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Iza Marfisi-Schottman
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Documents
Presentation
I joined the Le Mans University as Associate Professor in 2013. My research interests are related to TEL (Technology Enhanced Learning) and exploring innovative educational techniques such as:
- learning Games (Serious Games for Education)
- Situated Learning with mobile devices
- Human Computer Interactions for learning
- Mixed Reality
I’m particularly interested in providing tools and methods to teachers that will allow them to create customized Learning Games and facilitate their use in class.
I’m also very interested in digital art. During my Postdoctorate, at the Swedish Institute of Computer Science, I created a mobile application that enhances the spectator’s feeling of excitement, power and community at concerts or sports games.
J’ai rejoint l’université du Mans, en tant que MDC, en 2013. Mes travaux de recherche portent sur les EIAH (Environnements Informatiques pour l’Apprentissage Humain) et notamment les techniques innovantes telles que :
· Les jeux pédagogiques (Serious Games pour l’éducation)
· L’apprentissage situé avec dispositifs mobiles
· Les Interactions Homme Machine pour l’apprentissage
· Réalité Mixte et Virtuelle
Je travaille tout particulièrement sur des outils informatiques pour que les enseignants puissent eux même, concevoir leurs propres jeux pédagogiques, adaptés à leurs besoins, et les déployer sur le matériel à disposition (ordinateurs, tablettes, smartphones).
Je nourris également une passion pour les arts numériques. Lors de mon postdoctoral au Swedish Institute of Computer Science, j’ai notamment développé une application mobile artistique pour galvaniser les foules lors de concerts ou d’événements sportif.
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Towards Linking Tool Functionalities to Processes of Collaborative LearningISLS (International Society of the Learning Sciences) annual meeting 2023, International Society of the Learning Sciences (ISLS), Jun 2023, Montréal, Canada
Conference papers
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Le Chaudron Magique : un jeu en Réalité Mixte pour l'apprentissage des fractions en autonomieEnvironnement Informatique pour l'Apprentissage Humain (EIAH), Jun 2023, Brest, France
Conference papers
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Towards A Comprehensive Framework for Situated Collaborative Learning ToolsDoctoral Consortium of the17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France
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10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional TrainingGames and Learning Alliance Conference, Nov 2022, Tampere, Finland. pp.63 - 73, ⟨10.1007/978-3-031-22124-8_7⟩
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A Conceptual Framework for Creating Mobile Collaboration Tools17th European Conference on Technology Enhanced Learning (ECTEL), Sep 2022, Toulouse, France. pp.601-607, ⟨10.1007/978-3-031-16290-9_56⟩
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Le jeu, un développeur de compétences à prendre au sérieuxCIGE Game Evolution Ludopédagogie - EPort - Management, May 2022, en ligne, France
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Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France. pp.550-557, ⟨10.1007/978-3-031-16290-9_49⟩
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A Design Space of Educational Authoring Tools for Augmented RealityGames and Learning Alliance conference (GALA), Nov 2022, Tampere, Finland. pp.63 - 73, ⟨10.1007/978-3-031-22124-8_25⟩
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Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary SchoolInternational Conference on Games and Learning Alliance, Dec 2020, Laval (virtual), France. pp.112-121, ⟨10.1007/978-3-030-63464-3_11⟩
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LGMD: Optimal Lightweight Metadata Model for Indexing Learning GamesInternational Conference on Smart Applications and Data Analysis for Smart Cyber-Physical Systems (SADASC), Mar 2020, Marrakech, Morocco
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TurtleTablet : un jeu collaboratif et tangible sur tablette pour l'initiation à la programmationDidapro – DidaSTIC, Feb 2020, Lille, France. pp.92-101
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User-Centred Design Method for Digital Catalogue InterfacesInternational Conference on Games and Learning Alliance, Dec 2020, Laval (virtual ), France. pp.34-44, ⟨10.1007/978-3-030-63464-3_4⟩
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Lessons Learned from the Development of a Mobile Learning Game Authoring ToolGames and Learning Alliance Conference, GALA, Nov 2019, Athens, Greece. pp.201-210, ⟨10.1007/978-3-030-34350-7_20⟩
Conference papers
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TGRIS : Outil de simulation pour la gestion des émotions dans la formation à l'entretien des conseillers pédagogiquesEnvironnements Informatiques pour l'Apprentissage Humain (EIAH19), Jun 2019, Paris, France. pp.307-318
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TurtleTable: Learn the Basics of Computer Algorithms with Tangible InteractionsGames and Learning Alliance Conference, GALA, Dec 2018, Palermo, Italy. pp.291-300
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Enabling Teachers to Create Authentic Interview SimulationsWorld Conference on Educational Media and Technology, EdMedia, Jun 2018, Amsterdam, Netherlands. pp.1506-1511
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Design of a Component-Based Mobile Learning Game Authoring ToolGames and Learning Alliance conference, Dec 2017, Lisbonne, Portugal. pp.208-217
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TurtleTable : apprendre les bases de la programmation avec des interfaces tangiblesConférence IHM 2017, Journée EduIHM, Aug 2017, Poitiers, France
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A Nested Design Approach for Mobile Learning GamesWorld Conference on Mobile and Contextual Learning, Oct 2017, Larnaca, Cyprus. pp.1-4
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Conception d'un outil de simulation d'entretien réaliste piloté en temps réel par un conseiller pédagogiqueRencontres internationales du réseau de recherche en éducation et en formation, REF, Jul 2017, Paris, France
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Toward a Play Management System for Play-Based LearningEuropean Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩
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Meta Serious Game: Supporting Creativity Sessions for Mobile Serious GamesEuropean Conference on Game Based Learning ECGBL, Oct 2016, Paisley, United Kingdom. pp.407-415
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From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.428 - 433, ⟨10.1007/978-3-319-45153-4_38⟩
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Mobile Learning Game Authoring Tools: Assessment, Synthesis and ProposalsEuropean Games and Learning Alliance conference, GALA, Dec 2016, Utrech, Netherlands. pp.281-291, ⟨10.1007/978-3-319-50182-6_25⟩
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Technologies sémantiques pour l’apprentissage de la botanique en mobilitéSemWebPro 2016, Nov 2016, Paris, France
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Towards an Efficient Mobile Learning Games Design ModelEuropean Conference on Game Based Learning EGCBL, Oct 2015, Steinkjer, Norway. pp.276-285
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Modèles de jeux sérieux collaboratifs et mobilesConférence Environnements Informatiques pour l’Apprentissage Humain, EIAH, Jun 2015, Agadir, Maroc. pp.306-311
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Extraire et réutiliser des patrons de conception à partir de Learning Games existantsAtelier méthodologies de conception collaboratives des EIAH, 7ème Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Jun 2015, Agadir, Maroc
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Eléments pour la conception de Jeux Educatifs sur Mobile7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.312-323
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Evaluating Learning Games during their ConceptionEuropean Conference on Game Based Learning, ECGBL, Oct 2014, Berlin, Germany
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Supporting Teachers to Design and Use Mobile Collaborative Learning GamesInternational Conference on Mobile Learning, Feb 2014, Madrid, Spain. pp.3-10
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MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Jul 2013, Beijing, China. pp.291-293, ⟨10.1109/ICALT.2013.90⟩
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Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational FieldsInternational Conference on Advanced Learning Technologies, ICALT, Jul 2013, Beijing, China. pp.156-160, ⟨10.1109/ICALT.2013.49⟩
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Approche basée sur la méthode pédagogique des cas pour créer des Learning Games pertinents dans de nombreux domaines d'enseignementEnvironnements Informatiques pour l'Apprentissage Humain, EIAH'2013, May 2013, Toulouse, France. pp.67-78
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Opphos - a participative light and sound show using mobile phones in crowdsExtremCom International Conference, Aug 2013, Thórsmörk, Iceland, pp.47-48
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Comment évaluer la qualité d'un Learning Game pendant sa conception ?Conférence Technologies de l'Information et de la Communication pour l'Enseignement, TICE'2012, Dec 2012, Lyon, France. pp.80-90
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Un profil d'application de LOM pour les Serious GamesEnvironnements Informatiques pour l'Apprentissage Humain, Conférence EIAH'2011, 2011, Belgique. pp.81-94
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Tools and Methods for Efficiently Designing Serious GamesEuropean Conference on Games Based Learning, ECGBL, 2010, Copenhagen, Denmark. pp.226-234
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Environnement Web multi-acteurs pour la conception de Serious GamesJournée scientifique « Conception des EIAH à l'ère du Web 2.0 et à l'aube du 3.0 », Jul 2010, Amiens, France. pp.15 - 20
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Environnement informatique pour la conception, la production et le suivi de Serious GamesTroisième rencontre Jeune chercheurs, Environnement informatique pour l'apprentissage Humain RJC-EIAH 2010, May 2010, Lyon, France. pp.53 - 58
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AnAmeter: The First Steps to Evaluating AdaptationSixth Workshop on User-Centred Design and Evaluation of Adaptive Systems, UMAP09 User Modeling, Adaptation, and Personalization, Jun 2009, Trento, Italy. pp.11 -20
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Towards Industrialized Conception and Production of Serious GamesICTE INTERNATIONAL CONFERENCE ON TECHNOLOGY AND EDUCATION, Jun 2009, Paris, France. pp.1016 - 1020
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Vers une industrialisation de la conception et de la production de Serious GamesAtelier "Jeux sérieux : conception et usages", EIAH'2009 Environnements Informatiques pour l'Apprentissage Humain, Jun 2009, Le Mans, France. pp.75 - 84
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Proceedings of the 10th edition of the International Conference on Games and Learning Alliance,Springer International Publishing, 13134, 2021, Lecture Notes in Computer Science, 978-3-030-92182-8. ⟨10.1007/978-3-030-92182-8⟩
Books
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Proceedings of the 9th edition of the International Conference on Games and Learning AllianceSpringer International Publishing, 12517, 2020, Lecture Notes in Computer Science, 978-3-030-63464-3. ⟨10.1007/978-3-030-63464-3⟩
Books
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Games in Higher EducationSpringer. Encyclopedia of Education and Information Technologies, pp.1-9, 2019, 978-3-030-10575-4
Book sections
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L'irruption des émotions entre conseillers pédagogiques et enseignants débutants : quelle conception de formation pour les mettre à distance ?Isabelle Vinatier, Laurant Filiettaz et Marty Laforest. L’analyse des interactions dans le travail, Raison et Passions, 2018
Book sections
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Designing Serious Games, Mobile Learning and Extended Reality Applications for and with teachersComputer Science [cs]. Le mans Université, 2023
Habilitation à diriger des recherches
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