Simon Richir
Présentation
Simon Richir, Professeur, docteur et ingénieur de l'ENSAM (Arts & Métiers), est l'un des pionniers et des leaders reconnus de la recherche française sur les usages des technologies immersives (RA, RV, RM, eXtended Reality, Métavers). Simon Richir est également à la tête de l'Institut Arts et Métiers de Laval, de la Chaire « Time to Concept - iPerform » et de l'équipe de recherche "Présence & innovation" du laboratoire LAMPA.
Ses activités de recherche et d'enseignement se concentrent sur les nouveaux usages des technologies immersives, l'innovation technologique, les processus de conception de produits/process/services, l'idéation et le management. En plus de ces activités, il est également cofondateur et directeur scientifique de l'un des événements internationaux les plus prestigieux dans le domaine de la réalité virtuelle : Laval Virtual (25ème anniversaire du 12 au 16 avril 2023).
Publications
Publications
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Empowering Instructional Design Research: Open-Access Experimental Materials2025 13th International Conference on Information and Education Technology, Apr 2025, Fukuyama, Japan. pp.123-127 |
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Refining Research in Gameful Design7th International Conference on HCI Games, Jun 2025, Gothenburg, Sweden. pp.31-48, ⟨10.1007/978-3-031-92578-8_3⟩ |
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Mental workload: a prerequisite for future maintenance designInternational Conference on Applied Human Factors and Ergonomics, Jul 2024, Nice, France. ⟨10.54941/ahfe1005025⟩ |
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Adapted measurement method to assess mental workload in maintainability studies: industrial point of view50th European Rotorcraft Forum, Sep 2024, Marseille, France |
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Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools.2023 11th International Conference on Affective Computing and Intelligent Interaction (ACII), Sep 2023, Cambridge, United States. ⟨10.1109/acii59096.2023.10388141⟩ |
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An investigation of design in virtual reality across the variation of training degree and visual realism2022 IEEE 28th International Conference on Engineering, Technology and Innovation (ICE/ITMC) & 31st International Association For Management of Technology (IAMOT) Joint Conference, Université de Lorraine, Laboratoire ERPI, Jun 2022, Nancy, France. pp.1-7, ⟨10.1109/ICE/ITMC-IAMOT55089.2022.10033258⟩ |
Virtual Reality as a tool for furniture design2022 International Conference on Cyberworlds (CW), Sep 2022, Kanazawa, Japan. pp.218-219, ⟨10.1109/CW55638.2022.00051⟩ |
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Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experimentsRoCHI - International Conference on Human-Computer Interaction, Oct 2022, Craiova, Romania. ⟨10.37789/rochi.2022.1.1.25⟩ |
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Studying the Influence of Stress on Creativity in a Virtual Reality Scenario2nd Momentary Emotion Elicitation & Capture (MEEC), May 2021, Yokohama, Japan |
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Etude de l'Influence du Stress sur la Créativité dans un Scénario en Réalité VirtuelleDe l'interaction Homme-Machine à la relation Homme-Machine, comment concevoir des systèmes technico-sociaux performants et éthiques, Oct 2021, Bidart, France |
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Étude de l'Influence du Stress sur la Créativité dans un Scénario en Réalité VirtuelleERGO'IA 2021, Oct 2021, Bidart, France |
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Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design2021 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC), Jun 2021, Cardiff, United Kingdom. pp.1-8, ⟨10.1109/ICE/ITMC52061.2021.9570244⟩ |
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Studying the Influence of Stress on Creativity in a Virtual Reality ScenarioMEEC: Second Workshop on Momentary Emotion Elicitation and Capture, Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan |
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Le rôle de l'effacement dans l'activité d'esquisse en réalité virtuelle61ème Congrès de la Société Française de Psychologie, Dec 2021, Tours, France |
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Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation4th International Conference on Computer-Human Interaction Research and Applications (CHIRA 2020), Nov 2020, Budapest, Hungary. pp.87-95, ⟨10.5220/0009894300870095⟩ |
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Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2021, Porto (virtual ), Portugal. pp.438-439, ⟨10.1109/VRW52623.2021.00101⟩ |
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Improving Humans: Enhancing the complex sociological being with the virtualAugmented Human International Conference (AUGMENTED HUMAN’20), May 2020, Winnipeg, Canada. pp.5, ⟨10.1145/3396339.3396401⟩ |
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Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual EnvironmentsCAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dec 2020, Orlando, United States. ⟨10.2312/egve.20201261⟩ |
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Effets de stimuli externes non pertinents sur la créativité.EPIQUE, Jul 2019, Lyon, France. pp.8 |
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Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019, Osaka, Japan. pp.2, ⟨10.1109/vr.2019.8797759⟩ |
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Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognitionIVA - Intelligent Virtual Agents, Jul 2019, PARIS, France. pp.215-217 |
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Complémentarité des outils de saisie de texte en environnement virtuel immersifCONFERE, Jul 2019, GALWAY, Irlande. pp.10 |
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A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative PerformanceVRIC '18: Virtual Reality International Conference - Laval Virtual, Apr 2018, Laval, France. ⟨10.1145/3234253.3234306⟩ |
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Fear As a Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability13th International Conference on the Foundations of Digital Games, Aug 2018, Malmö, Sweden. pp.12:1-12:6, ⟨10.1145/3235765.3235787⟩ |
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Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective ReviewVRIC'18 Virtual Reality International Conference - Laval Virtual, Apr 2018, Laval, France. pp.16:1-16:6, ⟨10.1145/3234253.3234305⟩ |
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How to Increase Intuition for Entrepreneurship Spirit in Innovation Process?Innovation and Interdisciplinary Solutions for Underserved Areas, CNRIA, Apr 2017, Dakar, Senegal. pp.94 - 103, ⟨10.1007/978-3-319-72965-7_8⟩ |
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Does Mc Donald's properly manage its domain names ? Time management : proposal of the iceberg method for domain name categorizationCONFERE, Jul 2018, BUDAPEST, Hungary. pp.5 |
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From Robot to Virtual Doppelganger: Impact of Avatar Visual Fidelity and Self-esteem on Perceived AttractivenessInternational Conference on Advanced Visual Interfaces, Jun 2018, Castiglione della Pescaia, Italy. pp.5, ⟨10.1145/3206505.3206525⟩ |
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Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMDEuropean Conference on Cognitive Ergonomics, Sep 2017, UMEA, Sweden. pp.1-8, ⟨10.1145/3121283.3121284⟩ |
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Expérience Utilisateur et Interactions Homme-Environnement Virtuel Immersif9eme conférence de psychologie ergonomique (EPIQUE), Jul 2017, DIJON, France. pp.8 |
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The user experience measurement : a challenge of the twenty-first centuryThe International Scientific and Practical Conference «175 years of the D.I. Mendeleyev Institute for Metrology (VNIIM) and National Measurement System», Jun 2017, St Petersburg, Russia. pp.2 |
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Trust on the Internet : How the French ccTLD.FR Went From a Remarkable to a Speculative SystemIARIA INTERNET 2017, Jul 2017, NICE, France. pp.20-23 |
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Finding Yourself on the Internet : proposing a Fait and Reliable SystemSASE 2017- 29th Annual Meeting, Jun 2017, LYON, France |
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La valorisation des actifs immatériels numériques, une pratique nécessaire. Revue des métohdes existantes et proposition d'une analyse technico-économique15éme Congrès de l'Institut International des Coûts et 4éme Congrès transatlantique de Comptabilit, Audit, Contrôle et Gestion des coûts, Jun 2017, LYON, France |
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Représentation sur Internet : comment adopter une stratégie de dépôt de noms de domaine cohérente avec la réalité du marché. Suivi des évolutions d'usage des réseaux sociaux et des moteurs de recherche.CONFERE, Jul 2017, SEVILLE, Espagne. pp.12 |
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Modèle UX-FFE : Expérimentation de la phase de validation d'un nouveau processus d'innovation dédié à une entreprise industrielle matureCONFERE 2017, Jul 2017, Seville, Espagne. pp.12 |
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ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation EnvironmentsLaval Virtual - Virtual Reality International Congress (VRIC) '17, Mar 2017, Laval, France. ⟨10.1145/3110292.3110316⟩ |
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Noms de domaine et marques d'entreprise : de la disruption des politiques de nommage à celle des usagesColloque international de la Conception et Innovation (CONFERE; 23), Jul 2016, Prague, République tchèque. pp.1-12 |
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Une vision multidimensionnelle des typologies d'innovation pour identifier et concevoir une démarche d'innovationColloque international de la Conception et Innovation (CONFERE; 23), Jul 2016, Prague, République tchèque. pp.1-14 |
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Impact of Verbal Communication on User Experience in 3D Immersive Virtual Environments21st ICE/IEEE International Technology Management Conference, Jun 2015, Belfast (Northern Ireland), Ireland. pp.1-9 |
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Vers un Modèle de l’Expérience Utilisateur en Environnement Virtuel Immersif : une Analyse de la Littérature27ème conférence francophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. pp.w5, ⟨10.1145/2820619.2825006⟩ |
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Design of Portable and Accessible Platform in Charge of Wheelchair Feedback ImmersionIEEE Virtual Reality, Mar 2015, Arles, France. pp.389-390, ⟨10.1109/VR.2015.7223459⟩ |
From Virtual Reality to Virtual Teleportation: Change How Users Experience Virtual Worlds.Conférence invitée à la Western University, Nov 2014, London, Ontario, Canada |
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How Designers conceive utility, usefulness and needs construction in design: an exploratory study with three contrasted designers’ profilesConference on Human Behavior in Design (HBiD), Oct 2014, Ascona, Switzerland. 8 p |
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3DLive: A multi-modal sensing platform allowing tele-immersive sports applicationsProceedings of the 22nd European. Signal Processing Conference (EUSIPCO), Sep 2014, Lisbonne, Portugal. pp.5 |
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platformVirtual Reality International Conference (VRIC), Apr 2014, Laval, France. 8 p., ⟨10.1145/2617841.2620720⟩ |
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An industrial approach to design compelling VR and AR experienceSPIE, Engineering Reality of Virtual Reality (ERVR'13), Feb 2013, Californie, United States. pp.8649-07, ⟨10.1117/12.2001968⟩ |
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Méthodologie de conception pour la réalisation de pièce en Fabrication Additive10 Congrès International de Génie Industriel (CIGI), Jun 2013, La Rochelle, France. pp.1-7 |
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Déploiement, en PME, d’une stratégie d’innovation de rupture20ème édition du Colloque international de la Conception et Innovation (CONFERE), Jul 2013, Biarritz, France. 6. p |
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Virtual stage sets in live performing arts (from the spectator to the spect-actor)Virtual Reality International Conference (VRIC), Mar 2013, Laval, France. 6. p., ⟨10.1145/2466816.2466840⟩ |
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Application of evolution's lawsETRIA’s TRIZ Future Conference 2013, Oct 2013, Paris, France |
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Presence in Visual Mental ImageryInternational Visual Informatics Conference (IVIC), Nov 2013, Selangor, Malaysia. pp.627-639, ⟨10.1007/978-3-319-02958-0_57⟩ |
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Aesthetiography : The next Milestone in the Confluence of Media18th International conference of the society for philosophy and technology. Technology in the age of Information (SPT), Jul 2013, Lisbon, Portugal. 16 p |
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Augmented sport : exploring collective user experienceVRIC '13 Proceedings of the Virtual Reality International Conference, Mar 2013, Laval, France. pp.1-10, ⟨10.1145/2466816.2466821⟩ |
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On the effectiveness of experimenting with C-K theory in design education: analysis of process methodology, results and main lessons drawn19th International Engineering Design Conference “Design for Harmonies” (ICED), Aug 2013, Séoul, South Korea. 1 p.0 |
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The benefits of an enhanced design methodology applied to innovative product developmentInternational Workshop on The Future of Trans-Disciplinary Design (TFTD), Jun 2013, Luxembourg, Luxembourg. 11p |
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A design methodology for parts using additive manufacturingInternational Conference on Advanced Research in Virtual and Rapid Prototyping (VRAP), Oct 2013, Leiria, Portugal. pp.0-6 |
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Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactionsInternational Conference on Disability, Virtual Reality and Associated Technologies (9; 2012; Laval), Sep 2012, Laval, France. pp.295-303 |
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E-commerce and Web3D for involving the customer in the design process : The case of a gates 3D configuratorVirtual Reality International Conference (VRIC), Mar 2012, Laval, France. pp.1-8 |
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L’approche Living Lab : proposition et application d’une démarche méthodologique pour mieux prendre en compte les aspects humains dans la conception de produits logiciels13ème colloque national AIP Primeca, Mar 2012, Mont-Dore, France. pp.1-10 |
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Expérimentation, en milieu contraint, d’une méthodologie de co-conception de produits innovants19ème édition du Colloque international de la Conception et Innovation (CONFERE), Jul 2012, San Servolo (Venise), Italie. pp.1-10 |
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Méthodologie de prise en compte de la fabrication additive lors de la phase de conceptionColloque national AIP Primeca (13; 2012), Mar 2012, Mont-dore, France. pp.1-13 |
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Une méthodologie de conception pour la fabrication additive9e Congrès International de Génie Industriel, Oct 2011, Canada |
Serious Gaming and Virtual Reality Technologies to Enhance Learning and Collaboration in EducationInternational Conference on Education (ICE 2011), Jul 2011, Samos, Greece |
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La méthode I²I " pour l'utilité " : fondements et application à la conception d'une application de réalité virtuelle9e Congrès International de Génie Industriel, Oct 2011, Canada |
TRIZ and the difficulties in marketing management applicationsPICMET'10 Conference, Jul 2010, Bangkok, Thailand |
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Innovation gaming: an immersive experience environment enabling co-creation.16th International Conference on Concurrent Enterprising ICE'2010, Jun 2010, Lugano, Switzerland |
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TRIZ : une clé d'innovation pour le marketingColloque CONFERE'09, Jul 2009, Marrakech, Maroc |
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Identity and virtual reality : a uchronic approachAAAI Fall Symposium Series : Biologically Inspired Cognitive Architectures , Association for the Advancement of Artificial Intelligence (AAAI), Nov 2009, Arlington (Virginia), United States |
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Le Produit Concept Virtuel pour l'évaluation de produit: Le cas ROSSIGNOL SACFM 2007 - 18ème Congrès Français de Mécanique, Aug 2007, Grenoble, France |
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A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace24th Computer Graphics International Conference, CGI 2006, Jun 2006, Hangzhou, China. pp.288-299, ⟨10.1007/11784203_25⟩ |
Influence of Control/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual EnvironmentsIEEE International Conference on Virtual Reality, Mar 2005, Bonn, Germany. pp.19-25 |
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Virtual Archery : Design and evaluation of an archery simulation in virtual realityFifth International Conference on Virtual Reality, May 2003, Laval, France. pp.187-191 |
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Les humains virtuels expressifs dans les simulateurs en santé.Journée IHM & Santé, May 2019, Metz, France. |
Virtual stage sets in live performing arts (from the spectator to the spect-actor)Proceedings of the Virtual Reality International Conference: Laval Virtua, ACM, pp.22, 2013 |
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La méthode I2I : " Interaction et Immersion pour l'InnovationEncyclopédie des Techniques de l'Ingénieur, editeur de l'Encyclopédie des Techniques de l'Ingénieur, TE5910, 10 p., 2006, volume Télécommunications |
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Réalité virtuelle et conception: principes et applicationsEncyclopédie des Techniques de l'ingénieur, Editeur de l'Encyclopédie des Techniques de l'ingénieur, vol. AG 2520 et vol. AG 2521, 10 p., 2003, volume L'entreprise industrielle |