Axel Buendia
Publications
Publications
A semantic network for video game authorshipJournée d’étude IA et créativité dans le monde des jeux, GT IA et Jeux (GDR RADIA, CNRS); GdT Intelligence artificielle, art et créativité (CIS, CNRS), Oct 2025, Paris, France |
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Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game TemplateEntertainment Computing – IFIP-ICEC 2023, Nov 2023, Bologna (ITALY), Italy. pp.150-158, ⟨10.1007/978-981-99-8248-6_12⟩ |
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Conception d'un référentiel de compétences pour une activité de création de jeu vidéo en classeColloque Jeunes Chercheurs EIAH 2022, May 2022, Lille, France |
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Conception d'un système d'évaluation d'une activité de création de jeu vidéo pour les enseignants de secondeInforsid (INFormatique des ORganisations et Systèmes d'Information et de Décision), May 2022, Dijon, France |
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NEMA: 6-DoF Pose Estimation Dataset for Deep Learning17th International Conference on Computer Vision Theory and Applications, Feb 2022, Online Streaming, France. pp.682-690, ⟨10.5220/0010913200003124⟩ |
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Limitations of Metric Loss for the Estimation of Joint Translation and RotationVISIGRAPP 2019. 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theroy and Applications, Feb 2019, Prague, Czech Republic. pp.590-597, ⟨10.5220/0007525005900597⟩ |
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A la recherche d'une planification plus humaineConférence Nationale en Intelligence Artificielle, Jul 2019, Toulouse, France |
How to collect data to simulate the dynamic of trains-passengers' interactionCOGSCI2018 40th annual cognitive science society meeting, Cognitive Science Society, Jul 2018, Madison, United States. pp.1645-1650 |
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From Objective to Subjective Difficulty Evaluation in Video Games16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩ |
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A Role-Switching Mechanic for Reflective Decision-Making Game14th International Conference on Entertainment Computing (ICEC), Letizia Jaccheri; Konstantinos Chorianopoulos, Sep 2015, Trondheim, Norway. pp.417-423, ⟨10.1007/978-3-319-24589-8_34⟩ |
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Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social IntelligenceAIC: Artificial Intelligence and Cognition, Nov 2014, Torino, Italy. pp.140-147 |
Multilayer framework combining body movements and contextual descriptors for human activity understandingBio-inspired Robotics, May 2014, Frascati, Italy |
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From Informative Cooperative Dialogues to Long-Term Social Relation with a RobotNatural Interaction with Robots, Knowbots and Smartphones, Jan 2014, X, France. pp.135-151 |
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Generic Spine Model with Simple Physics for Life-Like Quadrupeds and ReptilesVRIPHYS, Jun 2012, X, France. pp.97-106 |
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Interactive person following for social robotsCLAWAR 2011, 11th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, Sep 2011, X, France. pp.11-26 |
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Dialogs Taking into Account Experience, Emotions and PersonalityDIMEA '07 - 2nd international conference on Digital interactive media in entertainment and arts, Sep 2007, Perth, Australia. pp.9-12, ⟨10.1145/1306813.1306823⟩ |
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Dialogs Taking into Account Experience, Emotions and PersonalityInternational Conference on Entertainment Computing, Sep 2007, Shanghai, China. pp.356-362, ⟨10.1007/978-3-540-74873-1_42⟩ |
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Apprendre par la création de jeu vidéo. Proposition pour un système d'aide à la conception et au suivi d'une activité de création de jeu vidéo à destination des enseignants de classe de secondeDIDAPRO 9 : L’informatique, objets d’enseignement et d'apprentissage. Quelles nouvelles perspectives pour la recherche ?, May 2022, Le Mans, France. |
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A Goal driven perspective to generate humanoid motion synthesisBidaud, P. and Tokhi, M. and Grand, C. and Virk, G. Field Robotics Proceedings of the 14th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, World Scientific, pp.889-897, 2011, 978-981-4374-27-9. ⟨10.1142/9789814374286_0104⟩ |
Towards Digital Creatures in Real-Time 3D GamesVirtual Worlds, 1834, Springer Berlin Heidelberg, pp.44-53, 2000, Lecture Notes in Computer Science, ⟨10.1007/3-540-45016-5_5⟩ |