Aylen Ricca
Publications
Publications
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Investigating the impact of augmented reality in machine operation training: A case study on laser-cutting machinesEuropean Journal of Engineering Education, 2025, 50 (6), pp.1346--1372. ⟨10.1080/03043797.2025.2585117⟩ |
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Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke RehabilitationIEEE Access, 2024, 12, pp.143585-143598. ⟨10.1109/access.2024.3461473⟩ |
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Point-cloud avatars to improve spatial communication in immersive collaborative virtual environmentsPersonal and Ubiquitous Computing, 2021, 25 (3), pp.467--484. ⟨10.1007/s00779-020-01431-1⟩ |
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Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulatorVirtual Reality, 2021, 25 (1), pp.191--208. ⟨10.1007/s10055-020-00445-7⟩ |
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The Effect of Haptic Feedback in an Immersive Microsurgery Simulator on VR Training and Skill Transfer24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025), Oct 2025, Daejeon, South Korea |
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Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review2022 International Conference on Digital Transformation and Intelligence (ICDI), Dec 2022, Kuching, Malaysia. pp.330-335, ⟨10.1109/icdi57181.2022.10007124⟩ |
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Study of communication modalities for teaching distance informationIEEE Conference on Virtual Reality and 3D User Interfaces (VRW 2022), Mar 2022, Christchurch, New Zealand. ⟨10.1109/VRW55335.2022.00204⟩ |
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Validation de l’aspect et du contenu d’un simulateur immersif pour la formation des opérateurs en anesthésie locorégionale échoguidée33ème conférence internationale francophone sur l'Interaction Humain-Machine (IHM 2022), Apr 2022, Namur, Belgique. ⟨10.1145/3500866.3516376⟩ |
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The influence of hand visualization in tool-based motor-skills training, a longitudinal study28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021), Mar 2021, Lisbon, Portugal. pp.103--112, ⟨10.1109/VR50410.2021.00031⟩ |
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Influence of hand visualization on tool-based motor skills training in an immersive VR simulator19th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020), Nov 2020, Recif, Brazil. pp.260--268, ⟨10.1109/ISMAR50242.2020.00049⟩ |
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Study of self-avatar's influence on motor skills training in immersive virtual environments2018 Virtual Reality International Conference - Laval Virtual (VRIC 2018), Apr 2018, Lavel, France. pp.1-4, ⟨10.1145/3234253.3234304⟩ |
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Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer19th IEEE Virtual Reality Conference (VR 2017), Mar 2017, Los Angeles, CA, United States. pp.227-228, ⟨10.1109/VR.2017.7892259⟩ |
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Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCsIEEE Symposium on 3D User Interfaces (3DUI 2017), Mar 2017, Los Angeles, United States. pp.168--171, ⟨10.1109/3DUI.2017.7893334⟩ |
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Deux techniques uni-manuelles de manipulation avec contraintes pour la modélisation 3D sur TabletPCActes de la 28ième conférence francophone sur l’Interaction Homme-Machine, Oct 2016, Fribourg, Suisse. pp.8-18, ⟨10.1145/3004107.3004112⟩ |
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Fidélité d'interaction dans les simulateurs : deux techniques de navigations pour un simulateur virtuel de biopsieActes de la 28ième conférence francophone sur l’Interaction Homme-Machine, Oct 2016, Fribourg, Suisse. pp.278-284, ⟨10.1145/3004107.3004139⟩ |
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Force vs. Illusion: Realism, Cost, and Satisfaction32nd IEEE Conference On Virtual Reality And 3d User Interfaces (VR 2024), Mar 2025, Saint-Malo, France. , pp.1434--1435, 2025, ⟨10.1109/VRW66409.2025.00363⟩ |
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Effects of fidelity in virtual reality simulators on learning technical surgical skillsTechnology for Human Learning. Université Paris-Saclay, 2020. English. ⟨NNT : 2020UPASG031⟩ |