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Thibault Carron
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Documents
Identifiants chercheurs
- thibault-carron
- 0000-0001-6982-7055
- Google Scholar : https://scholar.google.fr/citations?user=7cyHzkAAAAAJ&hl=fr
- IdRef : 072429062
Présentation
Researcher in Computer Science, accredited Research Supervisor in 2011.
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Mixed Reality GamesInternational Journal of Game-Based Learning, 2015, 5 (1), pp.32-47. ⟨10.4018/ijgbl.2015010103⟩
Article dans une revue
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From Traces to indicators for Serious Games: Case study concerning a new way to introduce Product Lifecycle ManagementInternational Journal of Learning Technology, 2013, 8 (2), pp.127-146. ⟨10.1504/IJLT.2013.055670⟩
Article dans une revue
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Un environnement d'apprentissage basé sur le jeu: Learning AdventureArgos. La revue des BCD et CDI, 2012, 50, pp.16-21
Article dans une revue
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Observe and React: Interactive Indicators for Monitoring Pedagogical SessionsInternational Journal of Learning Technology, 2012, 7 (3), pp.277-296. ⟨10.1504/IJLT.2012.049195⟩
Article dans une revue
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Multi-device Territoriality to Support Collaborative Activities11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.152-164, ⟨10.1007/978-3-319-45153-4_12⟩
Communication dans un congrès
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Integration of Game Based Learning into a TEL Platform: Application to MOOCs9th European Conference on Games Based Learning (ECGBL 2015), Oct 2015, Steinkjer, Norway. pp.321-331
Communication dans un congrès
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Model Driven Architecture Approach for smooth integration of playful scenarios into learning environmentsThe 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, Norway
Communication dans un congrès
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A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment9th European Conference on Game-Based Learning, Oct 2015, Streinkjer, Norway. pp.15-25
Communication dans un congrès
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PLM Serious Game Approach available both for Change Management and Knowledge Assessment11th IFIP International Conference on Product Lifecycle Management (PLM 2014), Jul 2014, Yokohama, Japan. pp.323-332, ⟨10.1007/978-3-662-45937-9_32⟩
Communication dans un congrès
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Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeuEIAH - Atelier "Serious Games, jeux épistémiques numériques - Méthodologies de recherche pour l'étude des interactions, May 2013, Toulouse, France. pp.47-53
Communication dans un congrès
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Integrating non-virtual Electronic activities in Game-Based Learning Environments7th European Conference on Games-Based Learning (ECGBL), Oct 2013, Porto, Portugal. pp.378-385
Communication dans un congrès
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Learning PLM system with a Serious Game19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩
Communication dans un congrès
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Serious Gaming: A new way to introduce Product Lifecycle ManagementIEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, Jul 2012, Salamanca, Spain. pp.89-100, ⟨10.1007/978-3-642-30859-8_9⟩
Communication dans un congrès
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A Serious Game Environment to Support Organisational Changes in EnterpriseUbiquitous and Mobile Learning in the Digital Age, Springer New York, pp.239--256, 2013, ⟨10.1007/978-1-4614-3329-3_16⟩
Chapitre d'ouvrage
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