Nicolas Pronost
Présentation
I believe that one of the current challenges in computer animation is the modeling and the simulation of plausible anatomical characters. My investigations mostly involve biomechanical simulations within real-time virtual environments, e.g. animation engine for games and interactive applications.
My research focuses on technologies merging:
Publications
Publications
The influence of stiff-knee gait on EMG and muscle activation during predictive simulation of a knee disarticulation patient and a healthy subject9th World Conference of Biomechanics (WCB), Jul 2022, Taipei, Taiwan |
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Motion control and prediction of virtual charactersComputer Graphics International (CGI), Sep 2021, Genève, Switzerland |
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Simulation-based optimization approach for explicit forward gait prediction14th ACM SIGGRAPH Conference on Motion, Interaction and Games, Nov 2021, Lausanne, Switzerland |
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Explicit forward gait prediction using parametric trajectories adaptationJournées Françaises de l'Informatique Graphique (J.FIG), Nov 2021, Sophia-Antipolis, France |
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Predicting the effects of knee extensor muscle weakening and strengthening on a post-stroke gaitXXVIII Congress of the International Society of Biomechanics (ISB), Jul 2021, Stockholm, Sweden |
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Physics-based control of walking virtual characters in low frequency simulations31st International Conference on Computer Animation and Social Agents CASA 2018, May 2018, Pekin, China. pp.77-82, ⟨10.1145/3205326.3205361⟩ |
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Physics-based control of virtual characters in low frequency simulationsjournées françaises d'informatique graphique (j.FIG), Oct 2017, rennes, France |
Real-time gait control for partially immersed bipedsACM Motion in Games, Nov 2015, Paris, France. pp.177-182, ⟨10.1145/2822013.2822016⟩ |
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Physics-based motion control through hierarchical neuroevolution27th Conference on Computer Animation and Social Agents (CASA), May 2014, Houston, United States |
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Physically-based Human Neck Simulation10th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), Nov 2013, Lille, France |
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Simple Data-Driven Control for Simulated BipedsEurographics / ACM SIGGRAPH Symposium on Computer Animation (SCA), Jul 2012, Lausanne, Switzerland |
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Real-Time Musculoskeletal Model for Injury Simulation on 3D Human CharactersMotion In Games Conference (MIG), Nov 2012, Rennes, France |
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Correlative joint definition for motion analysis and animationComputer Animation and Social Agents (CASA), May 2010, Saint-Malo, France |
Intuitive Motion Retrieval with Motion SensorsComputer Graphics International, Jun 2008, Istanbul, Turkey |
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Interactive animation of virtual characters: application to virtual kung-fu fightingIEEE Cyberworlds, Sep 2008, Hangzhou, China |
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Validating retargeted and interpolated locomotions by dynamics-based analysisGRAPHITE 2006 Conference, Nov 2006, Kuala Lumpur, Malaysia. pp.65-74, ⟨10.1145/1174429.1174439⟩ |
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COMBINING MORPHOLOGICAL INTERPOLATION AND BIOMECHANICAL INVERSE KINEMATICS TO SIMULATE BIPEDAL LOCOMOTIONIASTED Visualization, Imaging & Image Processing (VIIP), Sep 2005, Benidorm, Spain |
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Analysis of a predictive forward simulator of human gaitsConverging Clinical and Engineering Research on Neurorehabilitation IV, 28, Springer International Publishing, pp.363-367, 2022, Biosystems & Biorobotics, ⟨10.1007/978-3-030-70316-5_58⟩ |
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Modeling and Simulating Virtual Anatomical Humans3D MultiScale Physiological Human, pp.137 - 164, 2013, ⟨10.1007/978-1-4471-6275-9_6⟩ |
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Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuelsModélisation et simulation. Université Rennes 1, 2006. Français. ⟨NNT : ⟩ |