Poitiers, France
Conference papers
inria-00531649v1
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De l'importance des plans d'interaction dans la géométrie interactiveEnvironnements Informatiques pour l'Apprentissage Humain (EIAH), Jan 2007, Lausanne, Suisse
Conference papers
inria-00531641v1
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Apporter de la flexibilité dans l'observation d'une activité pédagogiqueJun 2007
Conference papers
hal-00162138v1
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Dr Geo II: Adding Interactivity Planes in Interactive Dynamic GeometryInternational Conference on Creating, Connecting and Collaborating through Computing (C5 2007), Jan 2007, Kyoto, Japan
Conference papers
inria-00531636v1
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Visualisation et régulation de l'activité des apprenants dans un EIAH tracéJun 2007
Conference papers
hal-00161498v1
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De l'importance des plans d'interaction dans la géométrie interactiveJun 2007
Conference papers
hal-00161606v1
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Towards a Temporal Organizational Structure Language for Dynamic Multi-Agent SystemsModeling Autonomous Agents in a Multi-Agent World 10th European Workshop on Multi-Agent Systems, 2001, Annecy, France. pp. 219--234
Conference papers
emse-00758166v1
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Evaluating the Transposition of a Learning Analytics Dashboard Co-design Tangible Tool to a Digital ToolOpen and Inclusive Educational Practice in the Digital World, Springer International Publishing, pp.115-133, 2022, Cognition and Exploratory Learning in the Digital Age, 978-3-031-18512-0. ⟨10.1007/978-3-031-18512-0_8⟩
Book sections
hal-03918088v1
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Towards a Model of Learner-Directed Learning: An Approach Based on the Co-construction of the Learning Scenario by the LearnerOnline Teaching and Learning in Higher Education, Springer, pp.41-63, 2020, Cognition and Exploratory Learning in the Digital Age, 978-3-030-48190-2. ⟨10.1007/978-3-030-48190-2_3⟩
Book sections
hal-03004396v1
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Jeux sérieux: une approche de ludification au sein de filières technologiques pour la formation en présentiel et en distanciel (Chapitre 7)Pratiques et innovations à l'ère du numérique en formation à distance Technologie, pédagogie et formation, Presses de l'Université du Québec, pp.139-156, 2019, Formation à distance / Distance Learning, 978-2-7605-5173-2
Book sections
hal-02315667v1
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A Serious Game Environment to Support Organisational Changes in EnterpriseUbiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, ⟨10.1007/978-1-4614-3329-3_16⟩
Book sections
hal-01221708v1
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Enhancement of Adaptation and Monitoring in Game-Based Learning EnvironmentsStudent Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. ⟨10.4018/978-1-4666-1987-6.ch009⟩
Book sections
hal-01273028v1
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Learning Games Factory: Construction of Learning Games Using a Component-Based ApproachLeading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9
Book sections
hal-01273024v1
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A Model for CSCL Allowing Tailorability: Implementation in the “Electronic Schoolbag” GroupwareGroupware: Design, Implementation, and Use, pp.322-337, 2004, ⟨10.1007/978-3-540-30112-7_27⟩
Book sections
hal-02885266v1
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Le temps dans les systèmes multi-agentsMANDIAU René, GRISLIN-LE STRUGEON Emmanuelle, PÉNINOU André. Organisation et applications des SMA, Hermes Lavoisier, pp. 133-166, 2002
Book sections
emse-00758185v1
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A Temporal Agent Communication Language for Dynamic Multi-agent SystemsGarijo, Francisco; Boman, Magnus. Multi-Agent System Engineering, Springer Berlin / Heidelberg, pp 115 - 127, 1999, Lecture Notes in Computer Science, 978-3-540-66281-5. ⟨10.1007/3-540-48437-X_10⟩
Book sections
emse-00745244v1
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Une aide à l'interprétation de traces : application à l'amélioration de scénarios pédagogiques2005
Preprints, Working Papers, ...
hal-00005668v1
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Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiquesIntelligence artificielle [cs.AI]. Ecole Nationale Supérieure des Mines de Saint-Etienne; Université Jean Monnet - Saint-Etienne, 2001. Français. ⟨NNT : 2001EMSE0026⟩
Theses
tel-00818319v1
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