Champagnat Ronan
Publications
Publications
Towards Explainable Clustering in Process Mining and Sequential Pattern Mining: A Formal FrameworkInternational Joint Conference on Conceptual Knowledge Structures, Sep 2025, Cluj - Napoca, Romania. pp.143-160, ⟨10.1007/978-3-032-03364-2_9⟩ |
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Moodle2EventLog: A Tool for Pedagogically-Driven Log Enrichment and Analysis17th International Conference on Computer Supported Education, Apr 2025, Porto, Portugal. pp.452-463, ⟨10.5220/0013327300003932⟩ |
TRACE4PM: Trace Related Analysis and ClustEring for Process Modeling of Users’ Interactions in Information Systems19th International Conference on Research Challenges in Information Science, May 2025, Seville (Spain), Spain. pp.3-19, ⟨10.1007/978-3-031-92474-3_1⟩ |
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LLMChain: Blockchain-based Reputation System for Sharing and Evaluating Large Language Models48th IEEE International Conference on Computers, Software, and Applications (COMPSAC 2024), Jul 2024, Osaka, Japan. pp.439-448, ⟨10.1109/COMPSAC61105.2024.00067⟩ |
Amélioration d’une Méthode de Clustering des Traces Moodle via l’Encodage des SSF42e Congrès INFORSID, May 2024, Nancy, France. pp.184-199 |
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DARS: Empowering Trust in Blockchain-Based Real-World Applications with A Decentralized Anonymous Reputation System38th International Conference on Advanced Information Networking and Applications (AINA-2024), Apr 2024, Kitakyushu, Japan. pp.48-61, ⟨10.1007/978-3-031-57853-3_5⟩ |
Proposition d'une architecture utilisant le trace clustering pour recommander un parcours d'apprentissage41e Congrès INFORSID, May 2023, La Rochelle, France. pp.146-164 |
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Employing a Process Mining Approach to Recommend Personalized Adaptive Learning Paths in Blended-Learning Environments12th International Conference in Open & Distance Learning (ICODL 2023), Nov 2023, Athens, Greece. pp.15-37 |
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Repenser la recommandation pour élaborer des Territoires Informatiques d'Apprentissage Humain (TIAH)PFIA 2022 Plate-Forme Intelligence Artificielle, Jun 2022, Saint-Étienne, France |
Timing Interactive NarrativesIEEE Conference on Games, Aug 2019, London, United Kingdom |
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Towards an Automatic Assistance in Crisis Resolution with Process MiningInternational Conference on Information Systems for Crisis Response and Management, May 2019, Valencia, Spain. pp.574-585 |
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Fouille de processus auto-définis : cas d’étude d’un moteur de recherche d’une bibliothèque numériqueINFORSID, Jun 2019, Paris, France. pp.131-147 |
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Process-based Assistance Method for Learner Academic AchievementE-Learning, Jul 2018, Madrid, Spain. pp.89-96 |
Human Scoring Versus Automatic Scoring of Computer Programs: Does Algo+ Score as well as Instructors? An Experimental Study2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), Jul 2018, Mumbai, France. pp.355-357, ⟨10.1109/ICALT.2018.00089⟩ |
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Apport de l'utilisation de la fouille de processus pour améliorer la sécurité des SIINFORSID (INFormatique des ORganisations et Systèmes d’Information et de Décision) 2017, May 2017, Toulouse, France |
Towards Architecture for Pedagogical and Game Scenarios Adaptation in Serious GamesInternational Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on E-Learning, Jul 2017, Lisbon, Portugal |
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Aide à l'analyse des parcours d'apprentissage en IUT par reconnaissance de procédés et recommandations à base de tracesCongès National de la Recherche des IUT, Jun 2016, Nantes, France |
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Représentation Adaptative de Résultats de Recherche de Ressources Numériques dans un Environnement Personnalisé d'Apprentissage7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.174-179 |
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Représentation Adaptative de Résultats de Recherche de Ressources Numériques dans un Environnement Personnalisé d'ApprentissageEnvironnements Informatiques pour l'Apprentissage Humain, ATIEF, Jun 2015, Agadir, Maroc |
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PRISE : Adaptive environment for consolidated management of digital resourcesThe 22nd Conference on User Modeling, Adaptation and Personalization, Jul 2014, Aalborg, Denmark |
Connected Digital Resource Management in Personal Learning EnvironmentInternational Conference on Advanced Educational Technology and Information Engineering (AETIE 2014), Nov 2014, Shenzhen, China |
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User Profile Modelling for Digital Resource Management SystemsThe 22nd Conference on User Modeling, Adaptation and Personalization, Jul 2014, Aalborg, Denmark |
Adaptive Digital Resource Modelling for Interactive System2014 IEEE International Conference on Control, Decision and Information Technologies (CoDIT), Nov 2014, Metz, France |
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Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control10th International Conference on Advances in Computer Entertainment Technology, Nov 2013, Netherlands. pp.524-527 |
The user's verbal ability and rationality: The borders of humans with computers2013 International Conference on Human Computer Interactions (ICHCI), Aug 2013, Chennai, France. pp.1-6, ⟨10.1109/ICHCI-IEEE.2013.6887769⟩ |
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An Authoring Tool to Derive Valid Interactive ScenariosIntelligent Narrative Technologies 6 (INT6), Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - AIIDE'13, Oct 2013, United States. pp.9-15 |
How Authors Benefit from Linear Logic in the Authoring Process of Interactive StoryworldsThe Fourth International Conference on Interactive Digital Storytelling, Nov 2011, Vancouver, Canada. pp.249-260, ⟨10.1007/978-3-642-25289-1_27⟩ |
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A Methodology to Derive a Valid Scenario of an Interactive StorytellingProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Nov 2011, Lisbon, Portugal. pp.35, ⟨10.1145/2071423.2071467⟩ |
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How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworld4th International Conference on Interactive Digital Storytelling - ICIDS 2011, Nov 2011, Canada. pp.LNCS |
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A Methodology to Derive a Valid Scenario of an Interactive Storytelling8th International Conference on Advances in Computer Entertainment Technology - ACE 2011, Nov 2011, Portugal. pp.ACM |
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Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear LogicThird Joint Conference on Interactive Digital Storytelling - ICIDS 2010, Nov 2010, United Kingdom. pp.LNCS |
Linear Logic for Non-LInear StorytellingEuropean Conference on Artificial Intelligence, Aug 2010, Lisbon, Portugal. pp.713-718 |
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Modeling of Interactive Storytelling and Validation of Scenario by means of Linear LogicThe third International Conference on Interactive Digital Storytelling, Nov 2010, Edinburgh, United Kingdom. pp.153-164, ⟨10.1007/978-3-642-16638-9_20⟩ |
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From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for VideogamesSecond Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Dec 2009, Guimarães, France. pp.121-126 |
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Le Jeu de Rôle : un modèle de récit interactif pour les jeuxH2PTM'09 : Rétrospective et perspective : 1989 - 2009, Sep 2009, Paris, France. pp.227-238 |
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Proposition d'un modèle de narration interactive pour les jeux éducatifs : Une extension du Périple du Héros de Campbell pour la gestion des scénariosEnvironnements Informatiques pour l'Apprentissage Humain (EIAH 2009), Jun 2009, Le Mans, France. p. 255 à 262 |
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The IRIS Network of Excellence : Future Directions in Interactive StorytellingSecond Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Dec 2009, Guimarães, Portugal. pp.8-13 |
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Pilotage d'un jeu : définition d'une architecture de commandeModélisation, Optimisation et Simulation des Systèmes : Communication, Coopération et Coordination, Mar 2008, Paris, France. pp.CD-ROM |
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A storytelling model for educational gamesWorkshop on Story-Telling and Educational Games, Sep 2008, Maasticht, Netherlands. pp.CD-ROM |
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The IRIS Network of Excellence : Integrating Research in Interactive StorytellingInternational Conference on Interactive Digital Storytelling (ICID 2008), Nov 2008, Erfurt, Germany. pp.14-19 |
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Bringing interactivity to Campbell's Hero's Journey4th International INPROCEEDINGS on Virtual Storytelling (ICVS), Dec 2007, St Malo, France. pp.187-195 |
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Building a narrative out of Tetris11th International INPROCEEDINGS on Computer Games: AI, Animation, Mobile, Educational & Serious Games (CGAMES), Nov 2007, La Rochelle, France. pp.101-105 |
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Plot monitoring for interactive narrative gamesInternational INPROCEEDINGS on Advances in Computer Entertainment Technology (ACM SiGCHI), Jun 2007, Salzburg, Autriche. pp.17-20 |
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Méthodologie de conception d'une application interactive à exécution adaptative - Conception d'un AIEAHypermedias, Hypertests, Products, Tools and Methods (H2PTM'07), Oct 2007, Hammamet, Tunisie. pp.289-294 |
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Modèle de scénario pour la narration interactiveMAJECSTIC, Nov 2006, Lorient, France. 7 p |
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Adaptative execution of game: unfolding a correct storyACM SIGCHI ACE 2006 (Advances in Computer Entertainment Technology), Jun 2006, Hollywood, United States |
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Proposition d’une architecture utilisant le trace clustering pour recommander un parcours d’apprentissage : définition des couches de fouille de processus et de recommandationRevue ouverte d'ingénierie des systèmes d'information, 2025, 5 (1), pp.70-94. ⟨10.21494/ISTE.OP.2025.1300⟩ |
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Adaptive Digital Resource Modeling as Service Provider and ConsumerInternational Journal of Modeling and Optimization, 2016, 6 (1), pp.25-32. ⟨10.7763/IJMO.2016.V6.498⟩ |
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A Methodology to Validate Interactive Storytelling Scenarios in Linear LogicTransactions on Edutainment - Special Issue on Interactive Digital Storytelling, 2012, 7544, pp.LNCS |
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A Methodology to Derive a Valid Scenario of an Interactive StorytellingACM Computers in Entertainment, 2012, pp.ACM CIE |
A STORYTELLING MODEL FOR EDUCATIONAL GAMES : HEROS INTERACTIVE JOURNEYInternational Journal of Technology Enhanced Learning, 2010, 2, pp.4-20 |
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Définition d'un modèle de pilotage pour un jeu à récit interactifJournal Européen des Systèmes Automatisés, 2010, 44 (2), pp.181-207 |
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A strorytelling model for educational games : heros interactive journeyInternational Journal of Technology Enhanced Learning, 2010, 2 (1/2), pp.4--20 |
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PLOT CONTROL FOR EMERGENT NARRATIVE: A CASE STUDY ON TETRISInternational Journal for Intelligent Games and Simulation (IJIGS 2008), 2008, 5 (1), pp.29-34 |
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A gas storage example as a benchmark for hybrid modellingEuropean Journal of Automation, 1998, 32 (9-10), pp.1233-1253 |
User's Behavior in Digital Libraries: Process Mining ExplorationInternational Conference on Theory and Practice of Digital Libraries, Sep 2019, Oslo, Norway. Digital Libraries for Open Knowledge, 11799, pp.388--392, Digital Libraries for Open Knowledge. ⟨10.1007/978-3-030-30760-8_40⟩ |
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Adaptive Representation of Digital Resources Search Results in Personal Learning Environment17th International Conference on Artificial Intelligence in Education (AIED 2015), Jun 2015, Madrid, Spain. |
Exécution adaptative de trame narrativeT. Cazenave. Intelligence artificielle et jeux, Hermès Sciences, pp.155--180, 2007 |
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Intelligence Artificielle et jeuxIntelligence artificielle et jeux, Hermès Sciences, chapitre 9 : exécution adaptative de trame narrative, 2006 |
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Le cas test d'une unité de stockage de gazExtrait de : Systèmes Dynamiques Hybrides (Chap. 14) / sous la dir. de J. ZAYTOON, Hermes, p.299-322, 2001, 2-7462-0247-6 |