David Panzoli
Publications
Publications
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Is Usability Always Productive in Learning Environments?ILRN 2024 - 10th International Conference on Immersive Learning, Jun 2024, Galsgow, United Kingdom. pp.201-214, ⟨10.1007/978-3-031-80475-5_15⟩ |
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Exploración asistida de un texto: ¿qué papeles para el usuario y para el algoritmo?Catecismos dialogados castellanos del XVI en tiempos de los coloquios de religion, Michel Boeglin, Jun 2025, Madrid, España |
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Pedagogical Extension of the Smart Object Concept for Embodied Conversational Agents11th International Conference of the Immersive Learning Research Network, Jun 2025, Chicago, France. pp.272-279, ⟨10.56198/5xdy4g60⟩ |
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Sequential Decision-Making in Atari 2600 Games: Comparing Temporal Feature2024 Artificial Intelligence Revolutions (AIR), Oct 2024, Roanne, France. pp.117-123, ⟨10.1109/AIR63653.2024.00027⟩ |
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A CRITS Foray Into Cultural Heritage: Background Characters For The SHELeadersVR ProjectCreating Lively Interactive Populated Environments Workshop (CLIPE 2024), Apr 2024, Limassol, Cyprus. ⟨10.2312/cl.20241046⟩ |
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Extension pédagogique du concept de smart object pour les agents conversationnels incarnésWorkshop Affects, Compagnons Artificiels et Interactions (WACAI), Jun 2024, Bordeaux, France |
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Effortlessly Populating Immersive Training Simulations with Background CharactersXR Salento, Sep 2023, Lecce (U. Salento), France. pp.172-183, ⟨10.1007/978-3-031-43401-3_11⟩ |
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A Framework for virtual training in a crisis context and a focus on the animation component: the gamemaster workshopHICSS2023 - 56th Hawaii International Conference on System Sciences, Jan 2023, Hawai, United States |
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Hybridization of automation practical coursesIFAC Symposium on Advances in Control Education (ACE), IFAC, 2022, Hamburg, Germany. pp.115-120, ⟨10.1016/j.ifacol.2022.09.266⟩ |
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3D real Time Collaborative Environment To Learn Teamwork And Non Technical Skills in The Operating Room19th International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France |
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A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926--935, ⟨10.1007/978-3-319-73210-7_105⟩ |
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Learning the cell cycle with a game: Virtual experiments in cell biology9th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2017), Sep 2017, Athens, Greece. pp.47-54 |
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Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Sep 2017, Athens, France. pp.55--62, ⟨10.1109/VS-GAMES.2017.8055811⟩ |
Automated and Assisted Authoring of Serious Game Scenarios19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩ |
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Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp.136-142, ⟨10.1109/CTS.2016.0040⟩ |
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Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
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Serious Games Scenario Modeling for Non-Experts7th International Conference on Computer Supported Education (CSEDU 2015), May 2015, Lisbonne, Portugal. pp.474-479, ⟨10.5220/0005489904740479⟩ |
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Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8, ⟨10.1109/VS-GAMES.2015.7295768⟩ |
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L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02 |
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Control of non player characters in a medical learning game with Monte Carlo Tree Search (poster)Annual Conference on Genetic and Evolutionary Computation COnference (GECCO 2014), SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation, Jul 2014, Vancouver, Canada. pp.51--52, ⟨10.1145/2598394.2598473⟩ |
Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium) |
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Control of non-playing characters in a medical learning game with Monte Carlo Tree SearchIEEE Conference on Computational Intelligence and Games (CIG 2014), Aug 2014, Dortmund, Germany. pp.208--215 |
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Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems7. International Congress on Environmental Modelling and Software (iEMSs 2014), Jun 2014, San Diego, Californie, United States. 2386 p |
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The MAELIA multi-agent platform for integrated analysis of interactions between agricultural land-use and low-water management strategiesInternational Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Saint-Paul, United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩ |
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Impact assessment modeling of low-water management policy4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. 2173 p |
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Serious Game et Simulateur dans le domaine de la santéSEGAMED 2012, Université de Nice, Oct 2012, Nice, France |
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Serious Game, Simulateur, Serious play : état de l'art pour la formation en santée-virtuoses / SEGAMED 2012, Université de Nice, Oct 2012, Nice, France |
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Formal Representation of Water Withdrawal Policies for Integrated Impact AssessmentEuropean Conference on Complex Systems, Sep 2012, Bruxelles, Belgium |
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An immersion into a Multi-Agent Store Simulation10th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'2012), Mar 2012, Salamanca, Spain. pp.273-276 |
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Virtual Customers in an Agent World10th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'2012), Mar 2012, Salamanca, Spain. pp.147-152 |
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Format-Store: a Multi-Agent Based Approach to Experiential Learning3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011), May 2011, Athens, Greece. pp.120-127 |
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Serious Games et SMA - Application à un supermarché virtuel19e Journées francophones sur les systèmes multi-agents(JFSMA'2011), Oct 2011, Valenciennes, France. pp.181-190 |
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Hand-based interactions in Virtual Reality: No better feeling than the real thing!2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2019, Vienna, France. IEEE, pp.1-2, ⟨10.1109/VS-Games.2019.8864546⟩ |
Interaction and Communication in an Immersive Learning GameMinhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩ |
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Virtual Customers in a Multiagent Training ApplicationTransaction on Edutainment IX, 7544, Springer, pp.97-114, 2013, 978-3-642-37041-0. ⟨10.1007/978-3-642-37042-7_6⟩ |
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L’interaction pédagogique dans les jeux d’apprentissage immersifsSynthèse d'image et réalité virtuelle [cs.GR]. Université Toulouse III - Paul Sabatier, 2021 |