David Panzoli
31
Documents
Publications
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A Framework for virtual training in a crisis context and a focus on the animation component: the gamemaster workshopHICSS2023 - 56th Hawaii International Conference on System Sciences, Jan 2023, Hawai, United States
Conference papers
hal-04008019v1
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Hybridization of automation practical coursesIFAC Symposium on Advances in Control Education (ACE), 2022, Hambourg, Germany. pp.115-120, ⟨10.1016/j.ifacol.2022.09.266⟩
Conference papers
hal-03989847v1
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3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.Jeux & Enjeux, Jun 2017, La Rochelle, France
Conference papers
hal-02008755v1
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Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩
Conference papers
hal-02055765v1
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A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩
Conference papers
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Making Decisions in a Virtual Operating Room17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
Conference papers
hal-01787391v1
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Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
Conference papers
hal-01787420v1
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Automated and Assisted Authoring of Serious Game Scenarios19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩
Conference papers
hal-03109264v1
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3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating RoomInternational Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Conference papers
hal-02151965v1
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Communication and Knowledge Sharing in an Immersive Learning GameIEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
Conference papers
hal-02152004v1
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Communication and knowledge sharing in immersive learning games.7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
Conference papers
hal-02651338v1
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Serious Games Scenario Modeling for Non-Experts7th International Conference on Computer Supported Education (CSEDU 2015), May 2015, Lisbonne, Portugal. pp.474-479, ⟨10.5220/0005489904740479⟩
Conference papers
hal-04048088v1
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L'interaction et la manipulation d'information dans un learning game immersif et collaboratif27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
Conference papers
hal-01219906v1
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Control of non player characters in a medical learning game with Monte Carlo Tree Search (poster)Annual Conference on Genetic and Evolutionary Computation COnference (GECCO 2014), SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation, Jul 2014, Vancouver, Canada. pp.51--52, ⟨10.1145/2598394.2598473⟩
Conference papers
hal-03224143v1
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Introducing a design methodology for multi-character collaboration in immersive learning games6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium)
Conference papers
hal-03260604v1
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Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems7. International Congress on Environmental Modelling and Software (iEMSs 2014), Jun 2014, San Diego, Californie, United States. 2386 p
Conference papers
hal-02742949v2
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Control of non-playing characters in a medical learning game with Monte Carlo Tree SearchIEEE Conference on Computational Intelligence and Games (CIG 2014), Aug 2014, Dortmund, Germany. pp.208--215
Conference papers
hal-03246610v1
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The MAELIA multi-agent platform for integrated analysis of interactions between agricultural land-use and low-water management strategiesInternational Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Saint-Paul (MN), United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩
Conference papers
hal-01144166v1
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Impact assessment modeling of low-water management policy4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. 2173 p
Conference papers
hal-02750368v2
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Virtual Customers in an Agent World10th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'2012), Mar 2012, Salamanca, Spain. pp.147-152
Conference papers
hal-00826442v1
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An immersion into a Multi-Agent Store Simulation10th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'2012), Mar 2012, Salamanca, Spain. pp.273-276
Conference papers
hal-00826439v1
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Formal Representation of Water Withdrawal Policies for Integrated Impact AssessmentEuropean Conference on Complex Systems, Sep 2012, Bruxel, Belgium
Conference papers
hal-00968234v1
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Format-Store: a Multi-Agent Based Approach to Experiential Learning3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011), May 2011, Athens, Greece. pp.120-127
Conference papers
hal-00826444v1
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Serious Games et SMA - Application à un supermarché virtuel19e Journées francophones sur les systèmes multi-agents(JFSMA'2011), Oct 2011, Valenciennes, France. pp.181-190
Conference papers
hal-00826434v1
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Interaction and Communication in an Immersive Learning GameMinhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩
Book sections
hal-03120294v1
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Virtual Customers in a Multiagent Training ApplicationTransaction on Edutainment IX, 7544, Springer, pp.97-114, 2013, 978-3-642-37041-0. ⟨10.1007/978-3-642-37042-7_6⟩
Book sections
hal-00826443v1
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L’interaction pédagogique dans les jeux d’apprentissage immersifsSynthèse d'image et réalité virtuelle [cs.GR]. Université Toulouse III - Paul Sabatier, 2021
Habilitation à diriger des recherches
tel-03371201v1
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