Sébastien George
Présentation
Personnal Web Site : https://lium.univ-lemans.fr/team/sebastien-george/
Publications
Publications
Développer des services de formation s’adaptant aux conditions atmosphériques hyperlocales : une preuve de concept avec l’environnement FACTSConférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2025, Lille, France. pp.428-438 |
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Développer des services de formation s'adaptant aux conditions atmosphériques hyperlocales : une preuve de concept avec l'environnement FACTS12ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2025, Lille, France. pp.440-450 |
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Leçons tirées d'une expérience exploratoire de conception de jeux sérieux en RV pour la coopération multiplateforme asymétriqueEIAH 2025 - 12ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain / Atelier GT Apprentissage et Éducation, Jun 2025, Lille, France |
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A Framework for Generators of Varied and Adapted Training Game ActivitiesNineteenth European Conference on Technology Enhanced Learning (ECTEL), Sep 2024, Krems an der Donau, Austria. pp.237-252, ⟨10.1007/978-3-031-72315-5_17⟩ |
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Building Suitable Observation Points to Enhance the Learner’s Perception of Information in Virtual Environment for Gesture Learning16th International Conference on Computer Supported Education, May 2024, Angers, France. pp.428-435, ⟨10.5220/0012686100003693⟩ |
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Peephole Technology for Mobile Collaborative Learning: An In-Classroom Exploratory StudyProceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024), INSTICC, May 2024, Angers (FR), France. pp.103-114, ⟨10.5220/0012621700003693⟩ |
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SPART – Une technologie mobile de positionnement sur surface pour favoriser l’apprentissage collaboratifIHM'24 - 35e Conférence Internationale Francophone sur l'Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France |
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SPART - An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in EducationMobile Learning 2024, IADIS, Mar 2024, Porto, Portugal. pp.239-247 |
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Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance16th International Conference on Computer Supported Education (CSEDU 2024), May 2024, Angers, France. pp.385-396, ⟨10.5220/0012634600003693⟩ |
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Towards a Framework to Link Them All: A Provocation in the Ongoing Debate on Collaborative Learning17th International Conference on Computer-Supported Collaborative Learning (CSCL) 2024, Jun 2024, Buffalo, United States. pp.123-130, ⟨10.22318/cscl2024.752635⟩ |
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Students’ Performance in Learning Management System: An Approach to Key Attributes Identification and Predictive Algorithm Design13th International Conference on Data Science, Technology and Applications, Jul 2024, Dijon, France. pp.285-292, ⟨10.5220/0012754200003756⟩ |
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On Digital Divide within a Developing Country: Investigating Gender and Location Influence in ICT Study Engagement in Cambodia7th International Workshop on Culturally- Aware Tutoring Systems (CATS 2024), Jul 2024, Recife, Brazil. pp.11-23 |
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A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions16th International Conference on Computer Supported Education, May 2024, Angers, France. pp.420-427, ⟨10.5220/0012685000003693⟩ |
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Un framework de conception pour des générateurs d'activités de jeu variées et adaptées11ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2023, Brest, France. pp.88-99 |
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An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre15th International Conference on Computer Supported Education, Apr 2023, Prague, Czech Republic. pp.276-287, ⟨10.5220/0011840200003470⟩ |
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A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture LearningInternational Conference on Software Technologies (ICSOFT), 2023, Rome, France. pp.84-95, ⟨10.5220/0012081000003538⟩ |
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Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training15th International Conference on Computer Supported Education, Apr 2023, Prague, Czech Republic. pp.264-275, ⟨10.5220/0011840100003470⟩ |
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De la modélisation des indicateurs pour l'apprentissage à la capitalisation par les utilisateurs11ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2023, Brest, France |
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Le Chaudron Magique : un jeu en Réalité Mixte pour l'apprentissage des fractions en autonomieEnvironnement Informatique pour l'Apprentissage Humain (EIAH), Jun 2023, Brest, France. pp.121-132 |
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Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - GRAPP, Feb 2023, Lisbon, Portugal. pp.39-51, ⟨10.5220/0011618100003417⟩ |
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Towards Linking Tool Functionalities to Processes of Collaborative Learning16th International Conference on Computer-Supported Collaborative Learning (CSCL), International Society of the Learning Sciences (ISLS), Jun 2023, Montréal, Canada. pp.205-208 |
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A Conceptual Framework for Creating Mobile Collaboration Tools17th European Conference on Technology Enhanced Learning (ECTEL), Sep 2022, Toulouse, France. pp.601-607, ⟨10.1007/978-3-031-16290-9_56⟩ |
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Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design22nd International Conference on Advanced Learning Technologies (ICALT), Jul 2022, Bucarest, Romania. pp.71-73, ⟨10.1109/ICALT55010.2022.00028⟩ |
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A Design Space of Educational Authoring Tools for Augmented RealityGames and Learning Alliance conference (GALA), Nov 2022, Tampere, Finland. pp.258-268, ⟨10.1007/978-3-031-22124-8_25⟩ |
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Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France. pp.550-557, ⟨10.1007/978-3-031-16290-9_49⟩ |
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Towards A Comprehensive Framework for Situated Collaborative Learning ToolsDoctoral Consortium of the17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France |
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A comparative analysis of approaches to design and capitalize data indicators18th International Conference Cognition and Exploratory Learning in Digital Age, Oct 2021, Virtual, Portugal. pp.79-86 |
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Keycube: Text Entry Evaluation with a Cubic DeviceCHI '20: CHI Conference on Human Factors in Computing Systems - Late Breaking Work, Apr 2020, Honolulu, United States. pp.1-9, ⟨10.1145/3334480.3382837⟩ |
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TurtleTablet : un jeu collaboratif et tangible sur tablette pour l'initiation à la programmationDidapro – DidaSTIC, Feb 2020, Lille, France. pp.92-101 |
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Design of a Motion-Based Evaluation Process in any Unity 3D Simulation for Human LearningInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP), Feb 2020, Valletta, Malta. pp.137-148, ⟨10.5220/0008989001370148⟩ |
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Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary SchoolInternational Conference on Games and Learning Alliance, Dec 2020, Laval (virtual), France. pp.112-121, ⟨10.1007/978-3-030-63464-3_11⟩ |
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Mixed Reality at Work: Health, Social and Ethical ImplicationCHI'20, Workshop on Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI, Apr 2020, Honolulu, Hawaii, United States |
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Lessons Learned from the Development of a Mobile Learning Game Authoring ToolGames and Learning Alliance Conference, GALA, Nov 2019, Athens, Greece. pp.201-210, ⟨10.1007/978-3-030-34350-7_20⟩ |
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Simulation Tools for the Design of Virtual Training Environments1st International Conference for Multi-Area Simulation - ICMASim 2019, Oct 2019, Angers, France. pp.293-298, ⟨10.3389/978-2-88963-088-2⟩ |
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Keycube is a Kind of Keyboard (k 3)2019 CHI Conference, May 2019, Glasgow, United Kingdom. pp.1-4, ⟨10.1145/3290607.3313258⟩ |
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Virtual Interactive Tablet to Support Vocational Training in Immersive Environment3rd International Conference on Human Computer Interaction Theory and Applications, Feb 2019, Prague, Czech Republic. pp.145-152, ⟨10.5220/0007456201450152⟩ |
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Design and Operationalization of Connectivist Activities: an Approach through Business Process ManagementThe 14th European Conference on Technology Enhanced Learning, Sep 2019, Delft, Netherlands. pp.251-265, ⟨10.1007/978-3-030-29736-7_19⟩ |
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Modeling and Evaluating of Human 3d+t Activities in Virtual EnvironmentThe 14th European Conference on Technology Enhanced Learning, Sep 2019, Delft, Netherlands. pp.696-700, ⟨10.1007/978-3-030-29736-7_69⟩ |
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Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learningGames and Learning Alliance conference (GALA), Nov 2019, Athènes, Greece. pp.287-297, ⟨10.1007/978-3-030-34350-7_28⟩ |
Materializing Conception and Deployment Phases of a cMOOC ScenarioEMOOCs, May 2019, Naples, Italy. pp.20-26 |
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Toward Discreet Interactions and Publicly Explicit Activities1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, ACM CHI Conference on Human Factors in Computing Systems 2019, May 2019, Glasgow, United Kingdom |
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TurtleTable: Learn the Basics of Computer Algorithms with Tangible InteractionsGames and Learning Alliance Conference, GALA, Dec 2018, Palermo, Italy. pp.291-300 |
De l’innovation pédagogique à la recherche : un outil collaboratif utilisant la réalité augmentée, au service de l’apprentissage de la Check-List utilisée au bloc opératoireDeuxième colloque pour la recherche en santé - Quelles approches disciplinaires pour éclairer les pratiques de la clinique, de la formation et du management ?, CHU de Nantes, Sep 2018, Nantes, France |
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Enhancing Human Learning of Motions: An Approach Through Clustering13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Sep 2018, Leeds, United Kingdom. pp.591-595, ⟨10.1007/978-3-319-98572-5_52⟩ |
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A Toolkit for Exploring Augmented Reality Through Construction with Children20th IEEE Symposium on Virtual and Augmented Reality, Oct 2018, Foz do Iguaçu, Brazil. pp.106-113, ⟨10.1109/SVR.2018.00026⟩ |
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Clustering and Analysis of User Motions to Enhance Human Learning: A First Study Case with the Flip Bottle ChallengeIn 15th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2018, Oct 2018, Budapest, Hungary. pp.145-152 |
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Supporting Decision-making Activities in Multi-Surface Learning EnvironmentsProceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017), Apr 2017, Porto, Portugal. pp.70-81 |
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A Model to Assist Pedagogical Scenario Building Process in cMOOCs2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), 2017, Timisouara, Romania. p. 5-7, ⟨10.1109/ICALT.2017.67⟩ |
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MIREDGE : un outil communautaire pour l’implémentation d’interactions immersives29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 3 p |
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Design of a Component-Based Mobile Learning Game Authoring ToolGames and Learning Alliance conference, Dec 2017, Lisbonne, Portugal. pp.208-217 |
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Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Mumbai, India. pp.202-222, ⟨10.1007/978-3-319-67687-6_14⟩ |
Conception, développement et évaluation de jeux sérieux immersifsAtelier EduIHM, conférence IHM 2017, Aug 2017, Poitiers, France |
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Apprentissage des Mouvements Humain en Situation Informatisée: Avantages, Limites et Perspectives Apportées par l'Approche Automatique8ème conférence des Environnements Informatiques pour l’Apprentissage Humain (EIAH 2017), Jun 2017, Strasbourg, France. pp.137-148 |
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Approche et outils pour assister la scénarisation pédagogique des cMOOCs8 ème conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2017, Strasbourg, France. pp.185-196 |
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Augmented human mind: case of reasoningthe 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2017 ACM International Symposium on Wearable Computers, Sep 2017, Maui, United States. pp.717-723, ⟨10.1145/3123024.3129273⟩ |
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A Nested Design Approach for Mobile Learning GamesWorld Conference on Mobile and Contextual Learning, Oct 2017, Larnaca, Cyprus. pp.1-4 |
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Comprendre la logique de l’exécution d’un programme à l’aide d’interactions tangibleAtelier Apprentissage Instrumenté de l'Informatique, ORPHEE RDV, Jan 2017, Font-Romeu, France |
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TurtleTable : apprendre les bases de la programmation avec des interfaces tangiblesConférence IHM 2017, Journée EduIHM, Aug 2017, Poitiers, France |
Technologies sémantiques pour l’apprentissage de la botanique en mobilitéSemWebPro 2016, Nov 2016, Paris, France |
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Conception d'applications ludo-éducatives mobiles en botaniqueLudovia 2016, Aug 2016, Ax-les-Thermes, France |
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CARTON Project: Do-It-Yourself Approach to Turn a Smartphone into a Smart Eyewearthe 14th International Conference on Advances in Mobile Computing and Multi Media (MoMM 16), Nov 2016, Singapore, Singapore. pp.128-136, ⟨10.1145/3007120.3007134⟩ |
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Toward a Play Management System for Play-Based LearningEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩ |
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It's Not How You Stand, It's How You Move: F-formations and Collaboration Dynamics in a Mobile Learning GameIn Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16). ACM, New York, NY, USA, Sep 2016, Florence, Italy. pp.318-329, ⟨10.1145/2935334.2935343⟩ |
Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Sep 2016, Lyon, France. pp.410-415, ⟨10.1007/978-3-319-45153-4_35⟩ |
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F-formations and Collaboration Dynamics Study for Designing Mobile Collocation18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI 2016) , Sep 2016, Florence, Italy. pp.1138-1141, ⟨10.1145/2957265.2962656⟩ |
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From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning GamesEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.428 - 433, ⟨10.1007/978-3-319-45153-4_38⟩ |
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Meta Serious Game: Supporting Creativity Sessions for Mobile Serious GamesEuropean Conference on Game Based Learning ECGBL, Oct 2016, Paisley, United Kingdom. pp.407-415 |
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Mobile Learning Game Authoring Tools: Assessment, Synthesis and ProposalsEuropean Games and Learning Alliance conference, GALA, Dec 2016, Utrech, Netherlands. pp.281-291, ⟨10.1007/978-3-319-50182-6_25⟩ |
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Modèle de joueur pour la ludification adaptative d'une plateforme d'apprentissageEIAH 2015, Sébastien George, Gaëlle Molinari, Jun 2015, Agadir, Maroc. pp. 348-359 |
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Modèles de jeux sérieux collaboratifs et mobilesConférence Environnements Informatiques pour l’Apprentissage Humain, EIAH, Jun 2015, Agadir, Maroc. pp.306-311 |
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Towards an Efficient Mobile Learning Games Design ModelEuropean Conference on Game Based Learning EGCBL, Oct 2015, Steinkjer, Norway. pp.276-285 |
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A Player Model for Adaptive Gamification in Learning EnvironmentsAIED 2015, Jun 2015, Madrid, Spain. pp. 297-306 |
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Recommendation of Learning Resources Based on Social RelationsCSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, May 2015, Lisbon, Portugal. pp.425-432, ⟨10.5220/0005452304250432⟩ |
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Eléments pour la conception de Jeux Educatifs sur Mobile7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.312-323 |
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MOOC : Assister les enseignants dans l'intégration des ressorts de motivation dans les scénarios pédagogiques7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.450-452 |
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Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios?EC-TEL 2015, Sep 2015, Tolède, Spain. pp.556-559, ⟨10.1007/978-3-319-24258-3_58⟩ |
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Fondements et caractérisation des jeux épistémiques numériques pervasifs7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.41-52 |
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Approche pour la recommandation de ressources pédagogiques basée sur les liens sociaux7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.192-203 |
DDART: An awareness system to favor reflection during project-based learning4th Workshop on Awareness and Reflection in Technology-Enhanced Learning (ARTEL 2014) in conjunction with the 9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. pp.81-83 |
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Supporting Teachers to Design and Use Mobile Collaborative Learning GamesInternational Conference on Mobile Learning, Feb 2014, Madrid, Spain. pp.3-10 |
Enseignant à l’heure du numérique : rôles et instrumentationConférence invitée au colloque JOCAIR (Journées Communication et Apprentissage Instrumentés en Réseau), 2014, Paris, France |
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DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Graz, Austria, 16-19 September 2014, Sep 2014, Graz, Austria. pp.440-445, ⟨10.1007/978-3-319-11200-8_39⟩ |
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Evaluating Learning Games during their ConceptionEuropean Conference on Game Based Learning, ECGBL, Oct 2014, Berlin, Germany |
A Framework to Adapt Gamification in Learning Environments9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. pp.578-579 |
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Recommandation de ressources pédagogiques dans les réseaux sociaux en ligneJournée Scientifique "Systèmes de recommandation et réseaux sociaux", Oct 2014, Chambéry, France |
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Interactive Surface Composition Based on Arduino in Multi-Display Environmentsthe Ninth ACM International Conference on Interactive Tabletops and Surfaces, Nov 2014, Dresden, Germany. pp.369-374, ⟨10.1145/2669485.2669548⟩ |
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Using Traces to Qualify Learner's Engagement in Game-Based Learning13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Jul 2013, Beijing, China. pp.87-91 |
Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction5th International Conference on Computer Supported Education (CSEDU 2013), May 2013, Aachen, Germany. pp.339-350, ⟨10.5220/0004386903390350⟩ |
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Instrumentation de la scénarisation d'activités pédagogiques s'appuyant sur des artéfacts tactiles.Atelier EIAH 2013 "Pratiques de conception autour des plateformes de formation existantes", May 2013, Toulouse, France. pp.15-23 |
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An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Jul 2013, Beijing, China. pp.432-436, ⟨10.1109/ICALT.2013.30⟩ |
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Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interactionConférence en Ingénierie des Connaissances (IC 2013), Jul 2013, Lille, France. 16 p |
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Combinaison de traces d'activités et de reporting pour soutenir des processus d'autorégulation6ème Conférence Nationale sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2013), May 2013, Toulouse, France. pp.267-278 |
Raising student awareness of the scientific approach in Archaeology: A Game-Based ApproachThe Proceedings of The 7th European Conference on Games Based Learning, 2013, Porto, Portugal. pp.336-343 |
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Toward Personalised Gamification for Learning Environments4th Workshop on Motivational and Affective Aspects in Technology Enhanced Learning (MATEL 2013) in conjonction with EC-TEL 2013, Sep 2013, Paphos, Cyprus |
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An Environment to Support Collaborative Learning by Modding8th European Conference on Technology Enhanced Learning (EC-TEL 2013), Sep 2013, Paphos, Cyprus. pp.111-124 |
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Identifying Learner's Engagement in Learning Games: a Qualitative Approach based on Learner's Traces of Interaction5th International Conference on Computer Supported Education (CSEDU 2013), May 2013, Aachen, Germany. pp.339-350 |
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Raising awareness on Archaeology: A Multiplayer Game-Based Approach with Mixed Reality7th European Conference on Games Based Learning (ECGBL 2013), Oct 2013, Porto, Portugal. pp.336-343 |
Vers une ludification personnalisée dans une plateforme d’Ancrage Mémoriel®Atelier "Serious games, jeux épistémiques numériques", 6ème Conférence Nationale sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2013), May 2014, Toulouse, France. pp.19-23 |
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Comment évaluer la qualité d'un Learning Game pendant sa conception ?Conférence Technologies de l'Information et de la Communication pour l'Enseignement, TICE'2012, Dec 2012, Lyon, France. pp.80-90 |
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Motivation for Learning: Adaptive Gamification for Web-based Learning Environments6th International Conference on Computer Supported Education (CSEDU 2014), Apr 2014, Barcelona, Spain. pp.117-125 |
Exploring the Potential of Tabletops for Collaborative Learning11th International Conference on Intelligent Tutoring Systems (ITS 2012), Jun 2012, Chania, Crete, Greece. pp.632-633, ⟨10.1007/978-3-642-30950-2_96⟩ |
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Learning game 2.0 : Support à l'Apprentissage Collaboratif par la Modification de Jeux VidéoConférence TICE 2012, Dec 2012, Lyon, France. pp.98-109 |
An Authoring Tool to Assist the Design of Mixed Reality Learning Games.7th European Conference on Technology Enhanced Learning (EC-TEL 2012), Nov 2013, Saarbrücken, Germany. pp.441-446 |
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Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge TransferIEEE 12th International Conference on Advanced Learning Technologies (ICALT 2012), Jul 2012, Rome, Italy. pp.610-612, ⟨10.1109/ICALT.2012.73⟩ |
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A Study on User’s Perception in E-learning Security and Privacy IssuesIEEE 12th International Conference on Advanced Learning Technologies (ICALT 2012), Jul 2012, Rome, Italy. pp.88-89, ⟨10.1109/ICALT.2012.145⟩ |
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Learning Game 2.0: Support for Game Modding as a Learning Activity6th European Conference on Games Based Learning (ECGBL 2012), Oct 2012, Cork, Ireland. pp.340-347 |
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Introducing mobility in serious games: enhancing situated and collaborative Learning14th International Conference on Human-Computer Interaction (HCI 2011), Jul 2011, Orlando, United States. pp.12-20, ⟨10.1007/978-3-642-21619-0_2⟩ |
Les formalismes de scénarisation pédagogique existants permettent-ils de scénariser des learning games en réalité mixte ?EIAH 2011 (Environnements Informatiques pour l'Apprentissage Humain), May 2011, Mons, Belgique. pp.59-61 |
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Un profil d'application de LOM pour les Serious GamesEnvironnements Informatiques pour l'Apprentissage Humain, Conférence EIAH'2011, 2011, Belgique. pp.81-94 |
Using Students’ Tracking Data in E-learning: Are We Always Aware of Security and Privacy ConcernsIEEE International Conference on Information and Education Technology, May 2011, Guiyang, Guizhou, China. pp.10-14, ⟨10.1109/ICCSN.2011.6013764⟩ |
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Using Learning Tracking Data to Support Students’ Self-MonitoringInternational Conference on Computer Supported Education, May 2011, Noordwijkerhout, Netherlands. pp.46-55, ⟨10.5220/0003307500460055⟩ |
Can we use Existing Pedagogical Specifications to Design Mixed Reality Learning Games ?ECGBL 2011, 5th European Conference on Games-Based Learning,, Oct 2011, Athens, Greece. pp.440-448 |
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Environnement Web multi-acteurs pour la conception de Serious GamesJournée scientifique « Conception des EIAH à l'ère du Web 2.0 et à l'aube du 3.0 », Jul 2010, Amiens, France. pp.15 - 20 |
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Tools and Methods for Efficiently Designing Serious GamesEuropean Conference on Games Based Learning, ECGBL, 2010, Copenhagen, Denmark. pp.226-234 |
Tracking Human-Computer Interactions in E-Learning: An Application to Computer Mediated CommunicationsInternational conference on Interfaces and Human Computer Interaction (IHCI), 2010, Freiburg, Germany. pp.163-170 |
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Rôles du tuteurWorkshop " Instrumentation des activités du tuteur : Environnements de supervision, usages et ingénierie ", Conférence EIAH 2009, Jun 2009, Le Mans, France. pp.15-22 |
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Projet innovant inter-promotions et en partenariat avec une entrepriseRencontres Pédagogie et Formations d'Ingénieurs, Mar 2009, Toulouse, France. pp.305-311 |
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Towards Industrialized Conception and Production of Serious GamesICTE INTERNATIONAL CONFERENCE ON TECHNOLOGY AND EDUCATION, Jun 2009, Paris, France. pp.1016 - 1020 |
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Outil de gestion des connaissances d'une Interconnexion de Communautés de Pratique20es Journées Francophones d'Ingénierie des Connaissances, May 2009, HAMMAMET, Tunisie. pp.25-36 |
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Tracer, analyser et visualiser les activités de communications médiatisées des apprenantsColloque JOCAIR 2008 (Journées Communication et Apprentissage Instrumentées en Réseau), Aug 2008, Amiens, France. p.251-263 |
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Students' Tracking Data: an Approach for Efficiently Tracking Computer Mediated Communications in Distance LearningInternational Conference on Advanced Learning Technologies, Jul 2008, Santander, Spain. p. 783-787 |
Tracer, analyser, et visualiser les interactions des apprenants pendant les activités de communications médiatiséesJOCAIR : Journées Communication et Apprentissage Instrumentés en Réseau, 2008, Amiens, France. pp.251--263 |
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A Closer Look at Tracking Human & Computer Interactions in Web-based CommunicationsIEEE 6th International Conference on Human System Learning (ICHSL 2008), May 2008, Toulouse, France. p. 31-40 |
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Keeping Tracks of Users' Activities on Discussion Forum: Reflection and ProposalLearning Through Online Exchanges: Tools, Tasks, Interactions, Multimodality, Corpora (EPAL 2007), Jun 2007, Grenoble, France. http://w3.u-grenoble3.fr/epal/dossier/06_act/pdf/may.pdf |
Building Intelligent Web-based System for Efficiently Tracking Learner’s Communication Activities on Discussion Forum4th IEEE International Conference on Innovations in Information Technology (IEEE Ino), 2007, Dubai, United Arab Emirates. pp.148--152 |
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Traçage des forums électroniques : réflexion et propositionActes de la National Conference on Learning Through Online Exchanges: Tools, Tasks, Interactions, Multimodality, Corpora (EPAL 2007), 2007, Grenoble, France |
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A Platform to Support a Virtual Community of Tutors in Experience CapitalizingWeb Based Communities Conference (WBC 2007), Feb 2007, Salamanca, Spain. p. 103-110 |
Tracking, Analyzing, and Visualizing Learners’ Activities on Discussion ForumASTED International Conference on Web-based Education (IASTED WBE), 2007, Chamonix, France. pp.649--656 |
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The Development of TE-Cap: an Assistance Environment for Online TutorsSecond European Conference on Technology Enhanced Learning (EC-TEL 2007), Sep 2007, Crete, Greece. pp.481-486 |
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Communication in Web-Based Learning Environments: For Better Collecting and Exploiting Learners' Tracking Data4th IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2007), Dec 2007, Algarve, Portugal. p. 219-226 |
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Instrumentation d'une communauté de pratique virtuelle : illustration avec le portail TE-Cap2nd International Workshop On Learning and working in CoPs, Jun 2007, Lausanne, Suisse. p. 42-51 |
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Building Intelligent Web-based System for Efficiently Tracking Learner's Communication Activities on Discussion Forums4th IEEE International Conference on Innovations in Information Technology (Ino 2007), Nov 2007, Dubai, United Arab Emirates, France. p. 148-152 |
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Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices.18th Internationale Conference on Society for Information Technology and Teacher Education (SITE 2007), Mar 2007, San Antonio, United States. pp.895-901 |
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TE-Cap : une plate-forme support au partage et à la capitalisation d'expériences entre tuteurs3ème conférence en Environnement Informatique pour l'Apprentissage Humain (EIAH 2007), Jun 2007, Lausanne, Suisse. p. 185-196 |
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Tracking, Analyzing, and Visualizing Learners' Activities on Discussion ForumsInternational Conference on Web-based Education (WBE 2007), Mar 2007, Chamonix, France. pp.649-656 |
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Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur3ème Conférence en Environnement Informatique pour l'Apprentissage Humain (EIAH 2007), Lausanne, Suisse, 27-29 Juin 2007,, Jun 2007, Lausanne, Suisse. pp.185-196 |
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Virtual Learners Behaviours in Educational Business GamesConference on Technology Enhanced Learning, Sep 2006, Crete, Greece, Greece. pp.287-301, ⟨10.1007/11876663_23⟩ |
Caractérisation des Situations d'Apprentissage Collectives et Instrumentées dans le supérieurColloque de la 8ème Biennale de l'éducation, Apr 2006, Lyon, France |
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Design of an Assistance Tool to Support the Tutor in the Setting-up of Learning Situations17th Information Resources Management Association International Conference (IRMA 2006), May 2006, Washington, United States. p. 424-427 |
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A System to Support Tutors in Adapting Distance Learning Situations to Students2nd International Conference on Web Information Systems (WEBIST 2006), Apr 2006, Setúbal, Portugal. p. 261-267 |
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A Web-based System for Observing and Analyzing Computer Mediated CommunicationsIEEE/WIC/ACM International Conference on Web Intelligence (WI 2006), Dec 2006, Hong Kong, China. pp.983-986 |
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Conception d'un système d'aide au tuteur à la préparation de situations d'apprentissage2èmes rencontres des Sciences et Technologies de l'Information (ASTI 2005), Oct 2005, Clermont-Ferrand, France. 4 p |
Complexité des situations pédagogiques e-learning dans un contexte multiculturelColloque TICE Méditerranée 2004, Nov 2004, Nice, France |
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Contextualizing Discussions in Distance Learning SystemsInternational Conference on Advanced Learning Technologies, 2004, Joensuu, Finland. pp.226-230, ⟨10.1109/ICALT.2004.1357408⟩ |
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Des outils spécialisés pour une activité située: Problème de méthodologieColloque du CIRTA "Les multiples facettes du téléapprentissage", 2002, Québec, Canada |
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Développement d'un point de vue instrumental sur la réalisation de banques de ressources pédagogiquesColloque du CIRTA "Les multiples facettes du téléapprentissage", 2002, Québec, Canada |
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Nouveaux modèles de forums pour la formation en ligneColloque du CIRTA 2002 "Les multiples facettes du téléapprentissage", 2002, Québec, Canada |
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Un environnement pédagogique dédié aux projets collectifs à distance intégrant une assistance aux apprenants et au chef de projetTechnologies de l'Information et de la Communication dans les Enseignements d'ingénieurs et dans l'industrie, Nov 2002, Villeurbanne, France. pp.289-295 |
An approach to automatic analysis of learners' social behavior during computer-mediated synchronous conversationsIntelligent Tutoring Systems, ITS'02, 2002, Biarritz, France. pp.630-640 |
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SPLACH: a Computer Environment Supporting Distance Project-Based LearningWorld Conference on Educational Multimedia, Hypermedia & Telecommunications ED-MEDIA 2002, 2002, Denver (USA), Unknown Region |
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Un environnement support de projets collectifs entre apprenants : SPLACHActes des sixièmes journées francophones Environnements Interactifs d'Apprentissage avec Ordinateur (EIAO'2001), 2001, Paris, France. pp.49-60 |
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Project-Based Learning as a Basis for a CSCL Environment: an Example in Educational RoboticsFirst European Conference on Computer-Supported Collaborative Learning (Euro-CSCL 2001), 2001, Maastricht (Netherland), Unknown Region. pp.269-276 |
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Une approche automatique pour l'analyse automatique de comportements sociaux d'apprenants lors de conversations synchrones médiatiséesCoopération Innovation & Technologies (CITE 2001), 2001, Troyes, France. pp.171-186 |
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Computer-Supported Project Pedagogy in a Distributed Collaborative Learning EnvironmentAIED'99, 1999, Le Mans, France. pp.679-681 |
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Computer-Supported Collaborative Learning in Educational RoboticsWorkshop 4: Educational Robotics, International Conference of Artificial Intelligence in Education, 1999, Le Mans, France. pp.57--66 |
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Computer-Supported Distance Learning : An Example in Educational RoboticsNinth International PEG Conference, 1999, Exeter (England), Unknown Region. pp.344--353 |
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A Multi-Agent System for Distance Support in Educationnal RoboticsTelecommunications for Education and Training, 1999, Gjøvik, Norway. pp.311--318 |
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Computer Aided Learning in Industrial Machine SchedulingCAAE'97, 1997, Kraków, Poland. pp.70-77 |
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Lessons From an Exploratory Short Experience of VR Game Development for Cross-Platform CooperationHUCAPP 2025 9th International Conference on Human Computer Interaction Theory and Applications, Feb 2025, Porto, Spain. |
Recommandation de ressources pédagogiques dans les réseaux sociaux en ligneJournée Scientifique "Systèmes de recommandation et réseaux sociaux", Oct 2014, Chambéry, France. 2014 |
Actes de la 7ème conférence sur les Environnements Informatiques pour l'Apprentissage Humain468 p., 2015, ISBN 978-2-9552774-0-9 |
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Actes des secondes rencontres jeunes chercheurs en Environnements Informatiques pour l'Apprentissage Humain, 2008, 160 p.Université Lille, 160 p., 2008 |
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Conceptions et usages des plates-formes de formationINRP, pp.378, 2006 |
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An Approach for Mapping Declarative Knowledge Training Task Types to Gameplay CategoriesComputer Supported Education, 2052, Springer Nature Switzerland, pp.47-68, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_3⟩ |
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Designing Declarative Knowledge Training Games: An Analysis Framework Based on the Roguelite GenreComputer Supported Education, 2052, Springer Nature Switzerland, pp.69-92, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_4⟩ |
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A Comparative Analysis of Approaches to Design and Capitalize Data IndicatorsOpen and Inclusive Educational Practice in the Digital World, Springer International Publishing, pp.135-151, 2023, Cognition and Exploratory Learning in the Digital Age, ⟨10.1007/978-3-031-18512-0_9⟩ |
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Technology Enhanced Learning of Motions Based on a Clustering ApproachPedro Isaias; Demetrios G. Sampson; Dirk Ifenthaler. Technology Supported Innovations in School Education, Springer International Publishing, pp.51-70, 2020, Cognition and Exploratory Learning in the Digital Age, 978-3-030-48196-4. ⟨10.1007/978-3-030-48194-0_4⟩ |
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Games, Simulations, Immersive Environments, and Emerging TechnologiesTatnall A. Encyclopedia of Education and Information Technologies, Springer International Publishing, pp.1-10, 2019, 978-3-319-60013-0. ⟨10.1007/978-3-319-60013-0_36-1⟩ |
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cMOOC: How to Assist Teachers in Integrating Motivational Aspects in Pedagogical Scenarios?Torsten Brinda; Nicholas Mavengere; Ilkka Haukijärvi; Cathy Lewin; Don Passey. Stakeholders and Information Technology in Education, IFIPAICT-493, Springer International Publishing, pp.72-81, 2016, ⟨10.1007/978-3-319-54687-2_7⟩ |
Toward an Adaptive Gamification System for Learning EnvironmentsSusan Zvacek; Maria Teresa Restivo; James Uhomoibhi; Markus Helfert. Computer Supported Education, 510, Springer, pp 115-129, 2015, Communications in Computer and Information Science, 978-3-319-25768-6. ⟨10.1007/978-3-319-25768-6_8⟩ |
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Bridging the Gap Between Human Communications and Distance Learning ActivitiesAlkhalifa, Eshaa M.(ed.). COGNITIVELY INFORMED SYSTEM, Utilizing Practical Approaches to Enrich Information Presentation and Transfer, IGI Publishing, IDEA Group Inc., pp.102-116, 2006 |
Démarche de projet, micro-robots modulaires et logiciel d'apprentissage dans le cadre de l'enseignement des systèmes automatisés au collègeVermillon et al. Produire en technologie à l'école et au collège, INRP, pp.117-168, 2005, Didactiques, Apprentissage, enseignements, 2-7342-1021-5 |
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Un environnement informatique de support à une pédagogie de projet dans un contexte d'apprentissage à distance en robotique pédagogiqueTaurisson A. and Senteni A. Pédagogies.net, 328, Presses de l'Université du Québec, pp.73-102, 2003, 2-7605-1227-4 |
Handheld Controller DeviceFrance, Patent n° : WO/2020/212866. 2020, https://patentscope.wipo.int/search/fr/detail.jsf?docId=WO2020212866 |
Pédagogie de projet à distance avec des collégiens dans le cadre d'un concours de robotique2001 |
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Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humainInterface homme-machine [cs.HC]. INSA de Lyon, 2010 |
IHM avancées pour l’apprentissageWorkshop in conjonction with EIAH 2011, Mons, Belgique, Université de Mons, pp.61, 2011 |
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Introduction au numéro spécial « Évaluation dans les jeux sérieux »STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), 21 (2), pp.421-429, 2014 |