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Vincent Corruble
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Automated Play-Testing Through RL Based Human-Like Play-Styles GenerationAIIDE'22: Artificial Intelligence and Interactive Digital Entertainment, AAAI, Oct 2022, Ponoma, CA, United States. pp.146-154, ⟨10.1609/aiide.v18i1.21958⟩
Conference papers
hal-03957672v1
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Configurable Agent With Reward As Input: A Play-Style Continuum Generation2021 IEEE Conference on Games (CoG), IEEE, Aug 2021, Copenhagen (Virtual), Denmark. pp.1-8, ⟨10.1109/CoG52621.2021.9619127⟩
Conference papers
hal-03957644v1
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Helping Developers to Look Deeper inside Game SessionsBrazilian Symposium on Games and Digital Entertainment, SBGAMES, Nov 2014, Porto Alegre, RS, Brazil
Conference papers
hal-01559301v1
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Evaluating the Believability of Virtual Agents with Anticipatory Abilities13th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), May 2014, Paris, France
Conference papers
hal-01559284v1
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ADS2 : Anytime Distributed Supervision of Distributed Systems that Face Unreliable or Costly CommunicationECAI 2014: 21st European Conference on Artificial Intelligence, Aug 2014, Prague, Czech Republic. pp.1264, ⟨10.3233/978-1-61499-419-0-1023⟩
Conference papers
hal-01211799v1
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Evaluating the impact of anticipation on the efficiency and believability of virtual agents14th International Conference (IVA 2014), Aug 2014, Boston, MA, United States
Conference papers
hal-01559291v1
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Un mécanisme de composition de comportements pour agents virtuels21èmes Journées Francophones des Systèmes Multi-Agents, Jul 2013, Lille, France
Conference papers
hal-00876094v1
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A Flexible Approach to Multi-Level Agent-Based Simulation with the Mesoscopic Representation12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), IFAAMAS, May 2013, Saint Paul, United States
Conference papers
hal-01559195v1
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An Evaluation of the COR-E Computational Model for Affective Behaviors12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), IFAAMAS, May 2013, Saint-Paul, Minnesota, United States
Conference papers
hal-01559231v1
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Working as a team: using social criteria in the timed patrolling problem24th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), Nov 2012, Athènes, Greece. pp.933-938, ⟨10.1109/ICTAI.2012.131⟩
Conference papers
hal-00753760v1
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Auction-based strategies for the open-system patrolling taskPRIMA - 15th International Conference on Principles and Practice of Multi-Agent Systems, Sep 2012, Kuching, Malaysia. pp.92-106, ⟨10.1007/978-3-642-32729-2_7⟩
Conference papers
hal-00753744v1
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A Flexible Multi-Expert Meta-Architecture for Virtual AgentsWorkshop Affects, Compagnons Artificiels et Interaction, Nov 2012, United States
Conference papers
hal-00876089v1
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Travailler en équipe : le choix social appliqué au problème de la patrouille multi-agentsjournées francophones sur les systèmes multi-agents (JFSMA '12), Oct 2012, Honfleur, France
Conference papers
hal-00753752v1
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A cognitive module in a decision-making architecture for agents in urban simulationsFirst International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, Held at AAMAS 2012, Jun 2012, Valencia, Spain. pp.120-133, ⟨10.1007/978-3-642-36444-0_8⟩
Conference papers
hal-00876078v1
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FlexMex: Flexible Multi-Expert Meta-Architecture for Virtual AgentsFirst Annual Conference on Advances in Cognitive Systems, Dec 2012, Palo Alto, California, United States
Conference papers
hal-01559257v1
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The “ Resource ” Approach to EmotionAutonomous Agents and MultiAgent Systems, Jun 2012, Valencia, Spain. pp.1191-1192
Conference papers
hal-01282261v1
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The Open System Setting in Timed Multiagent PatrollingIEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), Aug 2011, Lyon, France. pp.373--376, ⟨10.1109/WI-IAT.2011.115⟩
Conference papers
hal-00753727v1
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An Agent's Decision Model for an Anytime Supervision of Distributed Systems15th Portuguese Conference on Artificial Intelligence (EPIA), Oct 2011, Lisbon, Portugal
Conference papers
hal-01286032v1
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Un modèle décisionnel d'agent pour une supervision adaptative des systèmes distribués19èmes Journées Francophones sur les Systèmes Multi-Agents, Oct 2011, Valenciennes, France. pp.31-40
Conference papers
hal-01285715v1
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Combining Reinforcement Learning with a Multi-Level Abstraction Method to Design a Powerful Game AI10th Brazilian Symposium on Games and Digital Entertainment, Nov 2011, Salvador, Brazil. pp.132-140, ⟨10.1109/SBGAMES.2011.21⟩
Conference papers
hal-01287948v1
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Simulating Affective Behaviours : an Approach Based on the COR Theory4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011, Oct 2011, Memphis, TN, United States. pp.457-466, ⟨10.1007/978-3-642-24600-5_49⟩
Conference papers
hal-01287815v1
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An Architecture for Affective Behaviours Based on Conservation of ResourcesWorkshop on the uses of Agents for Education, Games and Simulations at Autonomous Agents and Multi-Agent Systems (AAMAS) (short paper), May 2011, Taipei, Taiwan. pp.183-194, ⟨10.1007/978-3-642-32326-3_12⟩
Conference papers
hal-01287818v1
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{Dynamic Level of Detail for Large Scale Agent-Based Urban Simulations}The Tenth International Conference on Autonomous Agents and Multiagent Systems, May 2011, Taipei, Taiwan. pp.701-708
Conference papers
hal-01288047v1
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Un modèle de conservation des ressources pour la génération de comportements affectifs chez les agents virtuels4th Workshop francophone sur les Agents Conversationnels Animés, Nov 2010, Lille, France
Conference papers
hal-01292555v1
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Towards a Learning Agent Architecture for Cross-Map Transfer14th Portuguese Conference on Artificial Intelligence, Oct 2009, Aveiro, Portugal. pp.379-390
Conference papers
hal-01296327v1
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Extending the Strada Framework to Design an AI for ORTSInternational Conference on Entertainment Computing, Sep 2009, Paris, France. pp.270-275, ⟨10.1007/978-3-642-04052-8_32⟩
Conference papers
hal-01297376v1
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Discovering Abstract Concepts to Aid Cross-Map Transfer for a Learning Agent12th International Conference on Discovery Science, Oct 2009, Porto, Portugal. pp.409-416, ⟨10.1007/978-3-642-04747-3_33⟩
Conference papers
hal-01296322v1
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Modeling the Dynamics of Virtual Agent's Social Relations8th International Conference on Intelligent Virtual Agents, Sep 2008, Tokyo, Japan. pp.524-525, ⟨10.1007/978-3-540-85483-8_71⟩
Conference papers
hal-01302998v1
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A Framework for Knowledge Discovery in a Society of AgentsInternational Conference on Discovery Science, Oct 2008, Budapest, Hungary. pp.172-184, ⟨10.1007/978-3-540-88411-8_18⟩
Conference papers
hal-01301895v1
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Un modèle de la dynamique des relations sociales pour des agents virtuels16th Journées Francophones sur les Systèmes Multi-Agents, Oct 2008, Brest, France. pp.87-96
Conference papers
hal-01302997v1
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Modeling the Dynamics of Non-Player Characters' Social Relations in Video GamesAAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Oct 2008, Stanford, California, United States. pp.150-158
Conference papers
hal-01305675v1
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OSSE : un Outil pour la Simulation du contexte Socio-Emotionnel d'un personnage virtuel3rd Workshop francophone sur les Agents Conversationnels Animés, Nov 2008, Paris, France. pp.11-18
Conference papers
hal-01301903v1
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An Emotional Model for Synthetic Characters with PersonalityAffective Computing and Intelligent Interaction, Sep 2007, Lisbon, Portugal. pp.749-750, ⟨10.1007/978-3-540-74889-2_81⟩
Conference papers
hal-01335118v1
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Dialogs Taking into Account Experience, Emotions and PersonalityDIMEA '07 - 2nd international conference on Digital interactive media in entertainment and arts, Sep 2007, Perth, Australia. pp.9-12, ⟨10.1145/1306813.1306823⟩
Conference papers
hal-01335113v1
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Dialogs Taking into Account Experience, Emotions and PersonalityInternational Conference on Entertainment Computing, Sep 2007, Shanghai, China. pp.356-362, ⟨10.1007/978-3-540-74873-1_42⟩
Conference papers
hal-01335112v1
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Dynamic Game Balancing: An Evaluation of User SatisfactionAAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Jun 2006, Marina del Rey, California, United States. pp.3-8
Conference papers
hal-01338534v1
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Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy GamesAAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Jun 2006, Marina del Rey, California, United States. pp.121-123
Conference papers
hal-01351276v1
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Automatic computer game balancing: a reinforcement learning approachInternational Conference on Autonomous Agents and Multiagent Systems, Jul 2005, Utrecht, Netherlands. pp.1111-1112, ⟨10.1145/1082473.1082648⟩
Conference papers
hal-01492622v1
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A Dialogue Agent with Adaptive and Proactive CapabilitiesInternational Conference on Intelligent Agent Technology, Sep 2005, Compiègne, France. pp.293-296, ⟨10.1109/IAT.2005.8⟩
Conference papers
hal-01493242v1
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Challenge-Sensitive Action Selection: an Application to Game BalancingInternational Conference on Intelligent Agent Technology, Sep 2005, Compiègne, France. pp.194-200, ⟨10.1109/IAT.2005.52⟩
Conference papers
hal-01492624v1
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Generating Adequate Representations for Learning from Interaction in Complex Multiagent SimulationsInternational Conference on Intelligent Agent Technology, Sep 2005, Compiegne, France. pp.512-515, ⟨10.1109/IAT.2005.79⟩
Conference papers
hal-01420551v1
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Extending Reinforcement Learning to Provide Dynamic Game BalancingIJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, Jul 2005, Edinburgh, United Kingdom. pp.7-12
Conference papers
hal-01493239v1
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Bootstrapping the Learning Process for the Semi-automated Design of a Challenging Game AIAAAI-04 Workshop on Challenges in Game AI, Jul 2004, San Jose, CA, United States. pp.72-76
Conference papers
hal-01520576v1
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Recent advances on multi-agent patrolling17th Brazilian Symposium on Artificial Intelligence, Sep 2004, São Luís, Brazil. pp.474-483, ⟨10.1007/978-3-540-28645-5_48⟩
Conference papers
hal-01499300v1
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Multi-Agent Patrolling with Reinforcement LearningAAMAS 2004 - 3rd International Conference on Autonomous Agents and Multiagent Systems, Jul 2004, New York, United States. pp.1122-1129
Conference papers
hal-01503236v1
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A Structuralist Approach Towards Computational Scientific DiscoveryDS 2004 - 7th International Conference on Discovery Science, Oct 2004, Padova, Italy. pp.412-419, ⟨10.1007/978-3-540-30214-8_38⟩
Conference papers
hal-01503246v1
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SurfMiner : Associer des données personnelles à des navigations sur un siteJournées Francaises de la Toile (JFT 2003), Jun 2003, Tours, France. pp.123-132
Conference papers
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Discovering Rich Navigation Patterns on a Web SiteInternational Conference on Discovery Science, Oct 2003, Sapporo, Japan. pp.62-75, ⟨10.1007/978-3-540-39644-4_7⟩
Conference papers
hal-01533624v1
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SurfMiner: Connaître les utilisateurs d'un siteDocuments Virtuels Personnalisables (DVP 2002), Jul 2002, Brest, France. pp.85-96
Conference papers
hal-01544202v1
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Making Recommendations for Groups Using Collaborative Filtering and Fuzzy MajoritySBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, Nov 2002, Porto de Galinhas/Recife, Brazil. pp.248-258, ⟨10.1007/3-540-36127-8_24⟩
Conference papers
hal-01544112v1
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Steps toward Building a Good AI for Complex Wargame-Type Simulation GamesGAME-ON 2002 - The Third International Conference on Intelligent Games and Simulation, Nov 2002, Londres, United Kingdom. pp.155-159
Conference papers
hal-01544199v1
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ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, Nov 2002, Porto de Galinhas/Recife, Brazil. pp.237-247, ⟨10.1007/3-540-36127-8_23⟩
Conference papers
hal-01544110v1
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AI approaches to developing strategies for wargame-type simulationsAAAI-2000 Fall symposium on Simulating Human Agents, Nov 2000, Cape Cod, MA, United States
Conference papers
hal-01572570v1
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Collaborative knowledge discovery with Pasteur and Filter: A case of mixed-initiative intelligenceAAAI-99 Workshop on Mixed-Initiative Intelligence, Jul 1999, Orlando, FL, United States
Conference papers
hal-01574492v1
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The Analysis of Head Injury Data using Decision Tree TechniquesAIMDM 1999 - Joint European Conference on Artificial Intelligence in Medicine and Medical Decision Making, Jun 1999, Aalborg, Denmark. pp.336-345, ⟨10.1007/3-540-48720-4_36⟩
Conference papers
hal-01573435v1
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Artificial Intelligence for GamesA Guided Tour of Artificial Intelligence Research : Volume II: AI Algorithms, Springer, pp.313-337, 2020, ⟨10.1007/978-3-030-06167-8_11⟩
Book sections
hal-03118174v1
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Jeux et recherche heuristiqueAlgorithmes pour l'Intelligence Artificielle, 2, Cépaduès, pp.1-28, 2014, Panorama actuel de l'Intelligence Artificielle
Book sections
hal-01221697v1
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Jeux vidéo et Systèmes Multi-AgentsTechnologies des systèmes multi-agents et applications industrielles, Hermès Lavoisier, pp.235-264, 2009, IC2 Series, 978-2-7462-1785-0
Book sections
hal-01295337v1
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Apprentissage d'arbres de décisionApprentissage Machine, 2000
Book sections
hal-01573407v1
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Learning and Discovering with Computational AidsLearning Sites : Social and Technological Resources for Learning, Pergamon, pp.210-222, 1999, Advances in Learning and Instruction
Book sections
hal-01574490v1
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Situated cognition: a challenge to artificial intelligence?Learning Sites : Social and Technological Resources for Learning, Pergamon, pp.223-235, 1999, Advances in Learning and Instruction Series
Book sections
hal-01574493v1
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Multi-agent simulation systemFrance, Patent n° : EP 2518711 A8. 2011
Patents
hal-01559273v1
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