Thibault Carron
Présentation
Researcher in Computer Science, accredited Research Supervisor in 2011.
Publications
Publications
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Co-designing synchronous asymmetric multiplayer learning game scenariosInternational Conference on Computer-Supported Collaborative Learning, Jun 2024, Buffalo, NY, United States |
Ecological Transition via IoT Approach in Training Process2024 4th International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), Nov 2024, Male, Maldives. pp.01-06, ⟨10.1109/ICECCME62383.2024.10797148⟩ |
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Modelling and verification of asymmetric role-playing scenarios for learning with Petri netsGames and Learning Alliance Conference, Nov 2024, Berlin, Germany |
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Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning16th International Conference on Computer Supported Education, May 2024, Angers, France |
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Facilitate the design of Role Learning Games: the RLG Kitinternational conference on Advanced Learning Technologies and Technology-enhanced Learning, IEEE Computer Society and the IEEE Technical Committee on Learning Technology, Jul 2023, Orem (UT), United States |
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RLG Model et RLG kit : un modèle et un kit de conception de Role Learning GameEIAH2023 : 11ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2023, Brest, France. pp.316-319 |
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Usages dans le temps d'un tableau de bord d'apprentissage dans un jeu sérieuxEIAH2023 : 11ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2023, Brest, France. pp.256-261 |
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Développement de Jumeau Numérique pour la Formation au sein du pôle S.mart RAOS-MART 2023 : 18ème Colloque national S.mart, Arts et Métiers Paristech ENSAM Aix-en-Provence, Université de Toulon [UTLN], Apr 2023, Carry-le-Rouet, France |
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills DevelopmentEuropean Conference on Technology Enhanced Learning 2023, Sep 2023, Aveiro, Portugal. pp.725-730, ⟨10.1007/978-3-031-42682-7_68⟩ |
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Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment2022 International Conference on Advanced Learning Technologies (ICALT), Jul 2022, Bucharest, Romania. pp.374-378, ⟨10.1109/ICALT55010.2022.00116⟩ |
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Adapting Learning Analytics Dashboards by and for University Students17th European Conference on Technology Enhanced Learning, Sep 2022, Toulouse, France. pp.299-309, ⟨10.1007/978-3-031-16290-9_22⟩ |
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Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches?European Conference on Game Based Learning, Oct 2022, Lisbonne, Portugal. pp.271-279, ⟨10.34190/ecgbl.16.1.627⟩ |
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Understanding online collaboration through speech acts associated to Belbin profilesCSCL 2022 - 15th International Conference on Computer-Supported Collaborative Learning, Jun 2022, Hiroshima, Japan. pp.324-327 |
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How to assist designers model learning games with Petri nets?Foundations of Digital Games 2022, Sep 2022, Athènes, Greece |
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Fast Gamification Approach: Increase of the Motivation in Remote ClassesCSEDU 2021 - 13th International Conference on Computer Supported Education, Apr 2021, Prague (virtual), Czech Republic. pp.282-287, ⟨10.5220/0010461702820287⟩ |
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Predicting Young Students' Self-Evaluation Deficits Through Their Activity Traces14th International Conference on Educational Data Mining, IEDMS, Jun 2021, Paris, France. pp.667-671 |
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Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple YearsCSEDU 2021 - 13th International Conference on Computer Supported Education, Apr 2021, Prague (virtual), Czech Republic. pp.331-338, ⟨10.5220/0010453903310338⟩ |
Digital Twin and Ecological Transition Integration in Training ProcessInternational Conference on Electrical, Computer, Communications and Mechatronics Engineering (IEEE ICECCME), Oct 2021, Flicenflac, Mauritius. 6p / 596 |
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Analyse de remédiations proposées par des enseignants ciblant des déficits d'auto-régulation de jeunes élèves dans une application d'apprentissage de la lecture10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Marie Lefevre, Christine Michel, Jun 2021, Fribourg / Virtual, Suisse. pp.262-273 |
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Towards an integration of the multi-role dimension in the design of learning games: a review of the literatureGames and Learning Alliance, 10th International Conference, Dec 2021, La Spezia, Italy. pp.258-264, ⟨10.1007/978-3-030-92182-8_26⟩ |
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Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application16th European Conference on Technology Enhanced Learning, Sep 2021, Bolzano, Italy. pp.221-234, ⟨10.1007/978-3-030-86436-1_17⟩ |
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Can a Learning Analytics Dashboard Participative Design Approach Be Transposed to an Online-Only Context?18th International Conference Cognition and Exploratory Learning in Digital Age, Oct 2021, Virtual, Portugal |
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Addressing Children’s Self-Evaluation and Self-Efficacy Deficits in a Literacy Application2021 International Conference on Advanced Learning Technologies (ICALT), Jul 2021, Tartu (online), Estonia. pp.141-143, ⟨10.1109/ICALT52272.2021.00050⟩ |
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Détection de déficits d'auto-évaluation et d'auto-efficacité dans un logiciel enseignant la lecture et l'écriture10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Marie Lefevre, Christine Michel, Jun 2021, Fribourg / Virtual, Suisse. pp.250-261 |
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Faciliter le recueil de traces par la numérisation d’un outil tangible de co-design : application à la conception de tableaux de bord d’apprentissage10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Marie Lefevre, Christine Michel, Jun 2021, Fribourg, Suisse. pp.360-365 |
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How to Model a Visual Novel Game to Train and Identify Players' Soft Skills?European Conference on Game Based Learning, Sep 2021, Brighton, United Kingdom. pp.322-330 |
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Towards Temporality-Sensitive Recurrent Neural Networks through Enriched TracesInternational Conference on Educational Data Mining (EDM 2020), IEDMS, Jul 2020, Ifrane, Morocco. pp.658-661 |
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Vers un modèle de scénarisation pour l'enseignement de la pensée informatique à l'école primaireDidapro 8 – DidaSTIC, Feb 2020, Lille, France |
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Quels scénarios pour l’enseignement de l’informatique à l’école élémentaire ? Premiers éléments relatifs au contenu et au modèle des scénarios dans le cadre du projet IE-CAREAtelier EIAH 2019 : Apprentissage de la pensée informatique de la maternelle à l’Université : retours d’expériences et passage à l’échelle, Jun 2019, Paris, France |
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Usages de jeux sérieux pour motiver les étudiants : initiatives d’enseignants et impulsions institutionnellesQuestions de Pédagogies dans l'Enseignement Supérieur, ENSTA Bretagne, IMT-A, UBO, Jun 2019, Brest, France |
Approche de ludification des enseignements ou comment motiver des étudiants aux concepts mathématiquesCIMOM'18, Nov 2018, Mayotte, France |
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Proposing and evaluating a model of co-construction of the learning scenario by the learner15th International Conference Cognition and Exploratory Learning in Digital Age, International Association for Development of the Information Society, Oct 2018, Budapest, Hungary. pp.208-215 |
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Multi-scenario modelling of learningConférence sur le Recherche en Informatique et ses Applications, Association Sénégalaise des Chercheurs en InformatIque (ASCII), Apr 2018, Ziguinchor, Senegal. pp.199-211, ⟨10.1007/978-3-319-98878-8_19⟩ |
A Gamification Approach for Serious Games2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018, Wollongong, Australia. pp.551-558, ⟨10.1109/TALE.2018.8615285⟩ |
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Aider à l'analyse du comportement d'un apprenant dans les jeux sérieuxEIAH 2017, Jun 2017, Strasbourg, France |
Modeling Learner’s Type Using an Educational Massively Multiplayer Online Role-Playing GameEuropean Conference on Game-Based Learning, Oct 2017, Graz, Austria |
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Enseignement du numérique : Les apports d'un Learning LabTelecom’2017 & 10es JFMMA, May 2017, Rabat, Maroc |
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Analyser et représenter la progression de la difficulté d’un jeu sérieux du point de vue ludique et pédagogiqueEIAH 2017, Jun 2017, Strasbourg, France |
MDA approach for reusability in serious game and e-learning designICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy |
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Understanding Learners’ Behaviors in Serious Games15th International Conference on International Conference on Web-based Learning (ICWL 2016), Oct 2016, Rome, Italy. pp.195-205, ⟨10.1007/978-3-319-47440-3_22⟩ |
Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩ |
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Modeling skills in a learner-centred approach within MOOCsICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy |
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Models and Mechanisms for implementing playful scenariosAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco |
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Service oriented approach for modeling and generic integration of complex resources in MOOCsAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco |
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Serious Games for vocational training: a compared approachAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco |
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Scenario modeling for serious games : an approach for industry sectorICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy |
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Complex resources in MOOCs: structural and behavioral integration approachICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, Italy |
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Identification and modeling of the skills within MOOCsAICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco |
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Framework for Learner Assessment in Learning Games11th European Conference on Technology Enhanced Learning, Sep 2016, Lyon, France. pp.622-626, ⟨10.1007/978-3-319-45153-4_77⟩ |
Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)E-Learn 2015: World Conference on E-Learning, Oct 2015, Kona, Hawaii, United States |
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Serious game framework confronted with specificities of industrial training: application to steel industryThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway |
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A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. pp.15-25 |
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Model Driven Architecture Approach for smooth integration of playful scenarios into learning environmentsThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway |
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Integration of Game Based Learning into a TEL Platform: Application to MOOCs9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.321-331 |
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Integration of complex ressources in a tel environment7th International Conference on Education and New Learning Technologies, EDULEARN15, Jul 2015, Barcelona, Spain. pp.7514-7522 |
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An ITS and Experiential Training approach to support lifelong change management in enterprises2015 International Conference on Education, Management and Systems Engineering, EMSE2015, Aug 2015, Phuket, Thailand. pp.157-161 |
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An approach to help Knowledge assessment: From Serious Game to MOOC (best article presentation award)International Conference on Innovative Trends in Science, Engineering and Management 2014 (ICITSEM 2014), Feb 2014, Dubaï, United Arab Emirates. pp.125-130 |
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Have you found the error? A Formal Framework for Learning Game Verification9th European Conference on Technology Enhanced Learning, Sep 2014, Graz, Austria. pp.476-481, ⟨10.1007/978-3-319-11200-8_45⟩ |
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Adaptive and playful approach in the MOOC: thanks to Serious Game9th IEEE International Conference on Digital Information Management (ICDIM 2014), Sep 2014, Phitsanulok, Thailand. pp.201--204, ⟨10.1109/ICDIM.2014.6991423⟩ |
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PLM Serious Game Approach available both for Change Management and Knowledge Assessment11th IFIP International Conference on Product Lifecycle Management (PLM 2014), Jul 2014, Yokohama, Japan. pp.323-332, ⟨10.1007/978-3-662-45937-9_32⟩ |
Vérification de scénarios complexes issus du processus de ludification ("gamification") dans les jeux sérieuxRencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2013, Rochebrune, France. 1-12 (in press) |
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Approche basée sur la méthode pédagogique des cas pour créer des Learning Games pertinents dans de nombreux domaines d'enseignementEnvironnements Informatiques pour l'Apprentissage Humain, EIAH'2013, May 2013, Toulouse, France. pp.67-78 |
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Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational FieldsInternational Conference on Advanced Learning Technologies, ICALT, Jul 2013, Beijing, China. pp.156-160, ⟨10.1109/ICALT.2013.49⟩ |
Toward Improvement of Serious Game Reliability7th European Conference on Games Based Learning, Oct 2013, Porto, Portugal. pp.80-87 |
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Plateforme Serious Game mutualisée et pluridisciplinaire: les IUT en première ligneSecond congrès national de la recherche en IUT, Jun 2013, Corte, France |
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Integrating non-virtual Electronic activities in Game-Based Learning Environments7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385 |
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Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeuEIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53 |
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Issues of Learning Games: From Virtual to RealInternational Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Oct 2013, Fort Worth, Texas, United States. pp.133-140 |
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An approach to model and validate scenarios of serious games in the design stageInternational Conference on Web-based Learning, Oct 2013, Kenting, Taiwan. pp.264-273, ⟨10.1007/978-3-642-41175-5_27⟩ |
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MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Jul 2013, Beijing, China. pp.291-293, ⟨10.1109/ICALT.2013.90⟩ |
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Modélisation des parcours pédago-ludiques pour l'adaptation des jeux sérieux6e Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, May 2013, Toulouse, France. pp.55-66 |
Méthodologie pour identifier la mémoire d'entreprise en s'appuyant sur un environnement de serious game observable.XIX iemes Rencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2012, Rochebrune, France. pp.1--10 |
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Serious Gaming: A new way to introduce Product Lifecycle ManagementIEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. pp.89-100, ⟨10.1007/978-3-642-30859-8_9⟩ |
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Virtual coaching for change management12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Jul 2012, Roma, Italy. pp.634-638, ⟨10.1109/ICALT.2012.98⟩ |
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Managing the accompaniment to change using ICT and experiential training: RD context8th IEEE International Conference on Networked Computing and Advanced Information Management, 2012, Seoul, South Korea. pp.265-272 |
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Learning PLM system with a Serious Game19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩ |
Use of Profiling to optimise a collaborative session in a learning gameEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.88-97 |
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Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenchesEuropean Conference on Game Based Learning, Oct 2011, Athènes, Greece. pp.46-56 |
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Guidage macroscopique de l'apprentissageEnvironnements Informatiques pour l'Apprentissage Humain (EIAH), May 2009, Le Mans, France |
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How to bring immersion in Learning Games?IEEE-ICALT 2009, Jul 2009, Riga, Latvia, Latvia. pp.6, ⟨10.1109/ICALT.2009.49⟩ |
New usages for knowledge management through collaborative platformsICKM - International Conference on Knowledge Management, Sep 2009, Amsterdam, Netherlands. pp.10 |
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Collaborative Indicators in Learning Games: An Immersive FactorEuropean Conference on Game-Based Learning, Oct 2008, Barcelona, Spain |
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iSTOA: Artefacts for mathematical interactive learning exercisesSixth International Conference on Creating, Connecting and Collaborating through Computing, 2008 (C5 2008), Jan 2008, Poitiers, France |
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Visualisation et régulation de l'activité des apprenants dans un EIAH tracéJun 2007 |
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Dr Geo II: Adding Interactivity Planes in Interactive Dynamic GeometryInternational Conference on Creating, Connecting and Collaborating through Computing (C5 2007), Jan 2007, Kyoto, Japan |
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Apporter de la flexibilité dans l'observation d'une activité pédagogiqueJun 2007 |
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De l'importance des plans d'interaction dans la géométrie interactiveEnvironnements Informatiques pour l'Apprentissage Humain (EIAH), Jan 2007, Lausanne, Suisse |
Towards a Temporal Organizational Structure Language for Dynamic Multi-Agent SystemsModeling Autonomous Agents in a Multi-Agent World 10th European Workshop on Multi-Agent Systems, 2001, Annecy, France. pp. 219--234 |
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Assister les enseignants du primaire dans l’enseignement de la pensée informatique. Une approche basée sur la scénarisation et vers les teaching analyticsEnseigner, apprendre, former à l’informatique à l'école : regards croisés, Université Paris Cité, pp.211-231, 2024, 9782744202124. ⟨10.53480/2024iecare11y⟩ |
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Evaluating the Transposition of a Learning Analytics Dashboard Co-design Tangible Tool to a Digital ToolOpen and Inclusive Educational Practice in the Digital World, Springer International Publishing, pp.115-133, 2022, Cognition and Exploratory Learning in the Digital Age, 978-3-031-18512-0. ⟨10.1007/978-3-031-18512-0_8⟩ |
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Towards a Model of Learner-Directed Learning: An Approach Based on the Co-construction of the Learning Scenario by the LearnerOnline Teaching and Learning in Higher Education, Springer, pp.41-63, 2020, Cognition and Exploratory Learning in the Digital Age, 978-3-030-48190-2. ⟨10.1007/978-3-030-48190-2_3⟩ |
Jeux sérieux: une approche de ludification au sein de filières technologiques pour la formation en présentiel et en distanciel (Chapitre 7)Pratiques et innovations à l'ère du numérique en formation à distance Technologie, pédagogie et formation, Presses de l'Université du Québec, pp.139-156, 2019, Formation à distance / Distance Learning, 978-2-7605-5173-2 |
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A Serious Game Environment to Support Organisational Changes in EnterpriseUbiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, ⟨10.1007/978-1-4614-3329-3_16⟩ |
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Learning Games Factory: Construction of Learning Games Using a Component-Based ApproachLeading Issues in Game‐Based Learning Research; selected paper from ECGBL10, Academic Publishing International, pp.105--123, 2012, 978-1-908272-24-9 |
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Enhancement of Adaptation and Monitoring in Game-Based Learning EnvironmentsStudent Usability in Educational Software and Games: Improving Experiences, IGI Global, pp.201-220, 2012, 9781466619876. ⟨10.4018/978-1-4666-1987-6.ch009⟩ |
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A Model for CSCL Allowing Tailorability: Implementation in the “Electronic Schoolbag” GroupwareGroupware: Design, Implementation, and Use, pp.322-337, 2004, ⟨10.1007/978-3-540-30112-7_27⟩ |
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Le temps dans les systèmes multi-agentsMANDIAU René, GRISLIN-LE STRUGEON Emmanuelle, PÉNINOU André. Organisation et applications des SMA, Hermes Lavoisier, pp. 133-166, 2002 |
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A Temporal Agent Communication Language for Dynamic Multi-agent SystemsGarijo, Francisco; Boman, Magnus. Multi-Agent System Engineering, Springer Berlin / Heidelberg, pp 115 - 127, 1999, Lecture Notes in Computer Science, 978-3-540-66281-5. ⟨10.1007/3-540-48437-X_10⟩ |
Modéliser les expérimentations basées sur les traces : Une étude de cas avec le langage UTL2007 |
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Neura: a specialized large language model solution in neurology2024 |
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Une aide à l'interprétation de traces : application à l'amélioration de scénarios pédagogiques2005 |
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Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiquesIntelligence artificielle [cs.AI]. Ecole Nationale Supérieure des Mines de Saint-Etienne; Université Jean Monnet - Saint-Etienne, 2001. Français. ⟨NNT : 2001EMSE0026⟩ |
Special Issue on Game-Based LearningInternational Journal of Learning Technology, 9, 2014 |