Cédric Sanza
Publications
Publications
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning CoursesIEEE Transactions on Learning Technologies, 2024, 17, pp.1544-1557. ⟨10.1109/TLT.2024.3385641⟩ |
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An Ontology for Semantic Modelling of Virtual WorldInternational Journal of Artificial Intelligence & Applications, 2015, 6 (1), pp.65--74 |
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Smartphone Based 3D Navigation Techniques in an Astronomical Observatory Context: Implementation and Evaluation in a Software PlatformInternational Journal On Advances in Software, 2014, 7 (3-4), pp.551-566 |
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Supporting Self-regulated Learning in BL: Exploring Learners’ Tactics and StrategiesSeventeenth European Conference on Technology Enhanced Learning ECTEL22, Sep 2022, Toulouse, France. pp.407-420, ⟨10.1007/978-3-031-16290-9_30⟩ |
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Designing a Moodle Plugin for Promoting Learners’ Self-regulated Learning in Blended Learning17th European Conference on Technology Enhanced Learning (EC-TEL 2022), Sep 2022, Toulouse, France. pp.324-339, ⟨10.1007/978-3-031-16290-9_24⟩ |
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Toward phygital agent-based interactive simulations to support urban planning6th International Workshop on Agent-Based Modelling of Urban Systems (ABMUS @ AAMAS 2021), May 2021, London (Virtual), United Kingdom. pp.36-40 |
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3D Cities Rendering and Visualisation: A Web-Based SolutionEurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2016), Dec 2016, Liege, Belgium. pp.95--100, ⟨10.2312/udmv.20161426⟩ |
Semantic Representation of Virtual Humans3rd International Conference on Internet Services Technology and Information Engineering (STIE 2015), International Society of Service Innovation Professionals (ISSIP), May 2015, Kuta, Bali, Indonesia. pp.3102--3105, ⟨10.1166/asl.2015.6469⟩ |
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SVHsIEVs For Navigation In Virtual Urban Environment2nd International Conference on Foundations of Computer Science & Technology (CST 2015), Jan 2015, Zurich, Switzerland. pp.85--97 |
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Control of non-playing characters in a medical learning game with Monte Carlo Tree SearchIEEE Conference on Computational Intelligence and Games (CIG 2014), Aug 2014, Dortmund, Germany. pp.208--215 |
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Smartphone-Based 3D Navigation Technique for Use in a Museum Exhibit7th International Conference on Advances in Computer-Human Interactions (ACHI 2014), Mar 2014, Barcelone, Spain. pp.252--257 |
Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium) |
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Towards an engineering approach for advanced interaction techniques in 3D environmentsWorkshop HCI Engineering in the sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Jun 2014, Rome, Italy |
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Control of non player characters in a medical learning game with Monte Carlo Tree Search (poster)Annual Conference on Genetic and Evolutionary Computation COnference (GECCO 2014), SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation, Jul 2014, Vancouver, Canada. pp.51--52, ⟨10.1145/2598394.2598473⟩ |
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Apport des technologies multimédias dans le système d'apprentissage en ligne Sphinx5ème colloque international des Technologies de l'information et de la communication dans l'enseignement supérieur et l'entreprise (TICE 2006), INP-T : Institut national polytechnique de Toulouse; UNIT : Université numérique ingénierie et technologie, Oct 2006, Toulouse, France |
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Intelligent autonomous agents in HLA virtual environmentsEuropean Simulation Interoperability Workshop (Euro-SIW), Jun 2005, Toulouse, France. pp.261-270 |
Du texte théâtral à la scénographie 3D virtuelleMartinez, Monique; Proust, Sophie. La notation du travail théâtral : du manuscrit au numérique, 9, Lansmann Editeur, pp.77--95, 2016, Hispania, 978-2807101142 |